They have a Braid avatar, one of the most overrated games of all time usually paraded by people displaying the height of pretentiousness. Of course they are going to be illogical about things.
My man. See also: The Path, Limbo.
General game impressions from this week:
1. Sleeping Dogs demo. Played this yesterday. It's in some kind of limbo between Shenmue and Yakuza for how open and closed the world (within the demo) is. It looks authentic, but you can't go behind the curtains so to speak. Controls are a bit janky - especially controlling the camera. Shooting isn't that accurate but you have a bit of forgiving auto aim and slow-mo is cool. Hand to hand combat is like Yakuza/Spikeout and Batman, but not really that deep. I assume the full game has a lot more combos etc.
The missions you have in the ps3 demo are the one they showed where you have to chase some dude through the streets and over fences (all on foot). Then you have a warehouse shootout/punchup with flames later on. Missions were alright I guess.
I know its unfair to criticise a game or compare it to others, but it really feels like an amalgam of Uncharted shooting, Max Payne aping of John Wu films, Batman combat and quick and dirty Dreamcast era ports by Sega (think Dynamite Cop 2).
I'm sure many people like it, it's not a bad game, but it's not for me. It's still leagues better than GTA4 though.
2. NSMB Wii. Played some more of this for the first time in about 2 years when I stopped my gold coin completion quest. Found heaps more yesterday and wednesday night. What a brilliant game. I think I know why I like this game more than pretty much any platformer this gen aside from SMG. It's because the levels are short, focus on one or two key ideas, and then later on the game chains heaps of the same ideas together in some chaotic symphony of platforming expression.
Braid is a game by a knob who thinks he is saying something important. NSMB Wii is by a development team that actually says something important: play, learn, improve and perfect. Nothing compares to the feeling of digging yourself out of a hole via wall jumps, lucky bounces off Bullet Bills, fucking up again and saving yourself a second time. Then dying from a Goomba who does a little jump in time to the music.