DualShadow
Member
Any news on a possible patch from Ubi to improve the match making?
Still haven't got a game......
Still haven't got a game......
It's weird, ACII made me do a a complete 180 on the series after AC left me cold. Brotherhood has made me love it even more...even more that I'm actually thinking about buying a new copy of the first AC to play it again.JodyAnthony said:I love this series.
DrBo42 said:I wish the Borgia could randomly reclaim towers after you complete the game. I kinda miss them.
I haven't fully thought it through but I was SOMETHING would happen after the game ends. :lol Huge reductions of enemy presence in an already easy game just isn't a smart move.DualShadow said:That would be awesome but then wouldn't you have to buy all your shops again?
Unless it was a random event where they 'tried' to reclaim the tower
DrBo42 said:I haven't fully thought it through but I was SOMETHING would happen after the game ends. :lol Huge reductions of enemy presence in an already easy game just isn't a smart move.
DrBo42 said:Yeah, that's definitely a fair point. The big thing for me though is by the end of the game you have this huge group of master assassins that are just waiting to engage in some epic shit, but there's really nothing to do with them. It's sad.
Einbroch said:Well, I bit for $40. How's the online on the PS3? Healthy number of players and stable?
DualShadow said:I'm confused, how many people do you need for a game of wanted?
I was sitting in a lobby that was 6/6 then went to 7/7 and nothing happened :lol
Ether_Snake said:Yes it is normal. It's a stupid post effect that makes a sort of bloom in the top part of the screen.
The effect wouldn't be so bad if it wasn't on 80% of the time I'm playing (not during night though - I love night...) and if it didn't look like such a bad overlay (looks sort of pixelated). Also, the effect is lost when you are able to look at the ground with the top half of the screen still whited out.infinityBCRT said:I actually like that effect, its not that pronounced as you put it, but I think its not too dissimilar to trying to look in the distance while theres blinding sunlight out.
Amir0x said:welp i'm officially addicted to the multiplayer. It has so many problems but it's scratching some sort of itch I never knew I had, filling a void that is kinda neat. I mean, it's definitely BETA CLASS material but it's kinda sweet once you have a flow going. I spent about 8 hours on it tonight, which says something.
There's some awkwardness with stun-kill priority, some weird glitching with smoke bombs, some really bizarre scoring idiosyncrasies, but it's a good foundation.
They need to add an INFILTRATION mode. 5v5, defenders have a huge castle with multiple possible entry routes. Attackers have to sneak in and stay hidden; the longer you stay hidden inside the "infiltration zone" the more points you get.
DualShadow said:Okay Multi player is fucking awesome
Just improve the match making please.
KdoubleA said:I agree 100%. It's a very promising foundation, indeed. That itch you're talking about hadn't been scratched for me since Splinter Cell's Spies vs Mercs. I'm so happy Ubi came up with a similar MP experience for a broader community.
The MP server has gone down (and still is) several times since last night. Hopefully, they're doing some fixing...but I'm sure that won't be the case
Amir0x said:welp i'm officially addicted to the multiplayer. It has so many problems but it's scratching some sort of itch I never knew I had, filling a void that is kinda neat. I mean, it's definitely BETA CLASS material but it's kinda sweet once you have a flow going. I spent about 8 hours on it tonight, which says something.
There's some awkwardness with stun-kill priority, some weird glitching with smoke bombs, some really bizarre scoring idiosyncrasies, but it's a good foundation.
They need to add an INFILTRATION mode. 5v5, defenders have a huge castle with multiple possible entry routes. Attackers have to sneak in and stay hidden; the longer you stay hidden inside the "infiltration zone" the more points you get.
DualShadow said:Im playing MP right now
I hate that there isn't any *whoosh* sound effect when you use the arrow storm. Doesn't feel as badass as I'd hoped.Dr Zhivago said:Also,FTW.Arrow Storm
Amir0x said:welp i'm officially addicted to the multiplayer. It has so many problems but it's scratching some sort of itch I never knew I had, filling a void that is kinda neat. I mean, it's definitely BETA CLASS material but it's kinda sweet once you have a flow going. I spent about 8 hours on it tonight, which says something.
There's some awkwardness with stun-kill priority, some weird glitching with smoke bombs, some really bizarre scoring idiosyncrasies, but it's a good foundation.
They need to add an INFILTRATION mode. 5v5, defenders have a huge castle with multiple possible entry routes. Attackers have to sneak in and stay hidden; the longer you stay hidden inside the "infiltration zone" the more points you get.
Jay-B said:I hate that there isn't any *whoosh* sound effect when you use the arrow storm. Doesn't feel as badass as I'd hoped.
Same here! Thought it was just me...Dr Zhivago said:Is there something up with the dashboard box art on the 360 version? I'm just getting a generic Xbox logo.
One of those last few assassination contracts, withAlso,FTW.Arrow Storm
If that's the one I'm thinking of, you need to repair it first.Ledsen said:That fucking aqueduct! I can't get up on it no matter what, and it's so god damn huge and frustrating to ride along for like 5 minutes without results... is there a map that shows places where you can climb it?
Ledsen said:That fucking aqueduct! I can't get up on it no matter what, and it's so god damn huge and frustrating to ride along for like 5 minutes without results... is there a map that shows places where you can climb it?
jett said:First up, fix the aqueduct, second the only way to climb it is to find a house or something nearby to jump off and on top of it.
Ledsen said:I've fixed it in a few places, but there's like 8 of them and the aqueduct basically covers the entire right side of the map :/. Also, I haven't even once found a house tall enough to get me up there since there seem to be no handholds at all to climb it.
jett said:I've climbed it, somewhere along the map it's possible. Why do you want to climb it so bad? There's nothing there, other than the occasional feather or treasure chest.
Ledsen said:Well... those are what I want There are also some flags and more importantly, viewpoints. I know I've seen an actual ladder somewhere but I can't remember, and it was behind the white wall of death.
NinjaFridge said:God the controls need an overhaul, Ezio controls like a toilet brush.
Ledsen said:- The mission design. Far too many missions are simply "go to these 5 inconviniently separated locations and kill guys/steal something/tear down a poster" etc. There are already soooo many missions in this game that you didn't need to put in time wasters like these. The missions where you have to stay within a certain distance of someone are also way too harsh with the fail conditions. You get the warning message, and before you even have time to start running in the right direction, you're desynchronized. This is made worse by the clumsy controls (see above).
Maffis said:That is dissapointing. AC2 became just like this in the middle part which was a huge turn off. And people say AC2 was a huge improvement over AC1. I can't even imagine how horribly repetitive that game must've been.
The very end of the aqueduct, where water is gushing downwards into a well, is the only place you can use to get up on an aqueduct.Ledsen said:That fucking aqueduct! I can't get up on it no matter what, and it's so god damn huge and frustrating to ride along for like 5 minutes without results... is there a map that shows places where you can climb it?
Not true, there's a ladder close by one of the aqueduct where you can repair. You'll know it's the one because theres a viewpoint sync at that aqueduct repair.ZephyrFate said:The very end of the aqueduct, where water is gushing downwards into a well, is the only place you can use to get up on an aqueduct.
Ledsen said:To be fair, many of the missions I'm talking about are side missions (courtesan/thief/mercenary etc), but I imagine most people will want to play those as well, I most certainly do.
Also about AC1, that game had 3 (I think?) mission types that you repeated over and over again in each new city you reached. They had no variety to them and you were basically playing the same game 9 or so times in different cities. They did nail the climactic assassination missions that book-ended each city/sequence though.
It sounds like one of your recruits may have died or you have too many out on contracts to call them all into a fight. You need two available recruits for every one recruit meter, up to three meters. So wait for them to return from contracts, or go out and draft one or two more Assassins.Charles said:I might have a problem. My the three bars under the life squares don't fill up anymore.
Or rather, two of them fill up fine but the third is constantly empty. I've tried sending my recruits out on missions (all of them) but the empty one just stays there under my life bar.
If it makes any difference I'm on PS3 and around sequence 6.