icecold1983
Member
FXAA is worse now? I'd love more impressions on that.
No change with any of the aa modes on my rig
FXAA is worse now? I'd love more impressions on that.
Patch 3 on PS4. Before and After
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Downgrade?
Did a file recheck, it found few corrupt files, downloaded 2 MB data and no crashes since. Absolutely no performance improvement. Also, if I switch to Eagle vision, I get like 7-8 fps more.
Did they fix TXAA? I just played the intro and it looked pretty good to me (though most of it's dark).
Need help!
How do I chance the resolution? I want to try 900p or something to help performance (got a 670). Only options in game are 1080 or 720.
Try changing the aspect ratio setting
Still haven't received a patch on PC uPlay. Should it just update when you start uPlay?
Also what version does the game read at the main menu in the bottom right?
Still no patch on uPlay for me. How the hell does Steam get them first for an Ubisoft game?
Same thing happened for Far Cry 4.
I patched on UPlay about an hour ago, worked fine.
That's weird. Where are you located? Maybe they are rolling it out at different times in different regions.
Wish there was a "check for updates" button instead of having to launch the game and hoping for a patch notice to pop up.
That's weird. Where are you located? Maybe they are rolling it out at different times in different regions.
Wish there was a "check for updates" button instead of having to launch the game and hoping for a patch notice to pop up.
Anyone else have an issue where the game's performance varies from one startup to the next?
I can start the game up now, and have the framerates stuck in the 30's with minor stutters happening on a regular basis.
Then I can exit, load the game up to the exact same spot, and have framerates in the 40's and no stutters.
The ToD is identical in both cases, as are the npc populations around my character. It's also consistent if I run throughout the whole city. As if my AC: Unity has dual personalities...
LOD is flawless in this game :
LOD is flawless in this game :
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I don't know how people are taking these screenshots. I've played for hours and NEVER saw anything near this bad.
LOD is flawless in this game :
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That LOD problem isn't a "bug". It's how the game is HORRIBLY balanced in how texture settings work on PC.
Anything lower than max textures loads mush textures in the distance. Only way to fix: textures higher than "high". There's no middle ground.
That's how much they care for the PC port: they didn't even tuned the quality of textures. On the other hand on consoles you get the equivalent of PC medium textures, but the distance LOD looks the same as PC "Ultra".
On PC you can't. Either you set textures to ultra or everything looks like shit. It's just the ultimate proof of careless PC port that wasn't even tested once.
LOD is flawless in this game :
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It honestly looks like the game is taking a while to load the textures.. does it continue to stay like that?
It does until I move closer. Should be noted that I'm using high and not ultra textures (but ultra LOD).
It does until I move closer. Should be noted that I'm using high and not ultra textures (but ultra LOD).
With textures set to max even distant textures look detailed enough but it's too much for my 3gb of VRAM.
LOD is not affected by ANY setting. Environmental detail only affects objects like chairs.
The screw ups in the screenshots aren't even LOD issues, they are low-textures issues and as I explained they are an "exclusive" of the PC port (consoles are fine even if using lower textures).
It's NOT a bug. A bug is something happening in certain situations. This is 100% reproducible by setting textures on High, because that's how "high" looks on PC. FOR EVERYONE. If someone says "I do not see that", they lie.
LOD, or the actual polygon detail, is THE SAME for everyone. For every hardware, including consoles. Only textures change (on PC). And "High" textures on PC look like shit because they are not optimized in any way and Ubisoft didn't even bother testing anything lower than Ultra. This is a fact.
Wow, thank god I went against people's recommendations and got a 4GB 770 instead of a 2GB one.
Honestly I'd have to struggle to get a screen with LOD that bad with textures on High. It may certainly be a bug or something but 98% of the time the game doesn't look like that.It does until I move closer. Should be noted that I'm using high and not ultra textures (but ultra LOD).
With textures set to max even distant textures look detailed enough but it's too much for my 3gb of VRAM.
My frame rate has really dropped. I could get close to 60 fps in some ares with stuttering but now its constantly in the Low 30's. Pop-In and LOD problem still there.
Wow I haven't seen anything remotely like that. I've had no problems with Ultra Textures on 4GB of Vram though, luckily. VRAM usage seems to be very stable at 3.5 GB with SLI GTX 970s.
Here's 1.2 video I captured (this time unlocked framerate no vsync) so I had a good baseline for comparison when the patch released. https://www.youtube.com/watch?v=re8N8RQcvUY
Honestly I'd have to struggle to get a screen with LOD that bad with textures on High. It may certainly be a bug or something but 98% of the time the game doesn't look like that.
It seems like NPC LOD has gotten a little better, however in the large crowds it's still apparent.Yup. Pop in seems more apparent now actually