Dream Trigger 3D for
$21
MGS HD Collection PSVita for
$38 pre-order
Catherine on
PS3/
360 for $37
Dead Island GOTY Edition on
PS3/
360 for $27 (laziest collection ever?)
Metro 2033/Darksiders for
360 for $19
National Doughnut Day at Krispy Kreme on Friday! Free doughnut, no purchase or coupon required!
Just going from Wikipedia
Ubisoft:
Defunct
Wolfpack Studios - Acquired 1 March 2004, Closed 2006 - Who then started up Stray Bullet Games to continue to support the Shadowbane MMO with other employees who didn't stick with it ending up at Ubisoft and subsequently other studios
Action Pants Inc - Acquired 3 February 2009, Closed January 2012 - Someone thought they would make good games. They didn't. Academy of Champions got
okay reviews but their other titles were shovelware in the best sense of the word.
Ubisoft São Paulo/Southlogic Studios - One half was originally for the publishing side there and Southlogic came over with 20 employees to do some Imagine games for the DS. None of which sold or reviewed to even medicority.
Ubisoft currently have 6700 employees and 26 studios.
I didn't "use" Take 2 because Rockstar are the ones with the successful practise, not Take 2 who are lucky to have Rockstar to prop up their financials along with a few hits like the NBA series and Bioshock. Rockstar have closed their low level port studios overseas though when Manhunt 2 was coming along poorly and Rockstar London basically took their place. Man that game sucked. We did get Cursed Mountain out of all that though, which turned out pretty good! PC version is up on
Gamersgate.
Why do you think there would be any real difference? A lot of the time we're talking about a studio in a different city or country than the beancounters, whether it's internal or external. There's no particular reason that communication is going to be any better. Internal communication within big companies is usually pretty poor.
I can really only go on history, based mostly around stories from developers that have shut down due to issues.
Will be interesting to see how Free Radical go as an internal studio with Crytek compared to their time working on projects for other publishers like EA and Ubisoft. They have been handed Homefront 2 and a nice new 50 million pound office.
With the kinds of games we're talking about, the developer is not spending their own money, they're spending the publishers money.
Just based on stories such as Double Fine it very much seems like developers sometimes have to use their own money.
So basically they've stopped funding as many games? This is my point. Distributing games that someone else has made isn't risky and obviously EA aren't the only ones distributing those sorts of games.
Well yes, that is what I have been saying by shovelware not bringing in the dollars any more. Why saturate and hope for the best when you can just use that time to pick and choose the products that will give a better rate of return.
Basically my point is that publishers are making fewer games for consoles and this why studios are reporting there is less work available for them. It's not because internal studios are a magical land where magic happens.
The middle tier has died right off indeed. Sucks to see those studios doing stuff like map packs for COD but at least Free Radical have been able to live on in some way and now have the chance to reboot an IP. I am surprised that more of those studios reporting that there is less work haven't shifted more towards PC development for Steam after a few high profile wins, like the Alan Wake PC version becoming profitable within hours even after really giving the PC port a lot of love while still releasing at a budget price.
And my favourite work on most of the consoles are internal stuff! Aside from Platinum of course.
Actually there have been some weird external development going on with Japan, friggin Ninja Theory running DmC and Spark Unlimited taking on Lost Planet 3. Neither studio have set the charts on fire, although Lot Planet 2 was a bomba so maybe Spark are super, super cheap labour.
Also did anyone remember seeing Alpha Protocol on shelves at low prices? I only ever saw it as low as $46 at EB when I grabbed it a month after launch. It is super cheap now but most things are at this point in its life. I wonder how big the budget was for 700k to not be worth following up on a new IP.