So yesterday I went to FACTS 2014, which is an event in Ghent, Belgium.
WEBSITE HERE
So anyway, to my surprise Ubisoft had a stand with a playable version of Unity.
Obviously they didn't let me film anything or take pictures.
So I thought I'd put them down in text for those interested.
It was playing on XBO (my first actual time playing on one, I own a PS4).
So there wasn't any sound or subs so I couldn't make out what the back story was.
The mission was an assassination. You had to enter Notre Dame I think it was and assassinate a dude dressed in red.
The target was marked on your screen from the get go, but you could choose your own way in. I want in free running mode by pressing RT and then you press A to climb and B to drop.
The first thing I did was climb the building next to me. It wasn't so high but was I saw when I got to the top was insane. You could just see Paris spread out as far as the eye could see. The sense of scale was insane. It really felt like this huge city that was alive. The amount of people of the streets were also breathtaking.
So I to the Notre Dame and climbed to the top, where on one of the overpasses I saw a monk. I spoke to him and he handed me a key to get in through one of the towers. (This is just one of the ways to do it, the guy next to me stormed the front door like a lunatic)
Then I went in stealth. You no longer have to equip the hidden blade, he seems to have it by default if you assassinate someone. If you get spotted your last known location get's marked with a ghost figure a la MGS:GZ.
The combat still feels "assassins creedy". They group around you and you parry then counter attack. All though now they seem try and attack by 2's and 3's instead of one by one.
You also have the possibility to mark targets with your gun, But I couln't figure out how to use it. It was annoying as the marks stayed posted on my screen.
Eagle vision also show objects you can interact with, and shows them through walls and stuff. So there was this like lift I could use, which then got marked white in eagle vision which I could then see through walls. That did sort of break the immersion for me.
Now for what you guys are waiting for, performance? Well I wouldn't make out the rez or anti aliasing because I was standing so close to the tv screen, the wire holding the controller was short .
But the game did dip under 30 fps frequently :S. Like every time I entered or exited combat, if I did some crazy free running stuff. But yeah, it wasn't the final version, the ubisoft guy kept pointing that out.
But to be honest it didn't take away from the experience, the scope of this game is insane. That first time I climbed and saw the city rendered as far as I could see I was really awe struck.
If you have any questions, I'll try and answer them as best as I can.
WEBSITE HERE
So anyway, to my surprise Ubisoft had a stand with a playable version of Unity.
Obviously they didn't let me film anything or take pictures.
So I thought I'd put them down in text for those interested.
It was playing on XBO (my first actual time playing on one, I own a PS4).
So there wasn't any sound or subs so I couldn't make out what the back story was.
The mission was an assassination. You had to enter Notre Dame I think it was and assassinate a dude dressed in red.
The target was marked on your screen from the get go, but you could choose your own way in. I want in free running mode by pressing RT and then you press A to climb and B to drop.
The first thing I did was climb the building next to me. It wasn't so high but was I saw when I got to the top was insane. You could just see Paris spread out as far as the eye could see. The sense of scale was insane. It really felt like this huge city that was alive. The amount of people of the streets were also breathtaking.
So I to the Notre Dame and climbed to the top, where on one of the overpasses I saw a monk. I spoke to him and he handed me a key to get in through one of the towers. (This is just one of the ways to do it, the guy next to me stormed the front door like a lunatic)
Then I went in stealth. You no longer have to equip the hidden blade, he seems to have it by default if you assassinate someone. If you get spotted your last known location get's marked with a ghost figure a la MGS:GZ.
The combat still feels "assassins creedy". They group around you and you parry then counter attack. All though now they seem try and attack by 2's and 3's instead of one by one.
You also have the possibility to mark targets with your gun, But I couln't figure out how to use it. It was annoying as the marks stayed posted on my screen.
Eagle vision also show objects you can interact with, and shows them through walls and stuff. So there was this like lift I could use, which then got marked white in eagle vision which I could then see through walls. That did sort of break the immersion for me.
Now for what you guys are waiting for, performance? Well I wouldn't make out the rez or anti aliasing because I was standing so close to the tv screen, the wire holding the controller was short .
But the game did dip under 30 fps frequently :S. Like every time I entered or exited combat, if I did some crazy free running stuff. But yeah, it wasn't the final version, the ubisoft guy kept pointing that out.
But to be honest it didn't take away from the experience, the scope of this game is insane. That first time I climbed and saw the city rendered as far as I could see I was really awe struck.
If you have any questions, I'll try and answer them as best as I can.