Peterthumpa
Member
I'm playing Unity with pristine IQ and it looks just as good as on these PC screenshots... on my PS4.
Remote Play to the rescue, downsampling FTW.
Remote Play to the rescue, downsampling FTW.
Old combat was too easy and that was main complaint for years. ACU combat is not perfect but it is good in my opinion.
holyshit pics like this have me thinking should i get a ps4 or just buy a gaming PC.
Combat has been made a chore in this one. It might be a tad harder but its nowhere near as fun.
The fact that I cant grab some one and use them as a human shield is bullshit.
What res was that second pic running at? AA and settings etc?
And adding additional latency to an already poor performing game?I'm playing Unity with pristine IQ and it looks just as good as on these PC screenshots... on my PS4.
Remote Play to the rescue, downsampling FTW.
Not really... this ain't Counter Strike sir. Also, I'm playing using direct connection, PS4 in the same network as the Vita. No noticeable difference.And adding additional latency to an already poor performing game?
Better man than I.![]()
No way? 1600x900? Why does it look better than me running it at 4k for bullshot purposes? I think it might be TXAA giving it a more "Filmy look" that makes it seem cleaner?
You got any in game shots that I can see for comparison?
A few more, because why not?
Also I just put ISS back in, and it still looks good, but frankly, after playing Unity it's just not that impressive any more.....this game makes other great looking games look worse
How do you make it so clean? Settings please?
Was just there and it looked nothing like that, holy shit, lol.
If the best thing a game gets right is the visuals, that ain't saying much.
You and another poster, I believe he has a "dr." in his username (hope i'm not mistaken) has some of the best shots in this thread, they all look downsampled with nice Iq. I'm pretty certain you guys also have some of the best rigs in this thread, yet here you are calling a spade a spade, it's quite refreshing.Just fast traveled to this tower.
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LOD: The Game.
Is this a downsampled shot, looks very clean. Also why is it 1000*525 or some odd number?I have to agree with the thread title. A few technical issues aside, I don't think there is a better looking game out now, or on the horizon. It just makes most other new games (that still look really good) look last gen.
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Incredible. Looks like a CGI bullshot
Is this a downsampled shot, looks very clean. Also why is it 1000*525 or some odd number?
You mean Tomorrow's Children lighting tech? There is no way that U4 is doing that lighting in 60fps. The whole technique cost 12ms in Tomorrow's Children, which is 72% of whole rendering time of 60fps game.
I didn't invent such claim. Hi-Visions aka Dylan the owner of Q-Games confirmed that in this even Neogaf. Talk to him, not me. Naughty Dog are aiming very high with Unchrated 4: No More pre-rendred cut-scenes, graphics of the final game looking betetr than the reveal (and not worse), dynamic GI, all that in 60 FPS. Wait and see.
Respect to Yibby too, he was honest enough to say that his 1080p, fxaa shots was captured at 10fps, I can respect opinions from you guys going on. Most times PC guys won't even tell you at what framerate they take pics.
If the best thing a game gets right is the visuals, that ain't saying much.
The Last of Us was using hybrid global illumination. Some of it was baked, some of it was real time.You mean Tomorrow's Children lighting tech? There is no way that U4 is doing that lighting in 60fps. The whole technique cost 12ms in Tomorrow's Children, which is 72% of whole rendering time of 60fps game.
He further explains that the scene he saw was in a cave where the "lights and shadows were completely raw" and choose to compare the jump from the previous generation leap from PlayStation 2 graphics to a Pixar movie.
You and another poster, I believe he has a "dr." in his username (hope i'm not mistaken) has some of the best shots in this thread, they all look downsampled with nice Iq. I'm pretty certain you guys also have some of the best rigs in this thread, yet here you are calling a spade a spade, it's quite refreshing.
Most times PC guys won't even tell you at what framerate they take pics.
People that post screenshots to show how impressive a game looks are typically liars by omission. They'll post the best-case scenarios for a game, which I'm wont to do as well. But I've run into so many situations where this game just flat-out looks like garbage. And it bothers me, because I feel like my game is either fucked up, or Ubisoft really dropped the ball with the LOD in this one. It seems worse than any other AC I've played.
It doesn't get them right if the game performs like shit even with high end pcs. Anyone can pile of effects and npcs with no regard to resolution or framerate, much less deadlines and bugs. It's a good looking game, but it's flat out insulting to call it the leap we've been waiting for.
Also, I've never experienced an LOD issue like the previous screen you posted. Where on the map is that located? I want to go check it out.
I feel like my game is either fucked up, or Ubisoft really dropped the ball with the LOD in this one. It seems worse than any other AC I've played.
You know Jim, I'm a fan of yours and naturally I've seen all your Unity shots (which, by the way, are fantastic - and it's a shame 1.2 broke your free cam), but you seem to have a lot more problems with the LOD than I do. It's not the best ever, but my game's LOD looks much better than yours. Have you tried reinstalling the game, drivers, or switching out your GPU temporarily?
I don't have a GPU to switch it out with. I am using the latest drivers, and I always completely wipe out my old drivers before installing new ones.
But I'll try reinstalling the game tonight and revisiting that same tower on the map.
Also, version 1.2 didn't break my freecam. It broke the anti-cheat bypass... but you can still use it if you have a version 1.1 ACU.exe lying around (which I do).
There never was a real freecam though. The camera auto-centers on Arno even when you disable the code that updates the camera location (99% of games let you fly around with the camera freely). So the best you can do is fix the camera in place (by disabling the auto-center) which means you can't move or rotate the camera anymore. Just lets you move Arno wherever you want before taking a screenshot. Not incredibly useful, so I didn't bother updating anything to version 1.2.
Southwest corner of the map. There's some farmland down there. I'm at work so I can't post a screenshot of the exact tower location![]()
Your conclusion is pretty much the same as mine, thanks for the info and the honesty. It just baffled me a bit that some could lump so much praise on a game which is half baked in so many ways, it's like telling the developer, it's ok you have a perfect looking game here.If you ask me what my frame rate is when I take screenshots, I'll tell you.
I don't take screenshots to show people what my game looks like a native resolution during typical gameplay situations. There are a bunch of people that do that. I like pretty pictures, so I downsample out the wazoo and I don't use IQ destroying AA techniques. I usually add my resolution with the first few shots I post in the high-res screenshot thread (FYI, anywhere from 5120x2880 to 6400x3600 for this game).
People that post screenshots to show how impressive a game looks are typically liars by omission. They'll post the best-case scenarios for a game, which I'm wont to do as well. But I've run into so many situations where this game just flat-out looks like garbage. And it bothers me, because I feel like my game is either fucked up, or Ubisoft really dropped the ball with the LOD in this one. It seems worse than any other AC I've played.
So yeah, I'm not going to sugar-coat Unity. In some cases, it's one of the best looking games I've seen. But a lot of the time, it looks like shit. And that's usually any situation where you can see beyond 30 meters. NPCs look bad at any distance though.
Just fast traveled to this tower.
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LOD: The Game.
Okay, best of luck with the reinstall then, as there's definitely something wrong on your end. Also, could you please point me towards the link for your freecam?
I could have sworn that in prior games, these synchronize points were some of the most if the not the most impressive vista points in the game, the detail in the distance would hold out pretty well.It's not just you, as I've been saying this whole time, the game looks INCREDIBLE within a very small radius of your character and like some 32 bit era dog shit running through an emulator at a distance. Which makes the whole "linear games are pushing less detail" line of argument kind of hilarious.
What GPU are you using for that kind of performance? 980's SLI?
Nobody said that visuals were the only important/redeeming thing in games. The thread title specifically mentions he is talking about graphics here.Yeah, and what's this assertion about "the leap we've ALL been waiting for"...? When did visuals alone constitute any sort of "leap" for videogames at all, what about performance/gameplay leaps? That's the only "leaps" we should ever be concerned with. When did this "community" as it calls itself, become so infatuated by surface layer visuals alone as some sort of real talk selling point for the "quality" of a GAME. Seems like a bunch of hot air and personal IQ masturbation to me, completely ignorant to the fact that aspect alone is simply a complimentary accoutrement of gaming, not what it's really all about which these day's comes down to gameplay and performance, period.
So when OP talks about this imaginary "leap" we've all been waiting for, I don't know what the fuck he's talking about.
weird people are comparing stuff to the Order. No doubt its gonna be pretty, but haven't we learned our lesson of prerelease footage/builds visual quality? #darksouls2flames
Curious how this game will run a few months from now on pc. Ubisoft has generally been pretty good with performance updates for their recent titles, although they do take a while.
Watch_dogs runs silky smooth by the time I reinstalled it for the DLC. And AC4 runs quite a bit better too.
The Last of Us was using hybrid global illumination. Some of it was baked, some of it was real time.
PS4, obviously being the much stronger system to work with, makes real time GI even more easier. To what extent Naughty Dog has done this in Uncharted 4, we'll have to wait and see.
However, we just had someone visit Naughty Dog recently and claim Uncharted 4 was photorealistic. I doubt you could garner that reaction, if everything was fake.
Link it, because i was participating in GI discussion with a Q dev and dont remember anything about ND.I didn't invent such claim. Hi-Visions aka Dylan the owner of Q-Games confirmed that in this even Neogaf. Talk to him, not me. Naughty Dog are aiming very high with Unchrated 4: No More pre-rendred cut-scenes, graphics of the final game looking betetr than the reveal (and not worse), dynamic GI, all that in 60 FPS. Wait and see.
On 320p gifs. And its not 40+ fps. Any game with stable 30 framerate is operating on the same performance level as Infamous, its just locked, instead of unlocked.
Particle system is not another level, few games already done something similar like Warframe for example.
Graphically the games looks really good. But I don't kno why they took out the awsome combat that AC games are known for. I feel Unities combat is the worst of all the AC games. You had so many options for combat the pervious AC games. I also miss the counter kills. AC3 had the best combat IMO. I forget which AC game it was but u used to be able to bury a heavy axe into the enemies head. Bring that back ubi.
HBAO+, TXAA, Windowed Borderless, Enviornment: Very High, Resolution 1600x900, Soft Soft Shadows PCSS, Texture: Ultra High.
First light runs at 40fps avg according to DF.
I've played Warframe in 60fps with Physx on and much more particles with turbulence physics than Infamous.I have played Warframe and particle system is no where as good as infamous and that is not taking account everything else like stage size , lighting etc etc .
Also saying that any game that lock at 30fps is operating on the same performance level as Infamous is bullshit .
The game is really good though. Good story, amazing atmosphere, solid to great missions, better combat than previous ACs, better free run controls...and it just happens to be the best looking game to date.
https://www.youtube.com/watch?v=nVLNVdkxYOE
And this is hardly average 40fps in open world. It cant keep up with 40fps while not doing nothing other than standing on the train and after.