This time next year :/
I hope Nintendo does the same thing. Its not much resources to port games
Not happening in our lifetime.
What I mean is that Nintendo has a healthy ecosystem which makes them ridiculous bank that they can reinvest into making good games.
I know you don't think they would fuck their ecosystem by going PC, even though Microsoft already offered a case study, so I have little energy to break it down for nothing.
At least with Microsoft, they have a vested interest in PC with Windows, and to an extent, DX12U (which GPU makers like Nvidia and AMD design the featuresets of their GPUs around), Office suite, etc. Also: OEMs making prebuilts with Windows pre-installed.
Sony have none of these vested interests but seem interested thinking they can beat Microsoft on Microsoft's home turf & territory, by using Valve who...Microsoft are also using? And yes I am using "beat" in a figurative, joking manner. I know that's not why SIE are doing these ports, but again they don't have the vested interests in PC that Microsoft do so this could really backfire on them long-term.
Nintendo can make their own PC store and get the same revenue. They only miss out on hardware sales which they don’t profit much from to begin with
Uh, Nintendo's model has always been to make profit off their own hardware, from Day 1. Only the Virtual Boy and early days of 3DS (and arguably, early Wii U days) lost them money on hardware. And with the 3DS that's because they did a price cut to stimulate sales after the launch period.
Outside of that, they've been getting some big profits off their hardware over the course of a generation, as far back as the Famicom/NES.
Where is your evidence of this? Sony buying Nixxes and using other porting studios contradicts everything you have mentioned here. These Sony ports (the ones not using Unreal engine) also clearly show that the engines are still heavily optimized for the PS5 architecture and have not been retooled for PC at all.
In the Insomniac ransomware hack, there was a part where Jim required ports costing more than $30 million to go through him for approval. That wouldn't be there unless there were indeed ports costing more than $30 million.
Wolverine was revealed back in 2021, the assumption that it'd be a 2024 or 2025 release, going by Insomniac's normal cadence. Instead it's a 2026 release going by the ransomware hack info. There is already a PC build available and in fact playable (tho illegally) while console players get jack shit for a demo in the meantime or even an update on the game's development process.
If I had time I could list more examples.
This you lamenting that Tokyo Xtreme Racer 2025 was only announced for PC?
https://www.neogaf.com/threads/genki-announces-tokyo-xtreme-racer-for-pc.1674140/post-269476438
Why? Going by your logic exclusives are a good thing and allows them to focus all their resources and focus on one version of the game.
People really need to get over it. Sony has been doing these ports for like 5 years now. They aren’t gonna stop. Sony isn’t Nintendo and can’t carry a console with exclusive first party games and their budgets are astronomical, may as well try to make some cash in places where nobody owns consoles like Asia. I bet Sony is keenly aware of the Wukong numbers.
Western players barely did anything for Wukong's Steam numbers; vast majority of that was from China, a specific market. If SIE had common sense they'd just make China-specific Steam/WeGame builds of their games for that market, bring those to other markets years later, and push litigation against anyone trying to illegally mod and release other versions in those other markets in the meantime.
But back to the Tokyo Xtreme Racer example; that wasn't me lamenting, I was just pointing out the obvious. But technically, that is a console franchise at heart, so it was surprising to see it being revived with no console version mentioned. But hey, yes indeed exclusives are perfectly fine and it wasn't me complaining about the game being a PC exclusive. It's funny though that people are perfectly fine with all the exclusives PC gets, but if PlayStation gets even one notable 3P exclusive all the usual "anti-consumer", anti-exclusivity arguments come rearing their heads.
It happens every single time.
This is patently false. Sony's studios take full advantage of the PS5 and aren't slowed down or even consider PC during development. This is Nixxes' job and why Sony acquired them.
Where's Wolverine, then? Oh, it's taking longer than most thought it would because Insomniac are handling part of the PC build in-house. How much time do you think it took Naughty Dog to retool their engine to facilitate faster PC deployment? That didn't come cheap, either in time or money.
Do you genuinely think HFW and Spiderman 2 are the peak of what the PS5 can do? LEGO Horizon (even tho that's a 3P-developed game)? Nixxes handle a big bulk of the PC ports but a big part of the costs are already accounted for in the initial development of the game. The main studios develop the game's pipelines to better accompany the porting teams once its time to hand things off to them.
But you're not going to see that mentioned specifically in documents like those from the ransomeware hack. And this is just focused on non-GAAS titles, of course.