I would like to be a part of this.Killthee said:I got a couple of spots open in a share account, tell me if you want in.
P.M. sent.Mush said:KILLTHEE I LOVE BIG FLUFFY PANDAS
I'll give MoonsaultSlayer 24 hours, if he doesn't respond I'll send you a P.M. with the info.Lemonz said:I would like to be a part of this.
Killthee said:P.M. sent.
I think the lurkers ate up all these codes already, as none of them work for my Ubi UK account.monkeyhat said:Here are the codes:
P311G-ACB-LOTK-6138
N400X-ACB-VSRZ-6974
D328S-ACB-SPBP-5448
L682L-ACB-IZJT-5163
X891J-ACB-RSZP-5254
N276S-ACB-UAOD-1366
N891D-ACB-ZJLO-5162
F554W-ACB-BYFG-2074
C805L-ACB-PPQA-2514
L158Q-ACB-VMRN-8735 <----USED
Jocchan said:Agreed. Blending in the crowd is only effective if you do it very rarely, when you're already close to your target. Running the whole time makes it easier to survive, because - unless your pursuer is coming from the opposite direction and you don't notice him in time - you force your pursuers to run too, triggering an escape sequence.
Staying on buildings or tents is definitely helpful, you move faster and can do aerial kills while your victim on the ground is helpless.
Yes, in theory it's supposed to work quite well. In practice, though, it only does to an extent as you can obviously mix both strategies in each dichotomy to get the best of both worlds.Dreavus said:It seems like there's a bit of a dichotomy going on: On the ground, you're easier to reach but harder to "find", while on the rooftops you are dead easy to find but annoyingly difficult to reach. In the games I played today I was finding myself getting a tiny bit annoyed when my compass pointed me at the rooftops because then I knew I'd have to give myself away to go after the bastard.
There's also the balance of "just run after and kill my targets for less points, but I'm harder to kill" and "slow down and kill my targets for more points, but I'm easier to kill". When your target is doing the former it can be a big pain in the ass. I know it wouldn't make any sense, but I kind of wish you could drop your contract for a different one if the fellow you're after is sprinting around like a loony toon.
Blending actually isn't bad for points if you're in first or second place. If you can get lucky, you can get "lure" points off of multiple people killing the wrong guy. The best is finding a group of 2-3 of your character (which is rare =/), hitting disguise and joining the group. Then watch as players come out of nowhere killing wrong target after wrong target. :lol
Posting those codes was very kind of you, but remember that a large part of the visitors here is made by non-registered lurkers. So, posting them publicly means they'll be very likely to get used by non-GAFfers first.monkeyhat said:Here are ten (10!) codes for the beta. Please note that these will only work for UK users, as they'll give UK-only PSN codes. Sorry to everyone else. First come first served! Please post when you've used a code so people know which are still free.
Enter the code at the following URL to get your PSN code.
Here are the codes:
(cut)
Jocchan said:Yes, in theory it's supposed to work quite well. In practice, though, it only does to an extent as you can obviously mix both strategies in each dichotomy to get the best of both worlds.
You can use the rooftops only as quick shortcuts to get faster to your target, and if you keep running you'll still be really hard to reach and force your pursuers to start a chase (which makes you aware of their position and allows you to easily jump down if needed, and also - very importantly - gives them less points if they manage to catch you). This, by itself, is not a problem: if you're on a rooftop you're already not caring about blending into the crowd.
Running on the ground, though, is way more effective than blending in. You can just run the hell out until you're close enough to your target and then stop and act like a NPC hoping your target comes towards you. This way you'll still get the most points, and you'll have protected yourself from pursuers before getting there (but you'll have already spent a large part of your hunt running like hell).
Now, there's nothing inherently wrong with that (the game is still fun, even when you're chasing some guy running all the time), but it seems to go a bit against what the game explains in the tutorial, and its focus on blending in. So, if they wanted you to do so, they could consider adding bonuses for catching an escaping target, discouraging everyone from starting a chase at all, or reintroduce one thing they changed from AC2 Multiplayer for the iPhone: the ability for each assassin to kill non-target players.
They obviously removed it to discourage random PvP if you're not the target, but in AC2:M it used to force everyone to blend in all the time. You'd rarely run or jump on a building unless you really had to, and it worked fine. If they gave you a small score (let's say +10) for killing a non-target player or even introduced a small score penalty for getting killed by a non-pursuer, everyone would be much more careful not to be discovered and very few would ignore their target to go against random players because the small score wouldn't be worth the effort. But, then again, they probably tested this extensively before removing it... so maybe it didn't work that well here.
And once you know that the person in front of you is a player, they're fair game for assassination, whether they're your target or not.
Darknessbear said:No you couldnt assassinate other assassins in the E3 build.
Darknessbear said:They really should make it so if your Target is running, your Incognito/Silent bar goes down much slower if you run after them.
It's total BS when you are trying to get to your target and they are just running across an open space ontop of a building and you can't run after them or your bar will drop. If they are running it's obvious they wont notice you chasing them until you get close.
I also wish they would not show your attackers score when they kill you, it makes me so damn mad at times! I run right into someone, kill them and I get like +150. They run right at me kill me and get +600. WHY!!! <- I'm not serious about removing the attacker score. And I understand that there are a lot of varieties to the scoring. But I can't help but get annoyed at times.
Killthee said:P.M. sent.
I'll give MoonsaultSlayer 24 hours, if he doesn't respond I'll send you a P.M. with the info.
Yeah, I'm not sure discouraging people to start chases would help much.Dreavus said:I see. I didn't play a whole lot yet but I think I see what you mean. I guess I was thinking of the ideal (and what the game is perhaps designed around) rather than what people are actually doing.
I think discouraging people to start chases (with negative points or giving less than 100 points or whatever) wouldn't change people's behavior, since they'd just do the "hybrid" strategy you were talking about and slow down when the target is in sight. I don't think people like starting chases in the first place - since it nets you less points and wastes a bunch of your time chasing after someone - but are forced to when the target is moving too quickly.
I'm trying to think of what the best solution would be. Maybe give more points for killing a target who's been running a certain amount? But that's too hard to do without chasing after them yourself, which by virtue gives you less points because that's not being stealthy. And if they offer more points for killing someone during a chase, well, then what's the point in trying to be stealthy at all? The game rewards discreet kills but you can't get them if your target is sprinting away from you.
As for killing non-targets, I dunno... maybe I just imagined it but, I'm PRETTY sure they let us do this in the PAX demo, and I thought it worked out well. It was as you say: if anyone did anything stupid someone nearby would kill them for a few extra points, that simple. A non-target wasn't worth as much as a targeted kill but that's probably for the better. It sidesteps the whole "sprint to my target THEN walk around all stealthy" because you could easily be killed on your way over there. I wonder why they took it out? Maybe to reward successful escapes a bit more? I know sometimes as the pursuer you may know who/where your chase target is but fail to get there in time. If you could kill anyone then you could just kill him even if he successfully "escaped" you, which would be kind of lame I guess.
EDIT: I was quickly looking for E3 impressions (same build that PAX had I believe), and it says you COULD kill non-targets in that build.
http://www.escapistmagazine.com/news/view/101480-E3-2010-Assassins-Creed-Brotherhood-Hands-On
Now I'm really curious to hear why they thought it should be removed.
Now this is a good idea.Darknessbear said:They really should make it so if your Target is running, your Incognito/Silent bar goes down much slower if you run after them.
It's total BS when you are trying to get to your target and they are just running across an open space ontop of a building and you can't run after them or your bar will drop. If they are running it's obvious they wont notice you chasing them until you get close.
In late September, we announced that select PlayStation Plus subscribers would be invited to participate in the PlayStation-exclusive Assassins Creed Brotherhood beta. Today, we are happy to announce that we have worked with Ubisoft to open this opportunity to all PlayStation Plus subscribers! Gamers interested in getting a first glimpse at the Assassins Creed Brotherhood multiplayer mode can access the beta from the PlayStation Plus category on the PlayStation Store.
SolidSnakex said:
Galvanise_ said:I hope this includes us EU guys. If it does. . .this is the perfect day to have joined Plus.
SolidSnakex said:All European PS+ members have access to the beta.
Galvanise_ said:Sexy. I've paid £11.99, have already got more free stuff than that value, entry in the AC:B beta and a great chance of getting into the KZ3 beta. All in a couple of hours.
SolidusDave said:you should have subscribed two days ago to get all the September stuff as well (Sam&Max alone is almost the price of 3 months PSN+)
Jocchan said:Yeah, I'm not sure discouraging people to start chases would help much.
About them removing the ability to kill anyone (either from a previous version or from AC2: Multiplayer, it doesn't really matter), I think it's likely they did it to:
1. get the players to focus on their target instead of wasting their time killing other people
2. give the players more freedom: people running all the time may be annoying, but being forced to blend in all the time and walk at a snail's pace not to get killed would be extremely boring
In the end, the "mixed strategy" of not caring much and blending in only at the last moment is not bad per se. What's bad is the fact that a target that's always running gives you almost no chance to catch him without starting a chase, which means you're automatically giving up your bonuses.
Galvanise_ said:Okay, where in the UK store do I download this from? Its not in my PS+ section.
Ok, I'll send him the infoMoonsaultSlayer said:Spread the love. Thanks anyway. Got too many games at the moment with DR2, RDR, and Castlevania to get through lol.
SolidusDave said:oh... I'm think they count it as part of the September content even though it was just released last week? Not up via search.
timkunedo said:3 hours to download the huge beta and upon first boot a 123MB update?! :lol
Diseased Yak said:I curse your 3 hours! I'll get to try it out in a few days once my bumfuck, middle-of-nowhere Interwebs hand-delivers my packets to me.
Mush said:Impressions?
- "Stunning" does not work. I have yet to successfully "stun" someone. This could be down to my god-like New Zealand internet connection or maybe I'm just not quick enough. I'm betting on the former. QTEs do not work in online multiplayer.
Taken.StevePharma said:After generously receiving a Dead Space 2 code from Irish, I will return the favour to GAF with an EU code for the ACB Beta (for EU users or ppl with an EU account,so redeem on your EU account) Quote this post to reveal the code, and please reply if you've taken it. Happy hunting !
Liking the MP so far, I'll probably play it for a month or two after release. After playing a few games it seems people prefer the rooftop approach above the crowd blend approach. :lol
If you run around killing people, you get less points and probably will lose against someone who's doing it stealthily. I've been #1 most of the time because I barely run.Mush said:Impressions?
- Running around killing people is not fun. I, as a badass Assassin should be stealthing around through the crowds, working my way to my target and I should be rewarded duly. Simply holding sprint and running from target to target is not my idea of "fun". The boost perk can stay, but there needs to be a stamina bar for running and other High Profile actions. At least 50% of my kills have been through quietly milling through the crowds ON THE GROUND and flanking my target, and then going in for the kill, face to face.
- "Stunning" does not work. I have yet to successfully "stun" someone. This could be down to my god-like New Zealand internet connection or maybe I'm just not quick enough. I'm betting on the former. QTEs do not work in online multiplayer.
- There needs to be a bigger margin of error in the compass. Make it smaller. If there is someone running behind me, disrupting the crowds, I should be to hear the commotion and then plan my escape. Not see them a split second later and get whacked. It needs to be more obvious that you are being followed. Whoever said that there needs to be a look behind button is on the money. Triangle isn't being used, why not place it there?
Other than that it is pretty damn fun.