radelaide gaf drinks on the weekend of the 15th of november.
who's keen?
That'd mean birthday drinks for me if I could make it, which I cannot.
However, the next
Bundle of Holding launches at 11am today! While we wait, I thought I might list the giveaways from the previous one and steal the flavour text from the wizard's cabinet to save myself some effort.
- Don't Rest Your Head - You can't sleep. It started like that for all of us, back when we were garden-variety insomniacs. Maybe you had nightmares -- God knows we all do now -- or maybe you just had problems that wouldn't let you sleep. But then something clicked.
That was when you took a long walk down the streets of the Mad City, stopped being a Sleeper, and started being Awake. But that click you heard wasn't from the secret world snapping into place. It was the sound of the Nightmares flicking off the safety and pointing a gun at your head.
They can smell you. The Paper Boys are closing in, and you'd better pray you don't become a headline. You're chum in the water, my friend, and it's time you got ready for it... before the clock chimes thirteen again. Now that you're one of us, there's just one simple rule left that must dominate your life:
Stay Awake. Don't Rest Your Head.
- Don't Lose Your Mind - A pair of government agents stalk a runaway girl armed only with a teddy bear. They are never heard from again. A psychopathic hero wields every blade that ever murdered, carving off pieces of his personality in an effort to beat back the Nightmares. A temptress lures the cruel and vile to assault her, only to trap them in a prison built from her own ribcage. Trailing ash and fiery footprints with every step, a man cursed with the gift of Orpheus delves deep into Hell on a quest to find the last puzzle-piece needed to rebuild his late girlfriend from the wreck she has become....
This is the story of the Awake. From the depths of their terrible and deliberate Madness, they face Nightmares both strange and dire, always knowing they are only a few moments away from becoming what they fight.
Don't Lose Your Mind, a supplement for Don't Rest Your Head, explores the darkest depths of Madness for your game. Twenty-six unique Madness Talents each give way to a unique Nightmare, ready to darken every player's door. And at the rich, nougaty center of this tome you'll find a toolbox of new techniques and perspectives for supercharging insanity at your table, so you can make the most of Madness in the Mad City.
- Don't Read this Book - Down a lonely alleyway, under a starless sky, lies a city that never was, yet is -- the Mad City, where nightmares walk the streets and a good night's sleep can get you killed. Here is a book from that place, the setting of Don't Rest Your Head.
Within these recovered pages are the tales of the Awake, insomniacs who've walked those perilous streets, bringing a bit of the power of dream with them to fight back the night -- always at a terrible cost. For many, it will not end well. For a few, they might just become heroes -- or at least find their way back home.
For you, a choice. Turn away. Don't read this book. And maybe you'll continue to rest easy. Or open the cover and enter a world unlike any you've ever dared to imagine...
Comes in Kindle, ePub and PDF formats.
- Dread is a game of horror and hope. Players participate in a mutual telling of an original macabre tale that invokes the hand-quivering emotion of the title. The thrill of a Dread game lies in the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile -- someone facing decisions we hope never to face in real life. When moments of conflict and peril arise, it is your own nerves, rather than the whims of dice, that determines the fate of your character.
Dread character creation uses a questionnaire created by the player hosting the game. Each questionnaire provides a skeleton of a character for one player to flesh out with answers. In this way characters are molded to the story by the host, and shaped to the players' fancy.
As the game begins, the host sets the first scene. The other players interject with questions and explanations of what their characters are doing. When a character attempts a task beyond his or her capabilities, it's time to turn to the Tower -- a stack of blocks, such as the Jenga game, placed within reach of everyone at the table. Players allow their characters to succeed by pulling a block, or choose to let them fail by not pulling. If, at any time in the game, the tower falls, the character of the player responsible is removed from the game, never to return. Their fate might be death, insanity, cowardice, imprisonment, possession, or something else, as the story dictates. Players prone to martyrdom can mollify this somewhat by deliberately knocking over the tower, a heroic or dramatic success that consumes the character.
- Murderous Ghosts - In Murderous Ghosts you create the story of an urban explorer trying to escape the haunted basements of an abandoned factory, and the ghosts who intend to murder her. It's a cutthroat 30-60 minute roleplaying game for two players. Play your book and your wits against the GM's book and her twisted, murderous, bloody imagination.
- The Final Girl - Something out there is hunting us. Something dragged the captain of the football team into a manhole; the class president was found dead in her shower; and everyone remembers the first day of school, when they saw what happened to the school janitor -- or what was left of him. Now we're the only ones left.
The Final Girl is a horror-movie RPG that emulates slasher flicks or any horror movie where the characters are picked off one by one, until only one survivor remains to confront the killer. Gather your friends, create your own movie, and find out who will survive.
Don't Rest Your Head and Don't Lose Your Mind will go together, of course. Don't Read this Book may be separated if someone only wants a copy of that and not the game that it is based on. I haven't read the whole book, but some of the short stories in there are pretty cool.
The rest are up for grabs all on their own and hopefully there are takers for them because I really like what has been included in this particular bundle. Horror and horror gaming is very dear to me and nothing would please me more than to share it with others.
Murderous Ghosts is a 2-player only game and is a lot of fun. I have played this with Clipper and I hope he can attest to how cool this game is, if he agrees with my view of it. Run and played well, it can be very creepy and unsettling and I totally got that vibe when we played (as I got Clipper to run it). If anyone wants to play this, let me know and it can be arranged over mumble and/or Roll20.