Can't sneeze at that.Mar said:I agree, and would only say your examples of Mario and Zelda as bad ones.
While others have mentioned that Mario and Zelda have remained fresh, I find them utterly tiring. Zelda is almost entirely the same game over again, and I haven't enjoyed it since LttP. Whereas Mario has had more variation but I've still never enjoyed one since Lost Levels.
Over all though, the game comparisons between a dedicated handheld and an iPhone are vast. iPhone games you buy for a dollar or so and play once and never touch again. On a handheld they are full gaming experiences. Not to mention on screen joystick and buttons is the worst thing ever devised.
But even with all that being true, I feel the smart phone has the leg up. Why? Because when I want to game on a small screen I want something I can play for 5 minutes and then I'm done (though the games I've been getting into can last me an entire day, finish them, then never touch again (Minotron for example)). If I want to play something more involved I want the full experience of a large screen and a controller in my hand, and I play it on a console. I think the dedicated handheld, for me at least, is a middle tier that just isn't necessary anymore.
I guess the key distinction is whether someone sees a handheld device as something that serves as a portal for 'gaming on the go' or for 'gaming in a personal space'. I can understand perfectly well why someone would eschew playing an RPG on their DS at home when they've got a perfectly good console set up in the living room, but I still like to spend hours playing fleshed-out adventure games on handhelds. The reason the DS was succesful and the PSP wasn't was because of the form factor of the DS - the stylus and two-screen presentation felt very personal for the owner.
The one game I cannot play enough of since getting my iPad 2 is Firemint's Real Racing 2 HD. I'll play it for sessions that go into the hours. As a racer, it's bloody good but not a touch on PGR4 or NFS:HP. Aside from the addictive 'must unlock everything' system the game has, it's the form factor that makes it so playable. Holding the iPad like a steering wheel and the game accomodating for the players motions by tilting the screen has resulted in a very 'front and centre' presentation unlike any other I've had on a handheld.
My 3DS will get played almost entirely at home while I'm in bed, and the iPhone/iPad will continue to keep me happy on the daily commute. I guess the difference between you and I is that the former arrangement suites me fine whereas for you it appears it doesn't.