I wish you guys had comparisons how all the games drive and feel with a wheel.
I do, pre my console days, I was a big PC racing sim gamer.
I wish you guys had comparisons how all the games drive and feel with a wheel.
Maybe I'm missing something, but how are you playing this in 4K? Unless you're on PC and you wandered into the wrong thread.I just purchased the game and I'm so disappointed that the hud in game is tiny at 4k. Is there anyway of modifying it to scale with the resolution?
No, I mean current titles and wheels. Playing a last-gen title with my TX feels a generation behind and going to my T500 even in a newer game, makes it feel old as well.I do, pre my console days, I was a big PC racing sim gamer.
Where else should he ask? The Early Access AC thread is somewhat abandoned. Yes, I know, PC racing sims thread, but if I wouldn't know about it, I'd ask here too. If PC players aren't welcome, I guess, I should leave.Maybe I'm missing something, but how are you playing this in 4K? Unless you're on PC and you wandered into the wrong thread.
In my personal opinion, no other game gets countersteering, or shaking the wheel to find grip... or fucking it up and managing your slide feel so natural as Assetto Corsa... if anything, I'd say it's too forgiving on slicks and semi-slicks.
...., and I just can't be bothered to setup a wheel and stand for the sake of 30mins racing and then put it away again.
Dan, thanks for posting your settings. I fiddled for a few more hours last night and your settings were a great starting point. The sensitivity and speed were reversed from mine, and it made a lot more sense after Tyler's explanation and info from the forums.
So thanks guys, I finally feel like I have them dialed in, they work great for both the race cars and road cars.
Very enjoyable racing at last. Now get that DLC out!
Holy shit, they actually did it.Also, the tearing, wonder what wizardry went into curing that, hope DF will retest it.
told you. Triple-Buffering.I think, if it's actually just v-sync without even mentioning it in the patch notes, that's not cool. I would expect some more clever stuff... even some kind of multi-buffering might be better suited.
Sigh, still no Xbox patch
Chewed through a tier of the career, post patch this is awesome.
I really hopes the patch drops for you Xbox folks soon, it's like a different game. Can't wait for the dlc in the next few days.
I'll post my pad settings tonight too.
I've just tried these setting and...I can't believe how bad they are. The slightest flick through a slow-speed corner and 90% of the time i'm in an uncontrollable spin. Yes, slow speed physics may not be the genre's strong point but I have never experience anything quite this bad. I'm doing 360's at 4 miles per hour...with no throttle from a near stand-still (spin recovery). You can even do this in the sand! The car just keeps wanting to go in circles. The tyres don't have any impact at slower speeds. Because what? Forget about taking a kerb because...well there's another spin coming.Pad settings I've landed on for now-
Speed Sensitivity- 63%
Steering Speed- 11%
Steering Deadzone- 8%
Steering Filter- 62%
Steering Gama- 2.9
There are some fantastic feeling cars in the Presteige and Japanese pack.
I'd love to see some additional tracks for this at some point.
PC guys, do you know if the Porsche packs have a GT3 entry planned?
Totally agree. I was really sirprised at some of the Japanese cars too.I haven't tried to Japanese pack yet, but I would say that the cars in the Prestige and Performance packs are probably some of the best cars in the whole game.
Kunos: I just can't do it captain, I don't have thee power!Finally got the Xbone patch and I'm working on some pad settings but it seems much improved however after several hot lap tests it went back to a slideshow ...apparently there is a memory leak or something on Xbox that they did not resolve
Totally agree. I was really sirprised at some of the Japanese cars too.
Love the lively MX-5 Cup cars.
Some great additions for sure.
PC guys, do you know if the Porsche packs have a GT3 entry planned?
Finally was able to get a few races in a row without the stuttering issue where it dropped to 10 frames per second in the past. it appears as though it's something to do with the Xbox OS anytime the OS does anything especially if you leave the game and resume and come back to it the game cannot handle it.Kunos: I just can't do it captain, I don't have thee power!
You'd think a GT3 car was going to be part of the upcoming DLC! I have the paid for Assetto 991 which is okay and provides a "what might be" for an official car from Kunos.There are some fantastic feeling cars in the Prestige and Japanese pack.
I'd love to see some additional tracks for this at some point.
PC guys, do you know if the Porsche packs have a GT3 entry planned?
I'm not giving up. No chance.edit- sorry they don't work for you.
Also how fricking rude.
Try Dan's if you don't want to take the time to sort out your own. Or it sounds like you should trade the game in at this point if you're not enjoying it at all.
To be fair I haven't, but I do reset to default to try things out.Cooldawn, really obvious question, but have you tried the defaults since the patch?
I hadn't. I've been tweaking for hours from where mine were post patch. Then tried Shift /pCARS type settings. Then tried Dan's and worked from there.
The default isn't that bad. A good starting point.
The Mazda was a real surprise. I can see I'm going to spend quite a bit of time doing cup races with that. Aside from the GT3 class where I usually stick with.I LOVE that car!
I think the MX-5 Cup, the Alfa GTA and the m235i race car are my favorites for just driving
Great, thanks!Not in the first Porsche Pack, but yes, a GT3 is planned.
thays great to hear about future DLC.You'd think a GT3 car was going to be part of the upcoming DLC! I have the paid for Assetto 991 which is okay and provides a "what might be" for an official car from Kunos.
As for the released DLC on PC, I don't believe there is a single dud package released to date; just a few underwhelming cars & all in the Japanese pack were good. I wish we had a Mines GTR or a triple rotor RX-7 (as in a 20B) however we PC guys can mod these into the sim rather easily if you have the dyno charts.
I've already modelled a 640 hp 13B bridge ported & turbo'd RX-7 with a 6 speed gearbox with adjustable brake bias & 4 step traction control and made the Mines R34 GTR (at least hp wise) and guessed at the braking upgrades. It's not as hard as it sounds to do, especially if I can do it!
I'm not giving up. No chance.
I think we have completely different driving styles which is why I can't use your settings but I don't know how you counter aggressive oversteer when the car want's to flick out so readily during cornering and over kerbs. Your settings feel way too twitchy for me; the slightest touch induces something I never want. I'm confused and amazed at how you do it.
Honestly, I have been trying to find my own way. I spend about three to four hours on Thursday using the Alfa 155 at Imola to try and get the settings right. The patched controls are better than day one, way better, but they are still too undefined for my liking.
One complaint is to get the car feeling progressive I had to ramp-up the Steering Speed to 100 which induces understeer at all times but I could regulate speed better through a corner and kerbs felt better, more towards what I expected. However, I didn't like that because in racing conditions after a short amount of laps tyres would be near useless and it looked stupid. So after those few hours I fell upon these setting:
- Speed Sensitivity 100%
- Steering Speed 0%
- Steering Deadzone 8%
- Steering Filter 0%
- Steering Gamma 4.0
For now though I've eradicated the instant lock steering and somewhat replicated the smoothness of understeer, basically retaining the stability without looking stupid. I'm getting closer to what I feel it should be like.
To be fair I haven't, but I do reset to default to try things out.
It does seem strange getting the best feel for me is either 0% or 100%. Fine-tuning to other values doesn't seem to help at all but I'll try again and work up or down from those settings above rather than from default all the time.
You can find a lot of dyno graphs online that plot torque and HP for a variety of cars - I've done a 320 RWHP N/A NSX tooIt's nuts that you guys have dyno templates to create cars. I imagine it takes a lot of time for tweaking to get things just right.
I could see myself getting obsessed creating GT entries. Similar to how I used to spend hundreds of hours painting race replicas in Forza. Ah life before wife and kids...
Just makes me wonder how many hours goes into people missing tracks.
This game is ridiculous have to clear my cache on my Xbox every time I want to play the game so it doesn't stutter down to 10 frames per second ...fed up with this crap
Edit: clear cache requires complete shut down and unplug
Try putting your Xbox into 'offline' mode. Somebody on the official forums solved their stuttering problem with this.
Just some quick note for our AC fans, before the official announcement: the Porsche Pack Volume 1 will be released on Steam on October 25th, and on PS4 and XB1 as soon as Sony and Microsoft approve the new build, since the approval process on console is not under our control. I'm glad to confirm that Steam approved our request to provide a Season Pass for the Porsche DLCs, that should be available by next week. The Season Pass will cost 15 Eur and it will allow to get all the 3 Porsche DLCs through a unique purchase, saving 28% of the full price. Each DLC will include 7 Porsche models, and will be available at the price of 6,99 Eur on PC, PS4 and XB1. About the list of cars included in the Porsche program, stay tuned. The cars included in the Vol.1: 911 Carrera S, 935 Moby Dick, 918 Spyder, Cayman GT4 Clubsport, 718 Cayman S, 917/30, 911 Carrera RSR 3.0 1974, to provide a perfect mix between road, racing and historic cars. As bonus free content available in the next update of Assetto Corsa, we'll release Silverstone 60's and the new Porsche Panamera G2.
Marco posted this on Facebook earlier:
Porsche Pack 3 Contents (out in 2 months)
962c Long Tail
962c Short Tail
911 GT3 Cup 2017
911 GT3 RSR 2017
911 GT3 R 2015
919 Hybrid 2016
908 LH
917 K
911 R
962c should be November... or is it different on console??
There should also be 2 more tracks coming this year (a US track and a fantasy road course).
Is it down to the console manufacturers or Kunos? Steam allows PC dev's free rein over releases and patches.Annoyed at the lack of PC and console release parity.
Is it down to the console manufacturers or Kunos? Steam allows PC dev's free rein over releases and patches.
It'll be worth the wait