A few pages back, I was lamenting the loss of HUD-less/map-less play. But after more hours of play, I'm not missing it.
It just doesn't need it. Where in the first game, Altair was basically a medieval secret agent/investigator; in AC2, Ezio is much more of the classic gentleman-thief. It just wouldn't make thematic/narrative sense to have Ezio performing investigations. It's not how his character works. Beyond that, it wouldn't make gameplay sense either. This game is all about the "street level" and not about the rooftops like the first one was. In AC2, it doesn't make sense to be the solitary investigator looking for clues from a high perch. Ezio is always down with the people (moving within groups, talking to people he knows, etc).
However, I am still looking for ways to introduce slightly more challenge into the game. It all feels a bit too straight-forward. I enjoy the pace, but I miss some of the more ponderous and challenging bits of the first one (played without the HUD or map). So far, I've found a great combination of HUD elements for AC2. I only have my money and the SSI enabled. I use the map screen to find my next locations (which encourages me to learn the areas well). And there's no need for the controls (since they're easily learned), mini-map (since that's handled by the map screen), or health bar (since you rarely die).
But I'm still looking for that special "hook." The first game had the investigative method, but I still haven't found something comparable in this one. I haven't gotten far enough to know if the investment/banking/management aspects of the game become more complex, but so far they seem pretty straight-forward. I will say though that the designers have obviously done their research into
the history of banking. They are impressively familiar with the impact that double-entry bookkeeping had. They even seem to know something about the "secret chambers" associated with merchants and bankers of the early Italian Renaissance! If any of you are interested in this stuff, there are some great books and essays on this (for example, Mary Poovey has a great chapter in her book A History of the Modern Fact).
Anyhow, I have yet to finish the game, and I'm seriously loving the experience, but I'm hoping I'll find a
special feature like the one that set AC1 apart from every other game. I'd love to hear what the rest of you think, especially if you're one of the few who played the first one without the map and HUD.