You know, Wake games have something similar to another type of game; Biblical videogames.
AVGN made a Special about that. Basically Christians made a series of videogames based on bible stories, and thinking people would play them because Bible if good and the holy power of the tales would make the game fun.
But as per usual, Biblical games suck because the game assumed you are already in ecstasy from being in touch with the word of god, that gaming loops and satisfying gameplay literally didn't exist. They assumed that people would buy and play these games because the book is filled with "good intentions".
Woke is the same here. Those in charge are getting high from thinking about how much goodness they are putting into the game that they think that is enough to make the game fun. Because they clearly had so much fun making the game, that means the gamers would enjoy it too, right? Wrong.
In the end, just as people rarely BUY Bibles, they get Given them. People don't buy Biblical games, and they wouldn't buy Woke games either. Because Games that preach doesn't actually have any substance.
The issue isn't the woke, or the Bible. There are many great games that borrowed religious themes in its core, they just don't shout from the rooftops that they are about religion. The same with social tolerance and accepting of others, something that you can use in a great game if only you don't waste time trying to tick woke boxes. Basically people who have no talent making games is influencing games, thus screwing them up due to being talent-less hacks.