Now go read somedeadnoob said:Just finished the main story today. I'm fairly comfortable in saying that AC is some of the most satisfying gameplay and story I've ever encountered. I love this series
I don't think iNvidious01 really understood your question. If you pick the Barber and change his color to black and equip advanced gear, all the AI Barbers will also be black with advanced gear. Multiplayer levels are populated by the exact same models used by the respective player.Pancho said:Just a quick multiplayer question
If you alter your persona's gear and/or color does the copies that spawn on the map would look exactly like yo? Or will they spawn with the default skin?
You do know that you can hold down the Left Trigger to more easily lock-on to your target, right? It's not good by any means, but it's way better than hammering on the left trigger and hoping the game will read your mind.The Antitype said:The targeting system is nothing short of shit. Whoever designed, executed and QAed it should be embarrassed. Centering the reticule over your target and hitting the trigger is just as likely to lock onto a civy 10 feet away. Targeting somebody in a group is borderline impossible even with PERFECT input by the player.
cluto said:all the AI Barbers will also be black with advanced gear. Multiplayer levels are populated by the exact same models used by the respective player.
iNvidious01 said:To lower your notoriety take down wanted posters, kill witnesses, dye your outfit
luxarific said::lol I honestly thought the dyes were for people who just got tired of looking at white. Also because Ezio has awesome clothes in general and the dyes make them look gorgeous. I feel like I'm playing with dolls whenever I dye him a different color. :lol
The only hard part of the game so far is finding the damn Subject 16 portals. The puzzles are easy, but I think I'm going to cheat a bit on finding the portals. Running around the Colosseum in Eagle Vision repeatedly gets very old very fast.
Boombloxer said:Check the top.
And Ezio's problem is that Altair's robes are the best outfit in the game. Seeing the last 3 or so chapters with that outfit as Il Mentore? Delicious.
No? I don't know if you're confused or you're confusing me now, but it's honestly really simple. There are 8 different persona types walking around a level (it doesn't matter what the gametype is). You can think of the personae customized by the players (example: Barber with black clothing and advanced gear) as the Originals. The game then makes lots and lots of copies of those Originals which are the AI walking around the level. Other people's gear and color choices do not factor into the AI that look like you. All the Barbers on the map are going to look like the player that chose the Barber; all the Hellequins on the map are going to look like the player that chose the Hellequin; all the Engineers on the map are going to look like the player that chose the Engineer etc.iNvidious01 said:i was thinking about wanted, people have different gear on depending on their level. so the AI must be split so everyone can blend properly. so there will be some default ai, some with other gear on etc or no?
cluto said:No? I don't know if you're confused or you're confusing me now, but it's honestly really simple. There are 8 different persona types walking around a level (it doesn't matter what the gametype is). You can think of the personae customized by the players (example: Barber with black clothing and advanced gear) as the Originals. The game then makes lots and lots of copies of those Originals which are the AI walking around the level. Other people's gear and color choices do not factor into the AI that look like you. All the Barbers on the map are going to look like the player that chose the Barber; all the Hellequins on the map are going to look like the player that chose the Hellequin; all the Engineers on the map are going to look like the player that chose the Engineer etc.
If the player's customized persona is using default gear and the default color, then yes, all the AI on the map of the same persona type will also look like the default one.
Only the shops near Eizo's hideout have the shop quests.dralla said:uh how do I do shop quests? it says I can get the large pouch from the tailor if I do it but I don't know what it is.
I also renovated some aqueducts but it disappeared and says it's broken again and the architect is gone :[
dralla said:uh how do I do shop quests? it says I can get the large pouch from the tailor if I do it but I don't know what it is.
I also renovated some aqueducts but it disappeared and says it's broken again and the architect is gone :[
cluto said:You do know that you can hold down the Left Trigger to more easily lock-on to your target, right? It's not good by any means, but it's way better than hammering on the left trigger and hoping the game will read your mind.
dralla said:mother fucker i wish the game would've told me that. don't fail me now Bianca :[
They do die if they fail, even if its just a regular diamond quest.Leunam said:They get nothing and you don't lose them. However, I think you do lose them if you send them on a mission where the rating is represented in stars instead of diamonds.
Patriotsbball5460 said:I sent 8 of my 10 people on 2 different missions, both of which had 85%+ chance of succeeding and both failed. Lost all 8 recruits. Luckily it didn't hurt much since I was near the very end of the game, but still, would have enjoyed having them. Most of them were level 4-5's
Killthee said:They do die if they fail, even if its just a regular diamond quest.
Star quest are linked to Project Legacy, completing them in AC:B unlocks them in PL. Completing them in PL gets you some bonus rewards in AC:B iirc.
SamuraiX- said:For the long-time Assassin's Creed fans, I recommend going back and playing the original after you've finished Brotherhood.
It feels so refreshing to play through the first one again. I really enjoyed everything about the game, particularly the design. Everything has a more grimy and more realistic touch to it, but maybe that's more due to the time period. The characters and environment in ACII and ACB feel almost cartoon-like compared to the original AC. I really hope Ubisoft will bring back the design/presentation aspects from the original AC in future sequels.
I sent 8 of my 10 people on 2 different missions, both of which had 85%+ chance of succeeding and both failed. Lost all 8 recruits. Luckily it didn't hurt much since I was near the very end of the game, but still, would have enjoyed having them. Most of them were level 4-5's
I think it depends on your chances of success, and/or the number of recruits you send in. I've sent single recruits out on missions that they've failed even though they had a high chance of success, and they've come back alive.Leunam said:I see. Could've sworn I've failed regular quests yet didn't lose recruits.
Boombloxer said:I'll assume you mean visual design. That's mainly the art style of the time period for both games. I don't think one is really better than the other, just different.
The middle east does not look like Italy.
Having played all three, I can say that I'm looking forward to a different period to play, although a multiple city Assassin's Creed would be fun as hell.l
Sai said:Seriously, game's easy enough already, the maxed out Assassin recruits just make it a cake walk.
Agreed, as far as the single player is concerned.Massa said:Just beat the game. Very enjoyable, but not on the same level as AC2 imo. It also felt quite a bit more rough.
Also, WTH is up with the "Desmond" side of the story in this series. How anyone likes that stuff I can't even begin to understand, it's just nonsense.
dralla said:played from 2:30pm to 3:30am. :lol it's really too bad the one thing that sticks out is how awful the Leonardo missions were. It was like I was playing a stealth game from 1998. Why would you take me out of the city and put me in these crap locations with no room to move and no flexibility.
Massa said:Just beat the game. Very enjoyable, but not on the same level as AC2 imo. It also felt quite a bit more rough.
Also, WTH is up with the "Desmond" side of the story in this series. How anyone likes that stuff I can't even begin to understand, it's just nonsense.
dralla said:played from 2:30pm to 3:30am. :lol it's really too bad the one thing that sticks out is how awful the Leonardo missions were. It was like I was playing a stealth game from 1998. Why would you take me out of the city and put me in these crap locations with no room to move and no flexibility.
kyo_daikun said:Yeah, what the hell happened with these missions? I just rushed through them as quick as possible.
Stumpokapow said:I know all of the game's core mechanics basically boil down to busywork grinding ala Farmville, but I can't help but enjoy them. I buy landmarks even though they lead to nothing and I don't need the money. I send assassins on missions even though my dudes are more than strong enough without further level ups. I recruit more assassins as I take down towers even though I won't ever be using the new guys in my active squads. I look for useless treasures and feathers even though having a map removes most/all of the satisfaction of actually finding them.
I can't think of another game ever released that has so many dead end mechanics that are still totally enjoyable. Ubisoft have really tapped into something.
wat? Those were some of the best missions in the game. I fuckin loved sneaking around the place trying to get the blueprints. Felt like an awesome mix of MGS hiding round corners and Tenchu running on rooftops.dralla said:played from 2:30pm to 3:30am. :lol it's really too bad the one thing that sticks out is how awful the Leonardo missions were. It was like I was playing a stealth game from 1998. Why would you take me out of the city and put me in these crap locations with no room to move and no flexibility.
kyo_daikun said:Yeah, what the hell happened with these missions? I just rushed through them as quick as possible.
I loved the Leonardo missions as well. The stealth parts at least.Dibbz said:wat? Those were some of the best missions in the game. I fuckin loved sneaking around the place trying to get the blueprints. Felt like an awesome mix of MGS hiding round corners and Tenchu running on rooftops.
Stumpokapow said:Having not beaten the game and thus having not seen the credits, I know Ubisoft used a different development strategy with AC2 where one team did the main game, one team did the Villa economy system, and one team did the Assassin's Tombs. This allowed for them to give junior designers some autonomy to prove themselves as well as segmenting content creation into different teams to speed up development time. It paid off too, because both the Assassin's Tombs and the Villa economy were widely praised and the main game didn't suffer at all--in fact, it was a significantly better game than it would have been otherwise.
I'm guessing with Brotherhood that the Wolf Shrines and the War Machines segments were both produced by modest teams who otherwise had nothing to do with the main game. It's possible there was a central dictum to make some stealth-esque missions to counterbalance the pure platforming of the Assassin's Tombs / Wolf Shrines. The thing is that stealth is reallllllly tricky to get right and I don't think they did so here.
That's okay, at least where I am in the game (beginning of Seq 8) none of those missions after the first one are even mandatory, so if you really hate them I guess you can skip them!