Assassin's Creed Unity -- The graphics "leap" we've all been waiting for.

i expect uncharted 4 to look much better than star citizen, even if star citizen does have a longer list of tech features.
I have my doubts
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Is it really all that fair to compare two games that are completely different in all regards to what they represent. IMO both will be as equally as impressive in what they set out to be.

You'll see Squadron 42 planetside missions and You'll understand :)

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I really think Star Citizen is being hyped up to the point where it cannot deliver on that hype. These shots look good but nothing in them or the gif is mind blowing. If that game flops I doubt large crowd funded games will survive.

Have You seen whole landing sequence?
They are pushing 30m polys in the city btw.
 
I have my doubts
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Imo the the advantage star citizen has over the pack is in its scale, personally graphically a game like Killzone is easy just as impressive in regards to visuals and design, granted one is fairly linear while the other is vast in scale and scope which definitely gives star citizen the edge.
 
Have You seen whole landing sequence?
They are pushing 30m polys in the city btw.

Yes I have seen everything on it as I am very interested in the final product but the quote below perfectly sums up how I feel about the game visually.

I know all of the physics and scale cannot be recreated in the console space but so far I have seen nothing about it that says omg that is the most amazing thing I have ever seen. It just looks really good.

Imo the the advantage star citizen has over the pack is in its scale, personally graphically a game like Killzone is easy just as impressive in regards to visuals and design, granted one is fairly linear while the other is vast in scale and scope which definitely gives star citizen the edge.

Agreed
 
Imo the the advantage star citizen has over the pack is in its scale, personally graphically a game like Killzone is easy just as impressive in regards to visuals and design, granted one is fairly linear while the other is vast in scale and scope which definitely gives star citizen the edge.

Not only does it have scale, but on a technical level the visuals are beyond anything we have seen even demoed on a console.
 
Yes I have seen everything on it as I am very interested in the final product but the quote below perfectly sums up how I feel about the game visually.

I know all of the physics and scale cannot be recreated in the console space but so far I have seen nothing about it that says omg that is the most amazing thing I have ever seen. It just looks really good.



Agreed

Because its not close to finish, tons of tech is still not incorporated. Hell, they havent even started with motion capture yet.
We should get sneak peak to performance capture quality in few weeks in a new commercial.

When they'll show capital ships or some cutscenes from Squadron 42 people will understand why it will be practically a next gen game.
 
Yes I have seen everything on it as I am very interested in the final product but the quote below perfectly sums up how I feel about the game visually.

I know all of the physics and scale cannot be recreated in the console space but so far I have seen nothing about it that says omg that is the most amazing thing I have ever seen. It just looks really good.



Agreed

I can agree with this.. but that's speaking volumes about the capabilities of the PC. We all ultimately want an open world game that looks like a CG movie. Not a linear game that looks like a CG movie.
 
For me The Order is automatic loser, because of lack of Parallax Occlusion Mapping or Tessellation.
If game wants to be on top chain in terms of tech, it needs those features.
 
I can agree with this.. but that's speaking volumes about the capabilities of the PC. We all ultimately want an open world game that looks like a CG movie. Not a linear game that looks like a CG movie.

That's debatable, I like a good linear game as much as I enjoy a good open world game. Sometimes even more so as they are much more focused and generally better at telling a cohesive story. Also I hate fetch missions with a passion.
 
Plus, the Order isn't even Full 1080P. They had to rely on Black Bars to maintain their current graphic level.

Hmm.. that's news to me.

I just dug up a preview of the game and it's not pretty.. Exactly what I was suspecting when watching the demo over and over last night.

http://www.ibtimes.co.uk/order-1886-ps4-preview-sonys-soulless-answer-gears-war-1467714

The Order's Hollywood aspirations have hardly been a secret, but when one of the game's directors is making the core of what makes his game 'a game' sound like a hindrance and after-thought, then that's going to set off a few alarm bells.

None of this was helped when at E3 Sony debuted a trailer which was more about showing off how well the game transitions from cutscene to gameplay than it was about giving potential players a reason to believe it might actually be fun to play.

It looked slow, the shooting looked weak, the scope of what the player could do appeared limited and the demo I played at last week's EGX 2014 did nothing to alleviate those fears.

Cutscene – gameplay – cutscene – gameplay – cutscene – gameplay – cutscene – gameplay.
 
what kind of tech is the game using not seen on the consoles? Out of curiosity have you had a chance to play Shadowfall.

KZ:SF has only static area lights as it's claim to fame. That's about it. I have it and I went back to play it the other day and while I prefer it over ISS in the graphics department, the game's tech isn't up to snuff with today's recently released games. For example, I think Dragon Age has better tech showing than KZ:SF. Alien Isolation and FC4 also bests it in the tech department.
 
Are you serious? I'm not even going to address this at all.

ryse pc = xbone at a higher res. the other changes are barely noticeable. as for the first part of my statement, if ps4 was housing a gtx 980 and a core i7 4770, do you think a leading exclusive would look simply as good as the pc version of unity or ryse?
 
what kind of tech is the game using not seen on the consoles? Out of curiosity have you had a chance to play Shadowfall.

Tessellation on most of the objects for example. They have better SSS than Ryse.
They are also working on real volumetric smoke:
We’ve also started on one of the largest visual tech features we’ll be developing in the next six months which is a fully volumetric gas shader. The intention is to use this shader for both massive gas clouds to bring our space environments to life, and also smaller vfx like smoke and explosions. Rendering large semi-transparent volumes with real-time lighting is a significant challenge and is rarely tackled in computer games other than perhaps more limited solutions for cloud shaders in flight sims. As a result there are many aspects to this tech we’ll need to research separately such as the building/placement of the volumes, the complex shape and movement, the light scattering and shadowing, and efficient rendering.

Also are also doing tons of bonkers stuff with physics. And they are transitioning to double precision physics right now.

They've also upgraded depth buffer:
One of the biggest ones that all the modules are benefitting from is that we’ve modified the z-buffer in the CryENGINE renderer and upgraded it to a 32 bit inverted depth buffer vs. the 16 bit linear version that is shipped “out of the box.” This might not sound like a drastic thing, but we are now able to render massive objects 1000s of KM with great accuracy. Yet it still allows us to come into first person and retain cm level precision in the renderer. This un-binds us from some fairly typical limitations including map sizes and more.

They are collaborating with Crytek and Warhorse Studios to share tech. So things like GPGPU Dynamic Weather effects also will be included in the final game.

Ps. KZ:SF has pretty crappy tech for shadows.
 
what kind of tech is the game using not seen on the consoles? Out of curiosity have you had a chance to play Shadowfall.

Beyond going into graphical techniques (which are not finalized and as such, hard to comment on) it is doing a lot of CPU / animation stuff which is unseen before.

Everything is seen from the actual character eye persepctive of the third person player model. There is no faking going into vehicles, fake 3rd person reload animations, detached 3rd first person arms /legs,fake hud etc... every animation/ UI is the same because there is only one model/animation set. So the third person animations are the same quality as first person animations in other games. The HUD you see is actually projected onto your characters helmet.

Then the whole 64bit depth physics/ world origin calculation stuff.

Talking about the graphical stuff specifically is not easy because the game is not finalized at all, better to go into detail about what it is doing there when the game releases. But on average, it is doing much much much more graphically than Ryse even.
 
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this is a mail that i found on my mailbox....i suppose from someone who post in this thread...For the record, i can complain for whatever i want, and if my gpu is below the minimum requirements doesn't mean a shit in this specific case. A 7950 oc to 1190 mhz have perfomance nearly like a 7970 but the problem here is that the game run at 19-23-30 (rarely) fps, at whatever resolution, whatever setting i choose, run the same, don't change anything at 720p like 1080p and the gpu is always at 99%, strangely on 7870 run better than on my gpu....
The truth is that IT'S A TOTALLY WONDERFULLY INCREDIBLE CRAP of game, from a programming point of view. And ubisoft coders are arms stolen from agriculture, plain and simple.

Write me again if you want...
 
I really think Star Citizen is being hyped up to the point where it cannot deliver on that hype. These shots look good but nothing in them or the gif is mind blowing. If that game flops I doubt large crowd funded games will survive.
I didnt know SC was being hailed as some graphical showcase. It looked really generic last time I saw it.
(No I was not looking for the worst screenshot I could find)
 
Beyond going into graphical techniques (which are not finalized and as such, hard to comment on) it is doing a lot of CPU / animation stuff which is unseen before.

Everything is scene from the character eye persepctive of the third person player model. There is no faking going into vehicles, fake 3rd person reload animations, detached 3rd first person sequences etc... every animation is the same because there is only one model/animation set. So the third person animations are the same quality as first person animations in other games.

Then the whole 64bit depth physics/ world origin calculation stuff.

Talking about the graphical stuff specifically is not easy because the game is not finalized at all, better to go into detail about what it is doing there when the game releases. But on average, it is doing much much much more graphically than Ryse even.
well the CPU specific features seem like a no brained being that the CPU in both consoles is rather lackluster. On a side note I find it hard to believe anything that comes out of cyberpunks mouth, the guy seems incredibly bias and narrow minded.
 
Just watched some Unity gameplay and cutscenes. OP has to be kidding regarding it looks better than UC4. The cutscenes weren't that impressive at all. They didn't move that great, animation was no way near Drake and the character models didn't look no where as good as Drake. OP please link me to this footage you're saying outdoes Drake in UC4.
 
Yeah, but like I said it only achieved that by using the black bars to lower the number of pixels rendered. You don't get an upscaled image but personally I hate how it effects my ability aim and see what's happening around me. At least, that's how I felt when playing the Evil Within.

They can run the game in full screen if they want, but 4x msaa will say goodbye, and Andrea Pessino some time ago said that is more demanding 1920x800 with 4x msaa that 1920x1080 with no msaa. Take your conclusions.
 
The interiors ._.

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What a world we live in. And this is only the start of the gen. How can they possibly top this with AC 2015?
 
Easy. Lock it at 15 fps. People will love it.
I feel like this is what the visuals on console would be like if the game wasn't truly open world and had a world kinda like Dishonored, with sandbox levels. Definitely the most detailed interiors in any game so far. This pretty much debunks all that "the game was downgraded" and the "Ubi gimps pc versions." nonsense.
 
ryse pc = xbone at a higher res. the other changes are barely noticeable. as for the first part of my statement, if ps4 was housing a gtx 980 and a core i7 4770, do you think a leading exclusive would look simply as good as the pc version of unity or ryse?

Yes. Because they would do the exact same things as the devs now. Turn on all the bells and whistles (i.e. supersampling, tessellation, AF 16x, push for 60fps, and UHD res). Don't think for a second that a GTX980 powered PS4 would give you film quality graphics with ray-tracing and true SSS. We aren't there yet.

-M
 
I feel like this is what the visuals on console would be like if the game wasn't truly open world and had a world kinda like Dishonored, with sandbox levels. Definitely the most detailed interiors in any game so far. This pretty much debunks all that "the game was downgraded" and the "Ubi gimps pc versions." nonsense.

the game was downgraded on consoles were it runs like shit.

It's no surprise that the game look good on PC.
 
It really doesn't.

We get it, you think AC is gods gift, terrific...do you have shares in Ubi or something?

No. The game is just a graphical masterpiece. If the next game coming out rivals or destroys it.. I'll be on that bandwagon too. I love graphics -- what can I say.
 
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