Assassin's Creed Unity -- The graphics "leap" we've all been waiting for.

I'm playing Unity with pristine IQ and it looks just as good as on these PC screenshots... on my PS4.
Remote Play to the rescue, downsampling FTW.
 
Old combat was too easy and that was main complaint for years. ACU combat is not perfect but it is good in my opinion.

Combat has been made a chore in this one. It might be a tad harder but its nowhere near as fun.

The fact that I cant grab some one and use them as a human shield is bullshit.
 
holyshit pics like this have me thinking should i get a ps4 or just buy a gaming PC.

buy a gaming pc. you have the option to upgrade when you want even after the initial purchase, and, if you buy a recent core i5 or core i7, you'll be good to go for 12 years or more with just upgrading ram and graphics card.
 
Combat has been made a chore in this one. It might be a tad harder but its nowhere near as fun.

The fact that I cant grab some one and use them as a human shield is bullshit.

That does indeed suck, but i just got myself a Greatsword and god damn its fun to use. Fells really like im murdering the shit out of those guards with it, its got such heft to it lol
 
Was playing for a bit yesterday, and it really is one of the best looking games out there right now. I'm not a fan of the washed out look you get from the daytime lighting however, and the LoD and NPC pop-in (which is really bad) does hurt the image.
 
A few more, because why not?

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Also I just put ISS back in, and it still looks good, but frankly, after playing Unity it's just not that impressive any more.....this game makes other great looking games look worse
 
How do you make it so clean? Settings please?

I play at everything maxed @ 3200x1800 2xMSAA, but for the screen shots I bump it up to 4xMSAA (still playable ~30fps with dips and stutters, but not enjoyable). I would do 8xMSAA but it cripples my system (I get less than 1 frame a second and I takes about 5 min to take a single non moving screenshot). I'm using Steam uncompressed screens, then re saving then as JPGs in photoshop (zero editing other than the occasional crop).

And one more from the screen shot thread because the lighting and reflections look amazing....

8Shb.jpg
 
If the best thing a game gets right is the visuals, that ain't saying much.

The game is really good though. Good story, amazing atmosphere, solid to great missions, better combat than previous ACs, better free run controls...and it just happens to be the best looking game to date.
 
Just fast traveled to this tower.

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LOD: The Game.
You and another poster, I believe he has a "dr." in his username (hope i'm not mistaken) has some of the best shots in this thread, they all look downsampled with nice Iq. I'm pretty certain you guys also have some of the best rigs in this thread, yet here you are calling a spade a spade, it's quite refreshing.

Respect to Yibby too, he was honest enough to say that his 1080p, fxaa shots was captured at 10fps, I can respect opinions from you guys going on. Most times PC guys won't even tell you at what framerate they take pics.


I have to agree with the thread title. A few technical issues aside, I don't think there is a better looking game out now, or on the horizon. It just makes most other new games (that still look really good) look last gen.

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Is this a downsampled shot, looks very clean. Also why is it 1000*525 or some odd number?
 
You mean Tomorrow's Children lighting tech? There is no way that U4 is doing that lighting in 60fps. The whole technique cost 12ms in Tomorrow's Children, which is 72% of whole rendering time of 60fps game.

I didn't invent such claim. Hi-Visions aka Dylan the owner of Q-Games confirmed that in this even Neogaf. Talk to him, not me. Naughty Dog are aiming very high with Unchrated 4: No More pre-rendred cut-scenes, graphics of the final game looking betetr than the reveal (and not worse), dynamic GI, all that in 60 FPS. Wait and see.
 
I didn't invent such claim. Hi-Visions aka Dylan the owner of Q-Games confirmed that in this even Neogaf. Talk to him, not me. Naughty Dog are aiming very high with Unchrated 4: No More pre-rendred cut-scenes, graphics of the final game looking betetr than the reveal (and not worse), dynamic GI, all that in 60 FPS. Wait and see.

Sounds like an absolute pipe dream.
 
Respect to Yibby too, he was honest enough to say that his 1080p, fxaa shots was captured at 10fps, I can respect opinions from you guys going on. Most times PC guys won't even tell you at what framerate they take pics.

Well I'm too lazy to set up settings for perfect screenshots at low framerates so all of mine I've posted are gameplay at 30 fps :D.

I'll probably try better AA next time I get to play.
 
If the best thing a game gets right is the visuals, that ain't saying much.

It doesn't get them right if the game performs like shit even with high end pcs. Anyone can pile of effects and npcs with no regard to resolution or framerate, much less deadlines and bugs. It's a good looking game, but it's flat out insulting to call it the leap we've been waiting for.
 
You mean Tomorrow's Children lighting tech? There is no way that U4 is doing that lighting in 60fps. The whole technique cost 12ms in Tomorrow's Children, which is 72% of whole rendering time of 60fps game.
The Last of Us was using hybrid global illumination. Some of it was baked, some of it was real time.

PS4, obviously being the much stronger system to work with, makes real time GI even more easier. To what extent Naughty Dog has done this in Uncharted 4, we'll have to wait and see.

However, we just had someone visit Naughty Dog recently and claim Uncharted 4 was photorealistic. I doubt you could garner that reaction, if everything was fake.
He further explains that the scene he saw was in a cave where the "lights and shadows were completely raw" and choose to compare the jump from the previous generation leap from PlayStation 2 graphics to a Pixar movie.
 
You and another poster, I believe he has a "dr." in his username (hope i'm not mistaken) has some of the best shots in this thread, they all look downsampled with nice Iq. I'm pretty certain you guys also have some of the best rigs in this thread, yet here you are calling a spade a spade, it's quite refreshing.

Most times PC guys won't even tell you at what framerate they take pics.

If you ask me what my frame rate is when I take screenshots, I'll tell you.

I don't take screenshots to show people what my game looks like a native resolution during typical gameplay situations. There are a bunch of people that do that. I like pretty pictures, so I downsample out the wazoo and I don't use IQ destroying AA techniques. I usually add my resolution with the first few shots I post in the high-res screenshot thread (FYI, anywhere from 5120x2880 to 6400x3600 for this game).

People that post screenshots to show how impressive a game looks are typically liars by omission. They'll post the best-case scenarios for a game, which I'm wont to do as well. But I've run into so many situations where this game just flat-out looks like garbage. And it bothers me, because I feel like my game is either fucked up, or Ubisoft really dropped the ball with the LOD in this one. It seems worse than any other AC I've played.

So yeah, I'm not going to sugar-coat Unity. In some cases, it's one of the best looking games I've seen. But a lot of the time, it looks like shit. And that's usually any situation where you can see beyond 30 meters. NPCs look bad at any distance though.
 
People that post screenshots to show how impressive a game looks are typically liars by omission. They'll post the best-case scenarios for a game, which I'm wont to do as well. But I've run into so many situations where this game just flat-out looks like garbage. And it bothers me, because I feel like my game is either fucked up, or Ubisoft really dropped the ball with the LOD in this one. It seems worse than any other AC I've played.


I'll grant you that the game does have some serious LOD issues, but when playing the game, most are not that noticeable (excluding the random NPC clothing pop-in from 5 meters away). And I have yet to run into a situation where the "game just flat-out looks like garbage." There are areas that do not look as impressive, but only because so many of the game's other areas are that much more impressive.

Also, I've never experienced an LOD issue like the previous screen you posted. Where on the map is that located? I want to go check it out.
 
It doesn't get them right if the game performs like shit even with high end pcs. Anyone can pile of effects and npcs with no regard to resolution or framerate, much less deadlines and bugs. It's a good looking game, but it's flat out insulting to call it the leap we've been waiting for.

Yeah, and what's this assertion about "the leap we've ALL been waiting for"...? When did visuals alone constitute any sort of "leap" for videogames at all, what about performance/gameplay leaps? That's the only "leaps" we should ever be concerned with. When did this "community" as it calls itself, become so infatuated by surface layer visuals alone as some sort of real talk selling point for the "quality" of a GAME. Seems like a bunch of hot air and personal IQ masturbation to me, completely ignorant to the fact that aspect alone is simply a complimentary accoutrement of gaming, not what it's really all about which these day's comes down to gameplay and performance, period.

So when OP talks about this imaginary "leap" we've all been waiting for, I don't know what the fuck he's talking about.
 
Also, I've never experienced an LOD issue like the previous screen you posted. Where on the map is that located? I want to go check it out.

Southwest corner of the map. There's some farmland down there. I'm at work so I can't post a screenshot of the exact tower location :(
 
I feel like my game is either fucked up, or Ubisoft really dropped the ball with the LOD in this one. It seems worse than any other AC I've played.

You know Jim, I'm a fan of yours and naturally I've seen all your Unity shots (which, by the way, are fantastic - and it's a shame 1.2 broke your free cam), but you seem to have a lot more problems with the LOD than I do. It's not the best ever, but my game's LOD looks much better than yours. Have you tried reinstalling the game, drivers, or switching out your GPU temporarily?
 
So have they said anything about optimizing the game some? Reducing the crowds or improving the netcode to iron out some of the issues longer term? Graphics are gorgeous for sure, but some more smoothness would also be nice.
 
You know Jim, I'm a fan of yours and naturally I've seen all your Unity shots (which, by the way, are fantastic - and it's a shame 1.2 broke your free cam), but you seem to have a lot more problems with the LOD than I do. It's not the best ever, but my game's LOD looks much better than yours. Have you tried reinstalling the game, drivers, or switching out your GPU temporarily?

I don't have a GPU to switch it out with. I am using the latest drivers, and I always completely wipe out my old drivers before installing new ones.

But I'll try reinstalling the game tonight and revisiting that same tower on the map.

Also, version 1.2 didn't break my freecam. It broke the anti-cheat bypass... but you can still use it if you have a version 1.1 ACU.exe lying around (which I do).

There never was a real freecam though. The camera auto-centers on Arno even when you disable the code that updates the camera location (99% of games let you fly around with the camera freely). So the best you can do is fix the camera in place (by disabling the auto-center) which means you can't move or rotate the camera anymore. Just lets you move Arno wherever you want before taking a screenshot. Not incredibly useful, so I didn't bother updating anything to version 1.2.
 
I don't have a GPU to switch it out with. I am using the latest drivers, and I always completely wipe out my old drivers before installing new ones.

But I'll try reinstalling the game tonight and revisiting that same tower on the map.

Also, version 1.2 didn't break my freecam. It broke the anti-cheat bypass... but you can still use it if you have a version 1.1 ACU.exe lying around (which I do).

There never was a real freecam though. The camera auto-centers on Arno even when you disable the code that updates the camera location (99% of games let you fly around with the camera freely). So the best you can do is fix the camera in place (by disabling the auto-center) which means you can't move or rotate the camera anymore. Just lets you move Arno wherever you want before taking a screenshot. Not incredibly useful, so I didn't bother updating anything to version 1.2.

Okay, best of luck with the reinstall then, as there's definitely something wrong on your end. Also, could you please point me towards the link for your freecam?
 
Southwest corner of the map. There's some farmland down there. I'm at work so I can't post a screenshot of the exact tower location :(

It's not just you, as I've been saying this whole time, the game looks INCREDIBLE within a very small radius of your character and like some 32 bit era dog shit running through an emulator at a distance. Which makes the whole "linear games are pushing less detail" line of argument kind of hilarious.

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If you ask me what my frame rate is when I take screenshots, I'll tell you.

I don't take screenshots to show people what my game looks like a native resolution during typical gameplay situations. There are a bunch of people that do that. I like pretty pictures, so I downsample out the wazoo and I don't use IQ destroying AA techniques. I usually add my resolution with the first few shots I post in the high-res screenshot thread (FYI, anywhere from 5120x2880 to 6400x3600 for this game).

People that post screenshots to show how impressive a game looks are typically liars by omission. They'll post the best-case scenarios for a game, which I'm wont to do as well. But I've run into so many situations where this game just flat-out looks like garbage. And it bothers me, because I feel like my game is either fucked up, or Ubisoft really dropped the ball with the LOD in this one. It seems worse than any other AC I've played.

So yeah, I'm not going to sugar-coat Unity. In some cases, it's one of the best looking games I've seen. But a lot of the time, it looks like shit. And that's usually any situation where you can see beyond 30 meters. NPCs look bad at any distance though.
Your conclusion is pretty much the same as mine, thanks for the info and the honesty. It just baffled me a bit that some could lump so much praise on a game which is half baked in so many ways, it's like telling the developer, it's ok you have a perfect looking game here.

It's also a bit disingenuous to witness persons with much lower specs than you, who could never get the game looking as good as you can, be the most vocal to the "the leap we've been waiting for tune". I don't deny the game looks good in parts, I don't deny that it has nice lighting and art but some people are just off their rockers.

Anyways, I'll be getting a gaming pc sometime next year in time for the whole DX12 shebang, so a dx12 gpu and the latest intel cpu, I'll be sure to revisit all these games. I'm also pretty sure that in-game graphics will be much more impressive than what we've seen thus far, at least to truly compliment the title of the OP.
 
Okay, best of luck with the reinstall then, as there's definitely something wrong on your end. Also, could you please point me towards the link for your freecam?

Based on 2 other shots form the same location, it's definitely not just me. That's kind of upsetting. I was hoping it was, so that maybe I could fix the issue and the game would look better.

And there is no link to the freecam as I never uploaded it (for the reasons already described). I don't upload half-assed work :P

Maybe some day they'll add a photo mode. Or maybe I'll get better with cheat engine in order to properly code my own camera rotation. But this is what I have to learn, and then code that in assembly :P
 
It's not just you, as I've been saying this whole time, the game looks INCREDIBLE within a very small radius of your character and like some 32 bit era dog shit running through an emulator at a distance. Which makes the whole "linear games are pushing less detail" line of argument kind of hilarious.
I could have sworn that in prior games, these synchronize points were some of the most if the not the most impressive vista points in the game, the detail in the distance would hold out pretty well.
 
I think this shitty LOD in that area has to do with its openness. Seems like ground textures and objects degrade much worse at distances. The building LODs could still be better, but most of the vantage points look really good.

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Yeah, and what's this assertion about "the leap we've ALL been waiting for"...? When did visuals alone constitute any sort of "leap" for videogames at all, what about performance/gameplay leaps? That's the only "leaps" we should ever be concerned with. When did this "community" as it calls itself, become so infatuated by surface layer visuals alone as some sort of real talk selling point for the "quality" of a GAME. Seems like a bunch of hot air and personal IQ masturbation to me, completely ignorant to the fact that aspect alone is simply a complimentary accoutrement of gaming, not what it's really all about which these day's comes down to gameplay and performance, period.

So when OP talks about this imaginary "leap" we've all been waiting for, I don't know what the fuck he's talking about.
Nobody said that visuals were the only important/redeeming thing in games. The thread title specifically mentions he is talking about graphics here.

But yes, we're all so ignorant and doing things wrong and you're doing it right by coming into a graphics thread and complaining about people caring about graphics. Well fucking done man.
 
weird people are comparing stuff to the Order. No doubt its gonna be pretty, but haven't we learned our lesson of prerelease footage/builds visual quality? #darksouls2flames

Curious how this game will run a few months from now on pc. Ubisoft has generally been pretty good with performance updates for their recent titles, although they do take a while.


Watch_dogs runs silky smooth by the time I reinstalled it for the DLC. And AC4 runs quite a bit better too.

Really? Dang, I haven't played Watch Dogs for a while. It was the only Ubisoft game that really gave me any issues. I could maintain a capped 30fps with downsampling and maxed settings, except textures on high and anti-aliasing at 2x TXAA. To me the game looked great (although not nearly as good as Unity), but it would get these occasional framerate drops when assets would have to stream in. If it has improved that much and runs smoothly now I would like to go back and play it.
 
The Last of Us was using hybrid global illumination. Some of it was baked, some of it was real time.

PS4, obviously being the much stronger system to work with, makes real time GI even more easier. To what extent Naughty Dog has done this in Uncharted 4, we'll have to wait and see.

However, we just had someone visit Naughty Dog recently and claim Uncharted 4 was photorealistic. I doubt you could garner that reaction, if everything was fake.

Everything lighting related is baked in Last of Us, its exactly described in the presentation You posted. The only 'real time' component is a tech for indirect AO for characters based on very simplified models and one precomputed light vector and cheap light bounce approximation for a flashlight in some levels.

I'm not even comment on some guy's opinion, thats just pathetic argument in tech related discussion.

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I didn't invent such claim. Hi-Visions aka Dylan the owner of Q-Games confirmed that in this even Neogaf. Talk to him, not me. Naughty Dog are aiming very high with Unchrated 4: No More pre-rendred cut-scenes, graphics of the final game looking betetr than the reveal (and not worse), dynamic GI, all that in 60 FPS. Wait and see.
Link it, because i was participating in GI discussion with a Q dev and dont remember anything about ND.
http://www.neogaf.com/forum/showthread.php?t=887777

Lol You probably read this post in a wrong way: http://www.neogaf.com/forum/showpost.php?p=128257433&postcount=56
Dylan has no idea what U4 is using - http://www.neogaf.com/forum/showpost.php?p=135918169&postcount=346
 
On 320p gifs. And its not 40+ fps. Any game with stable 30 framerate is operating on the same performance level as Infamous, its just locked, instead of unlocked.
Particle system is not another level, few games already done something similar like Warframe for example.

Exactly. I don't know why some people can't understand this. Every game that is capped at 30fps and maintains it fairly steadily would actually be able to output higher average framerates if you uncapped it. To maintain 30fps you have to have 30fps as a minimum. But framerates are always variable when they aren't capped. What has to be rendered at any given time in a game isn't equal, it varies a lot, and with it so does the framerate.

The fact that when I cap ISS at 30fps I still get occasional framerate drops shows that it's not any different than most other decently running 30fps console games.
 
Graphically the games looks really good. But I don't kno why they took out the awsome combat that AC games are known for. I feel Unities combat is the worst of all the AC games. You had so many options for combat the pervious AC games. I also miss the counter kills. AC3 had the best combat IMO. I forget which AC game it was but u used to be able to bury a heavy axe into the enemies head. Bring that back ubi.

I actually prefer the new combat system. I hated that I could kill in 1 counter. I wish they would have had the variety of kills though with the hand-to-hand fighting. But I'm glad they brought back all the 2h weapons and stuff from Brotherhood. That was missing as well.
 
HBAO+, TXAA, Windowed Borderless, Enviornment: Very High, Resolution 1600x900, Soft Soft Shadows PCSS, Texture: Ultra High.

Hey, just a little tip: if you can't get a smooth framerate at 1080p with the settings you like, it doesn't necessarily mean you have to drop down to 1600 x 900. Remember that you can also make custom resolutions as well in the Nvidia Control Panel, just like we do for downsampling. Make several custom 16 x 9 resolutions (such as 1728 x 972 or 1856 x 1044) and try them out to find the sweet spot.
 
First light runs at 40fps avg according to DF.

Watch Dogs too, but You cant see it, because the framerate is locked in 30hz.
Its irrelevant if thats 40 or 35fps. Every game that has stable, locked 30 fps generally runs at around 40, because devs optimize around the most expensive situations.

https://www.youtube.com/watch?v=nVLNVdkxYOE
And this is hardly average 40fps in open world. It cant keep up with 40fps while not doing nothing other than standing on the train and after.

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I have played Warframe and particle system is no where as good as infamous and that is not taking account everything else like stage size , lighting etc etc .
Also saying that any game that lock at 30fps is operating on the same performance level as Infamous is bullshit .
I've played Warframe in 60fps with Physx on and much more particles with turbulence physics than Infamous.
And no, its not a bullshit with 30fps cap game. And the best example would be that You cant lock framerate at 40fps and do not have frame drops in Infamous. Game is constantly hitting low 30 and sometimes even lower than 30 for a brief moment, which exactly means that it is the same as other locked 30hz games.
You just dont see framerate in those, because hey, they are locked.
 
The game is really good though. Good story, amazing atmosphere, solid to great missions, better combat than previous ACs, better free run controls...and it just happens to be the best looking game to date.

Fully agree. There's this narrative that some are trying to push that this is a beautiful but crappy game. It's like they ignore the fact that many of us are saying we are really enjoying the game and that the game got plenty of 9s and 8s from reviewers as well. If they have played the game and personally don't enjoy it, that's one thing, but to claim it is just a bad game in general is just wrong.
 
https://www.youtube.com/watch?v=nVLNVdkxYOE
And this is hardly average 40fps in open world. It cant keep up with 40fps while not doing nothing other than standing on the train and after.

Well, by not doing nothing, you mean standing on an elevated train which is moving with a whole bunch of shit rendering around it. The fact that the character is simply standing there hardly means anything.

During typical gameplay, I would say it is probably 40fps average for the most part. Seems to show that in this analysis.

https://www.youtube.com/watch?v=ZyefdMlnriE
 
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