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Atomic Heart might be one of the most criminally underrated games ever made, and here I'll explain why (screenshot heavy)

GymWolf

Member
The world building in Atomic Heart is up there with the greats.
The respawning enemies was annoying when I played through it, but you get used to it and in hindsight it helped convey the feeling of always being chased and under a threat.
If they had included a way to turn of the respawning robots and the talkative glove it would probably have faired better with many people.
They did.
 
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StereoVsn

Gold Member
Just because other people chose to also ignore the mechanic and complain online about it, it doesn't make you correct.

xgR6qR1.jpeg


UOkCOQA.jpeg


If you make this the first thing you do when you reach a new area then you get 15-20 minutes to explore without any respawning enemies.

Which is more than enough time and you might well have to re-enable it in order to move on to the next area in some cases.
I found this aspect pretty tedious. Couple that with the fact the open world is pretty much pointless and it became even more annoying. Game didn’t communicate that there is nothing in the open world sections.

I also found combat in general fairly repetitive and the game didn’t hook me enough to go through more so I dropped it. The game could have been a ton better if they retooled those parts.
 

GHG

Gold Member
I found this aspect pretty tedious. Couple that with the fact the open world is pretty much pointless and it became even more annoying. Game didn’t communicate that there is nothing in the open world sections.

I also found combat in general fairly repetitive and the game didn’t hook me enough to go through more so I dropped it. The game could have been a ton better if they retooled those parts.

That's fair, if you interacted with the mechanics as intended and still didn't like it then there's not much that can be done really. Open world mechanics and tedium usually go hand in hand, but dependant on what it is, some people will enjoy (or find ways to enjoy) some of the aspects that others find tedious.

I'd agree in saying the open world sections weren't it's strongest points and the game possibly could have even done without them (as could most "open world" games tbh), but overall I'd still say my experience with it was a solid 8/10.
 
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Hollowpoint5557

A Fucking Idiot
It’s overrated if anything.
Yes graphics and art are fantastic. Yea.
But the gameplay sucks ass. It’s a clunky melee game with respawning enemies.
And the hand never fucking shuts up. O don’t know how people were annoyed by forspoken while this game got the way more talking hand and terrible jokes from it and the player character constantly.
I could not handle more than 3 hours of this before uninstall.
Oh and too much of a resources gathering. The shop is taking a lot of time to go through each time. Felt needless.
I dont know how you made it 3 hours. This game SUCKS and to compare it to Bioshock is blasphemous.
This game is to Bioshock as a Toyota Corolla is to a Ferrari 458. All the major components are there, but the way they are assembled and the final product is not the same whatsoever.
 

Bartski

Gold Member
Just because other people chose to also ignore the mechanic and complain online about it, it doesn't make you correct.

xgR6qR1.jpeg


UOkCOQA.jpeg


If you make this the first thing you do when you reach a new area then you get 15-20 minutes to explore without any respawning enemies.

Which is more than enough time and you might well have to re-enable it in order to move on to the next area in some cases.
Interesting. I beat the game and liked it quite a bit also hated constant enemy respawn. I never fully figured out how it works but then maybe I just wasn't invested enough to look deeper. Don't recal ever seeing this panel. Perhaps such key element could have been tutorialized better, as the repair bot system really hampers exploration and just works against many positives of this game. I think the game would benefit greatly if they cut it altogether. Just populate the world with enemies you can kill and that's it, it's not like there isn't enough combat.
 

Hunter 99

Member
Loved it,the music is cool too!
I enjoyed the story and I liked the puzzle elements and variety of powers at your disposal.
I played it on gamepass originally but brought it again for ps5 as I wanna play the dlc.

Underated for sure,it's a great game.
 

StereoVsn

Gold Member
That's fair, if you interacted with the mechanics as intended and still didn't like it then there's not much that can be done really. Open world mechanics and tedium usually go hand in hand, but dependant on what it is, some people will enjoy (or find ways to enjoy) some of the aspects that others find tedious.

I'd agree in saying the open world sections weren't it's strongest points and the game possibly could have even done without them (as could most "open world" games tbh), but overall I'd still say my experience with it was a solid 8/10.
Yeah, it just didn’t work for me. And also the sheer repetitiveness of the enemies just killed any wish to proceed. I probably could have found some mods to help but didn’t want to bother.

For me this was 6/10 game at most after playing it for a few hours and there are way too many actually great games to play to bother trying to mod it.
 

GHG

Gold Member
Interesting. I beat the game and liked it quite a bit also hated constant enemy respawn. I never fully figured out how it works but then maybe I just wasn't invested enough to look deeper. Don't recal ever seeing this panel. Perhaps such key element could have been tutorialized better, as the repair bot system really hampers exploration and just works against many positives of this game. I think the game would benefit greatly if they cut it altogether. Just populate the world with enemies you can kill and that's it, it's not like there isn't enough combat.

Well the reason they respawn is logical from a worldbuilding/lore perspective so it makes sense that they had this mechanic in the game.

Completely different type of game, but in helldivers 2 there are things like bug holes and bot fabricators scattered across the map and failure to destroy those means enemies infinitely respawn througout the duration of your mission. You can't really complain about something when the game provides you with the "game logic" behind it along with the necessary tools to deal with it.
 

Hugare

Member
I played a fair bit of it and then quit. I thought it was average at best, if not mediocre. For me it’s nowhere near as good as similar games such as Bioshock 2 (which I consider to be the best Bioshock) or Prey. A metacritic score of 70 is too high imo.
Well, Bioshock 2 is one of the goats. So it's ok to be inferior when compared to it.

But I would certainly say that gameplay wise, Atomic Heart is much better. Telekinesis alone is more satisfying than anything in B2.

I wont say a thing about Prey because I hated that game. A game where enemy variety is "black goo type 1", "black goo type 2" etc.

And the environments are nowhere near as interesting as the ones in AH, imo.

What we should be hyping up and not to thread steal: Play Prey'17
No Way Do Not Want GIF by MOODMAN


As stated above: terrible enemy variety, combat feels horrible, samey looking environments, boring af recycling mechanic, boring combat, terrible sound mixing etc.

I've tried so much to love it. I love Bioshock, I also love everything from Arkane (even Deathloop), but Prey is such a boring game to me.

Soundtrack was dope tho
And I've seen spoilers, story goes to some interesting places.
 
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I'll bite.
  • Art Style? Really good! unique, super cool, detailed and great landscapes, models all around.
  • Combat? ok-ok, Guns feel ok, didn't really have the weight that I like, just play any call of duty games, doom, far cry, pales quickly, TLoU2 also has amazing gun-feel. tbh, these games have a much higher budget so: STALKER 2 had way superior gun feel, that ooomph and weight do so so much, Metro has sublime guns, heck even the old stalker games, doom 3 have better gun feel, heck did you play that Robocop game? holy cow so so good, the guns are amazing in that game!
  • Graphics/Animation? kinda jank, animations quite the jank
  • Story: wtf
  • Dialogue: cringe af
  • Music: pretty nice!, unique
  • Characters: some cool, some meh
  • Boss/Enemies: mostly ok, slighly above average, almost mediocre
I'll rest my case. It's alright game, enjoyed the first few hours, wanted it to end after the 10hr mark but fucking went on and on, lol
 
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BigLee74

Member
I really enjoyed it, but I remember the open world aspect seeming completely pointless at the time. 7/10 seems a decent score for it, maybe 1 point less that I would have given it.
 

NeptuneCL

Member
True, the game is amazing!

I played thanks to the Gamepass and I really like it a lot.

My only complain is some glitches that ruins the experience a bit.

Overall, an excellent game.
 

JCK75

Member
It looked awesome and I was very excited to play it.. I last about 15 minutes before it annoyed me to pieces and I never picked it up again.
 
That's why you have telekinesis that is godly to control group of enemies, and i mostly used melee weapons, some of them have busted special moves, maybe you didn't explored\powered up enough.
I know but like with Doom Eternal I found it a little unfair at times and it hurt the fun. Doom 2016 got the balance spot on.. hard but fair
 

GymWolf

Member
I know but like with Doom Eternal I found it a little unfair at times and it hurt the fun. Doom 2016 got the balance spot on.. hard but fair
I played the game on hard and other than an hard but manageable beginning, i never thought the game was too hard, quite the opposite from half way thought the game, to me the comparison with eternal doesn't even exist, that game is 50x times harder than atomic hearth.
 

mrMUR_96

Member
I think the scores are about right. I enjoyed it overall and it was a good first game from the studio, but there's so many areas that should improved for a sequel.
 
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