RandomVince said:
Add to that list: LA Noire, Assassins Creed, Gears of War, Mass Effect and any other game that takes its story seriously. Especially with the level if writing we see in games today. Fucking Messiah Complex and nothing else. Hacks!
Mass Effect will be remembered for its story but the clunky (yet great) RPG/combat system will hold it back from being remembered fondly in 20 years time. The converse is ME2 which has great combat but has much less depth than it feels like it should. It will be remembered as a competent shooter but nothing more.
At least Assassins Creed has a fantastic gameplay system, the first may have had some crappy mission designs but the core aspect of combat and movement is great to play much like Sands of Time. I feel one of the titles (probably the second as the third may have introduced too much extra bullshit) will be remembered well in 20 years time.
Shaneus said:
If restricted to strictly video games, I'd have to throw my hat in the ring for something that is capable of providing an incredibly simple but fun environment for same-room mainstream multiplayer. Rock Band, classic Bomberman, Mario Kart... simple games that will still hold up for many years not strictly because of game design but how easily they allow people to play with and against each other.
The gameplay system of Pinball is generally the same, save the same differences between boards so I wouldn't really count them in terms of video games as games have such a wide variety.
The point of same room multiplayer is a big point though. It in itself is a great example of drawing back an idea to simplicity not out of laziness but to create an even playing field for players to inject themselves into. No one was allowed to play as the monkey in Time Splitters 2 because it wrecked the balance of determining who could use the gameplay techniques better in a situation raised by human control, the smaller monkey gave an unfair advantage to only one of the players, breaking the enjoyment of using the game as a playground of sorts.
Same reason LBP was so much fun to play with my girl friend, even when I did push her into the lava it was funny because she knew I did it on purpose. Goldeneye and Mario Kart still come out on campus because anyone can pick up and play and have a great time. The simplicity of the gameplay allows for immediate enjoyment without sifting through bullshit waiting for the fun to begin. Screwing with that formula or adding new things takes away the fun.