Planet_JASE
Member
Don't even get me started on how out-of-place the Stranger and Ambient Missions are. In a game where the quicker John reaches his goal the quicker heJintor said:those are som well thought out narrative v design ideas you got there, buddy.
can get back to his family (I'm not sure if this is spoiler worthy)
If I had what was at stake I would not be riding across the country 15 times to supply some pillock with 6 Beaver Furs. I would not scour the land in search of 12 Crapwillow flowers. I am not going to support your idea that picking herbs is a competitive sport. So much of the game actively contradicts the narrative use of time-is-of-the-essence as a means of adding drama.
It's a really weird game design.