Assassins' Creed Shadows reaches 5 million players

Draugoth

Gold Member
As announced on the official Assassin's Creed X account (formerly Twitter), AC Shadows has surpassed 5 million players. Readers should note that this number does not reflect the number of units sold. The post also provides us with some additional statistics, including 2 billion stealth kills, 1 billion kilometres, and 38 million animals petted by the community. Moreover, Ubisoft has teased that Assassin's Creed Shadows will receive more "updates" this week.

 
God damm it, how I hate those useless stats... who the hell cares about 'number of petted animals'. Only idiots do not realize the smoke screen to hide the obvious fact: one more AC game that did not set the world on fire and came and went almost like a wet fart.
 
Ubisoft when asked for real sales

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It's the best AC game they have made since Origins 8 years ago, but there is still a lot of classic Ubisoft bullshit in there that holds it back like a 100 hour campaign, and a story that literally goes nowhere.

They need to hire better storytellers. Watchdogs Legion, Far Cry 6, Avatar, Outlaws, and now this. Every single game has literally the worst story and storytelling ive seen in a game this gen. They are consistently bad. Look at how Sony studios handle stories. Hire good actors, create some meaningful characters, and add some story beats that surprise people. it's not that hard. you are spending $200 million on the game. Pay a hollywood writer a million to write a somewhat decent story.
 
Of the games since Origins, this is the worst by far, imo. Player count doesn't seem horrible though. Ain't great either.
5 million in 4 months sounds awful though. The game had 3 million in 1 week. It took 3.5 months to add another 2 million. If the sales/subscription had been steady, it would have reached 10 million by now.

This sounds like a massive flop, unless Ubisoft had modest projections, especially with the rumored budget.

On the bright side, we might not hear of Ubisoft for much longer if it did bomb.
 
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5 million players my ass when the game is on ubisoft + which is like what ? 10$ a month or something ?

when a company doesn't provide how many copies they actually sold, it means they sold way less and trying to spin shit up. The whole point of this tweet is a marketing revival that hey guys our game exist come see how awesome this game is. because up to me seeing this, I forgot the game even existed.
 
5 million in 4 months sounds awful though. The game had 3 million in 1 week. It took 3.5 months to add another 2 million. If the sales/subscription had been steady, it would have reached 10 million by now.

This sounds like a massive flop, unless Ubisoft had modest projections, especially with the rumored budget.

On the bright side, we might not hear of Ubisoft for much longer if it did bomb.

Hmmm, seems you are right considering Tom Henderson was expecting 6 million the first month per the tweet above. Guess I don't have a very good grasp of what player counts should be after 4 months.
 
Even if the game sold 5 million copies there is no way that the game has turned a profit yet right?
Unlikely. Even if we assume 5 million copies sold at $70, we end up with Ubisoft taking home $245M after the 30% cut to retailers. The development budget alone is probably at least $200M and then there's marketing.
 
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5 million in 4 months sounds awful though. The game had 3 million in 1 week. It took 3.5 months to add another 2 million. If the sales/subscription had been steady, it would have reached 10 million by now.

This sounds like a massive flop, unless Ubisoft had modest projections, especially with the rumored budget.

On the bright side, we might not hear of Ubisoft for much longer if it did bomb.
Yeah it does look like it's doing about 50% of what the expectation would have been. Wasn't this the most expensive AC they have made?
 
Yeah it does look like it's doing about 50% of what the expectation would have been. Wasn't this the most expensive AC they have made?
It fucking has to be. We saw not too long ago that PS studio games' budgets doubled compared to the PS4 era, so Shadows has to be the most expensive game in the series by default.
 
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For reference, Tom Henderson expected 6 million players in the first month. So at least according to his expectations, the actual number is pretty bad.


On an unrelated note, assuming those player counts are accurate in the tweet, Odyssey did that bad? Either it was lousy or there's a data error. Seems odd it'd do 80-85% less than the others.
 
The game gets pretty repetitive after 10-15 hours, but I did enjoy my time with it. And the black samurai "controversy" was completely overblown. His character made sense in the context of the story being told.

With that said, these numbers are pretty poor considering AC games in the past used to sell 10+ million copies.
 
On an unrelated note, assuming those player counts are accurate in the tweet, Odyssey did that bad? Either it was lousy or there's a data error. Seems odd it'd do 80-85% less than the others.
Odyssey didn't launch on Ubi's streaming service day 1 like Valhalla and Shadows. The player numbers are massively inflated for those two games.
 
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These are awful, flop-level numbers.

Assassin's Creed III sold 12 million copies worldwide within the same timeframe, while costing between 1/4 to 1/5 of Shadows' budget.
I think it's likely that after this many years and a ridiculous amount of AC games, a lot of people are just worn out and sick of the series. 5 million doesn't seem THAT bad imo. Certainly ain't 12 mil, but it doesn't seem terrible.
 
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