Liabe Brave said:
A tangential issue, but I entirely agree. My view of "quality" as inhering in the object is the only definition that allows such analysis, though. Since many folks assume such talk leads to "high art"-type condescension, it might be necessary to point out that I don't think "quality" is a genre or a theme; there can be high-quality casual games just as easily as high-quality hardcore games.
I agree with all of this, again. I think the danger with discussion of art isn't that art is completely subjective; I think the danger is that it allows those with less popular tastes to continue to justify that their games are superior.
In some cases, I think one could genuinely make the case that a certain product is artistically valuable. Staying away from games, just to be safe, I think you'd have a difficult time arguing to most reasonable people that
The Brothers Karamazov is devoid of artistic value. However, in some cases, the "art" label is simply used as a protective sheath; in the case of games, I think the discussion has become more heated in recent months because the 360 and PS3 are falling further and further behind the Wii. How can one "prove" that their games are better even if the majority are rejecting them? Insist that they are "art" and thus, no matter how poorly one's preferred games sell, they are still better than the consumerist pap. It's a bit how Rockstar used "our games are art" in the PS2 days to shield themselves from posssible criticisms of their games.
I hope this isn't going too far off topic -- it's a very interesting topic to discuss, in my opinion, but it's also so opaque for most readers that I jump rabidly at the opportunity to do so whenever I see it arise.