I never expected anything from Gamescom. Just like you're a fool if you think TGS will have anything important, but it did show me that Sony's padding out their '40 launch games' with a bunch of indie stuff you can find elsewhere.
Who's going to go out and buy a 400 dollar system to play fucking Rogue Legacy when anyone's computer can do it? They already showed off, what was it, 8 indie games in a short, concise manner at E3. Why spend all this time on them? Indie games are games you buy after you already own the system and want something else to play them on. You do not prop your system up on them. You do not say, 'hey buy this 400 dollar console or this 200 dollar handheld so you can play games that are about 3 hours long, feature a TOTALLY UNIQUE, ORIGINAL, QUIRKY CHIPTUNE SOUNDTRACK, and eat up about 10% of a Gateway from 2005's processing power.'
It's this thing where you can obviously tell everyone's going 'well Minecraft did real well, so let's just push a spot for every indie we can and hope that one of those is as successful as that.' It was a colossal waste of time showing off games that a laptop, a notebook, a tablet can all do. It should have been a 5 minute sizzle reel at best. Not a single one of those games couldn't be done on PS3. It would be fine if they were actually showing ambitious stuff that was done by veterans with a large vision instead of some 'deep, emotionally touching platformer starring this indie 8bit hipster who lost his mother' like saying 'Star Citizen is going to be on our platform.' or 'X Rebirth is going to be on our platform.' Hey man, Rogue Legacy though! That game I can get on Steam for like 1 dollar by the time it's out on PS4. And more indie games that the Vita can rest its laurels on instead of making rich, compelling experiences on the thing other than a new Ys.
Net_Hipster.