Okay, so for those who were sleeping while I was posting late last night, the new
Bundle of Holding went live. This one, not unlike the previous, is excellent. The contents are from Pelgrane Press, a favourite publisher of mine, and the writers are very well known and one of them, Kenneth Hite, is now a staff writer there.
For those unfamiliar with Pelgrane Press, they are the publisher of the recently released
13th Age that got me all hot and bothered and, speaking of which, the
bestiary for it just went up for pre-order this morning; the preview looks wonderful and full of flavour, ideas and inspiration. Pelgrane's main thing has been the creation and evolution of the GUMSHOE system, which was designed to be used for investigative games in a variety of genres while solving the problem games like Call of Cthulhu presented where sometimes the investigators
don't get the clue, and that's neither interesting or fun for anyone involved. Robin Laws was asked to do this and
The Esoterrorists was the first release to use and demonstrate this system and a 2nd edition of this recently became available due to fans begging for more, and deservedly so.
Kenneth Hite took the GUMSHOE system and created
Trail of Cthulhu with it, something that is very impressive and contains so much goodness that even Call of Cthulhu player buy it to use some of the contents. It continues to see a lot of product support by very talented people with incredible ideas, with some excellent things on the horizon. Most recently the globe-spanning epic campaign
Eternal Lies became available, and this book is an amazing monstrousity that I am told holds an incredible twist, is pure brilliance and one of, if not
the best campaign of its kind. While I haven't yet read through this campaign, the book is a beautiful tome that one could easily bludgeon someone with. Eternal Lies also has a great soundtrack to accompany it and it is a pleasure to listen to.
Robin Laws has whipped up another few games using GUMSHOE, two of which are currently included in the bundle.
Ashen Stars is an investigative space opera game with plenty of flavour and coolness to sink your teeth into. This was so popular that the first print run sold out rather quickly. This description is incredibly simple, but there is plenty of detail in this setting that I don't even know where to begin summarising it.
The other is the much less popular
Mutant City Blues which I think is a brilliant idea for an investigative game and it's a shame it wasn't more popular. This universe is set 10 years after the Sudden Mutation Event, where many people around the world came down with something similar to the flu, scientists found strange genetic material in those afflicted, there was much panic and fear from this unknown pathogen. 11 days later, everyone's symptoms ceased and this infection was never seen again.
Still no one know what it was, but a few months later, some people demonstrated superhuman abilities; each person had previously had the 'ghost flu' as it was named, which was roughly 1% of the world population. To many people's disbelief, only a handful of these 'heightened' people donned a costume and either fought crimes or committed them. Most people continued with their normal life and after the initial hysteria, the general populace saw the advantages to the existence of such people and they filled many roles in society from professional athletes to healers, empathic psychiatrists and firefighters.
A special police squad called the Heightened Crime Investigation Unit was formed to investigate all mutant crimes and this is the role that the players take. Cleverly, ranges of abilities in one individual are limited and can only stretch so far. There are connections and correlations between abilities, some of these connections bring with them mental and physical disorders or defects. This is wonderful for both mechanical in-game reasons such as limiting power for players and NPCs, being able to use the method of the crime to find the perpetrator, as well as great roleplaying ideas with character concepts and quirks.
This Quade Diagram shows the spectrum and how they connect and relate, it's pretty cool and explains what I may be poorly describing here.
Night's Black Agents is the most recent release and is a testament to Hite's enthusiasm and brilliant ideas. He approached Simon Rogers, the owner of Pelgrane Press, and asked if he could make a game where it would be like the Jason Bourne films if Treadstone were vampires. He was given the green light and now we have this awesome game with a cool, clever campaign and a sourcebook to add in even more awesome. Both this game and the campaign are included in the bundle if you beat the average.
Shortly after Ken Hite started working at Pelgrane they started offering a monthly PDF and a 12-month subscription to this, simply called
Ken Writes About Stuff. The naming, while simple and maybe a little odd to some, is much akin to the title of the stellar podcast that both Ken Hite and Robin Laws make together which is
Ken and Robin Talk About Stuff. Each month delivers either a variety of different angles and uses for a hideous creature, or something different altogether which will total 10 pages. Included in the lowest price you can obtain the bundle at (only $4) is a 12 month subscription to this; 4 issues immediately and a code to redeem the remaining 8 which will see you through until March 2014.
As always, the bundle will add more things over the course of the next week and any additions will be available no matter when you jump on board. The earlier you do, the cheaper it will be since the average increases over the duration.
Clearly I have gone into more detail than usual on this particular bundle. I will not deny I am very much a fan of the people behind the products included here as well as the products themselves, so if it reads like an advert then that's largely unavoidable, but perhaps we can all feel a little better knowing that this benefits charity. Pelgrane is a company I would not hesitate to recommend to anyone as they treat their customers with a level of care and respect that anyone would want. Even without the additions to come, there's a whole lot of value to be had here.
Now for some
FREEBIES!
As promised, after the conclusion of the last bundle, I'd offer the PDF of the items inside that I already owned to whichever lucky individual wanted to claim them. This time around was exclusively Fate system games, half of which I already had in my collection. So here they are for whoever wants them, with links to the product page so you have an idea what they're about if you weren't already familiar: