Krappadizzle
Member
As Ubisoft once said:
"Unexpected consequences have risen"
Translated:

As Ubisoft once said:
"Unexpected consequences have risen"
the new patch comes for pc later in the week, and lists this
PC-Specific
Fixed crash on "Quit to Windows" in free roam mode
Fixed crash on accepting multiple "Join the club" requests
Fixed issues with TXAA
Fixed issues with PCSS
Fixed issues with textures on NPCs
Fixed black texture issues on MSAA-4x, MSAA-8x and TXAA
Right Control now can be assigned as a hotkey
Minor UI fixes
looking forward to seeing if they actually fixed txaa. wonder what the issues with pcss were, didnt notice anything wrong with it.
Guess Tessellation has been dropped.
Guess Tessellation has been dropped.
It has not. Nvidia wouldn't have talked about it otherwise.
It's just coming at a later date.
Isn't this the last patch?
A post-release update will introduce gamers to our GeometryWorks DirectX 11 Advanced Tessellation technology, which enables developers to quickly and easily generate tessellation displacement maps from pre-existing assets, and to efficiently integrate tessellation rendering into their engines with minimal work. Furthermore, our tessellation tech comes pre-packaged with adaptive tessellation factor calculation and frustum culling, making widescale usage a reality in open-world games like Unity.
http://www.gameinformer.com/b/news/...rbished-paris-explained-in-patch-4-notes.aspx
Part of the teams effort to enhance frame rate for players involves replacing and updating portions of the Paris city map where we are seeing issues, the company writes. This explains the large size of this title update (6.7 GB). However, since a large portion of the patch replaces existing files the net increase to the games overall size will be less than 6.7 GB.
We reached out to Ubisoft to get more information about the work done on Unity's map. The publisher tells us that there should be no perceptible changes to the game other than improved frame rate and there have been no downgrades of any sort."
Where in the text you quoted do they claim otherwise?You're not a hero for putting out a fire you started
Unlikely.Quick question: Is the pop-in/up on PC as bad as on the consoles or can you finetune the settings to reduce/eliminate them?
I have the choice to play this on the PS4 or on my PC (Core i5 Quad, GTX 750 Ti 2GB, 8GB RAM). With PS4-equal graphical settings, I should be able to play this @ a pretty consistent 30fps, right? That'd be fine by me.
Citation needed.Also, you need a 4GB VRAM card to have textures as good as the PS4
The game seems alright with a 750 ti at ~PS4 settings:
https://www.youtube.com/watch?v=hGKqL8KsR6g&feature=youtu.be&t=1m57s
All he mentioned is that he has an i5. There are certianly i5 CPU capable of running this game at console settings. I'd be surprised if the difference between an i5 4670k and an i7 4970k is significantly different if clocked around the same.Very interesting, I though high textures and 2gb would mix very well at all.
I still express reserves about his CPU.
All he mentioned is that he has an i5. There are certianly i5 CPU capable of running this game at console settings. I'd be surprised if the difference between an i5 4670k and an i7 4970k is significantly different if clocked around the same.
The game seems alright with a 750 ti at ~PS4 settings:
https://www.youtube.com/watch?v=hGKqL8KsR6g&feature=youtu.be&t=1m57s
Aye, cool. It's a Core i5-3470T, with 2.9 GHz up to 3.6 GHz.
I think I'll give the PC version a try, seeing that in the video he's able to run the game with comparable specs pretty alright at or above 30fps which seems to still be better than the console version after the latest patch. :/
I'll just leave this here:Unlikely.
Your CPU is too weak and your GPU will barely do as well as a PS4, besides with only 2gb of VRAM textures will look like crap.
In your case PS4 is a better option.
Pop-in is everywhere on PC anyway (not as bad as consoles though), even at max LOD.
As someone who doesn't own the game- I'm wondering- where is the performance issue popping up for most people? I've seen the videos of Paris with a ton of crowded people, is that where the performance issues mostly arise; or is it a general lackluster performing game?
I really want to buy it and put my PC downstairs because I honestly believe the visuals are out of this world, but I'm deathly afraid for my 280X.
So, patch 4 seems to have fixed almost everything that was wrong to me. yay it works near 60fps finally!! NOT, Now alot of ground textures flicker like crazy, and it had never done that before... WTF (it's definitely an SLI issue)
my rig:
I7 950 OC'd to 4Ghz
6GB RAM
GTX 760 SLI
anyone else?
So, patch 4 seems to have fixed almost everything that was wrong to me. yay it works near 60fps finally!! NOT, Now alot of ground textures flicker like crazy, and it had never done that before... WTF (it's definitely an SLI issue)
my rig:
I7 950 OC'd to 4Ghz
6GB RAM
GTX 760 SLI
anyone else?
Is Patch 4 already available on Uplay?
Anyone get a stutter for like a second before entering your 1st battle after booting the game all subsequent battles are fine its really odd