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Avowed | Review Thread

Ozzie666

Member
This game is a poster child for a game developed with a subscription service in mind, it's consumable fodder. It's not terrible by any means. But it's not amazing either. It's got this 'cut back' feel to it. Don't get me wrong there is fun to be had, but it could have been so much more. The scope of the project is off. We've seen this in a few Microsoft driven titles in recent years and it's going to get worse. It's not AA and it's not AAA, it's somewhere in the middle. Microsoft is slowly conditioning their audience to accept less, then pay for bolt ons like early access, bonus packs, dexlue editions.

Anyone who thinks making games for subscription serves doesn't impact the game design from the start needs ot wake up. The return on investment isn't there.

Glad some people are enjoying it for what it is. Don't hate it or love it, it's just content filler.
 
This game is a poster child for a game developed with a subscription service in mind, it's consumable fodder. It's not terrible by any means. But it's not amazing either. It's got this 'cut back' feel to it. Don't get me wrong there is fun to be had, but it could have been so much more. The scope of the project is off. We've seen this in a few Microsoft driven titles in recent years and it's going to get worse. It's not AA and it's not AAA, it's somewhere in the middle. Microsoft is slowly conditioning their audience to accept less, then pay for bolt ons like early access, bonus packs, dexlue editions.

Anyone who thinks making games for subscription serves doesn't impact the game design from the start needs ot wake up. The return on investment isn't there.

Glad some people are enjoying it for what it is. Don't hate it or love it, it's just content filler.
Definitely something I was afraid of for this title the more I learned about it.. guess I'll find out soon!
 

Orbital2060

Member
Agree with overall conclusion you've come to. Biggest thought now is do I have time to start and finish Indiana Jones before Avowed comes out?
I doubt it, and it would just sour the experience, if you have to rush through the last area for example. It took me 1-2 weeks to play through the game a bit every day, and Im still only at 60 % cleared maybe. Its a big ass adventure but YMMV.
 
I don’t mind women in my games, but then again I’m not gay
It's not that there are women it's that in these woke games they're never written well in a way that even justifies that woman in whatever position she's in. Dragon Age Origins had a lot of women characters but nobody complained because it wasn't destroying immersion they were great characters.

How do you not understand the difference to make a comment like that?
 
It's not that there are women it's that in these woke games they're never written well in a way that even justifies that woman in whatever position she's in. Dragon Age Origins had a lot of women characters but nobody complained because it wasn't destroying immersion they were great characters.

How do you not understand the difference to make a comment like that?
Haven’t seen any reports of poor writing of women in the game tbf
 
Buddy, it's a role-playing game. If you can't immerse yourself in the world then call it something else, action-adventure game maybe.


I probably won't, CDPR makes very shallow RPG systems.

KCD 2 is better.
I get it.

You all are upset they have focused on fun aspects of rpg genre.

pZa4q6T.gif


This game seems fun to play while Henry swings his sword while stuck in molasses.

There is parkour and level design here while Henry cant even jump.
 
I get it.

You all are upset they have focused on fun aspects of rpg genre.

pZa4q6T.gif


This game seems fun to play while Henry swings his sword while stuck in molasses.

There is parkour and level design here while Henry cant even jump.
I hope to enjoy Avowed and all, but I don't expect it to even hold a candle to KCD.. but that said, it seems like they are different kind of games. KCD is the Elder Scrolls heir and Avowed is a more streamlined, action oriented game.
 
I hope to enjoy Avowed and all, but I don't expect it to even hold a candle to KCD.. but that said, it seems like they are different kind of games. KCD is the Elder Scrolls heir and Avowed is a more streamlined, action oriented game.
I have them both installed.

Yup both are different. Both are RPGs and have a market for.

I do feel Avowed will be more fun to play. While I will be loosing countless hours to experimenting in KCD.
 
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I have them both installed.

Yup both are different. Both are RPGs and have a market for.

I do feel Avowed will be more fun to play playing. While I will be loosing countless hours to experimenting in KCD.
Yup! I, too, shall play both! I feel the opposite as far as which will be more fun, but I also loved the combat and "grounded" nature of KCD that you didn't seem to like as much.
 
Yup! I, too, shall play both! I feel the opposite as far as which will be more fun, but I also loved the combat and "grounded" nature of KCD that you didn't seem to like as much.
I have only reached tutorial area in KCD 2.

I am looking at build options that will ensure I don’t have to swing sword as much. Thankfully its rpg and I have those options.

Outside of that I am enjoying it very much.
 
I have only reached tutorial area in KCD 2.

I am looking at build options that will ensure I don’t have to swing sword as much. Thankfully its rpg and I have those options.

Outside of that I am enjoying it very much.
I can't speak for the second one, but honestly the first game is not super combat heavy unless you want it to be. I mean, there will be combat, but you know what I mean. At least I felt that way, but I sought it out a lot.

I will say that in the first game, I ignored the extended tutorial and the part where I dived off and ignored was about to teach me more about combat - I sure wish I had went. Instead I came back over 10 hours later and thought "wow, this would have been useful to know all those hours ago". :messenger_grinning_sweat:
 

Zathalus

Member
It's not that there are women it's that in these woke games they're never written well in a way that even justifies that woman in whatever position she's in. Dragon Age Origins had a lot of women characters but nobody complained because it wasn't destroying immersion they were great characters.

How do you not understand the difference to make a comment like that?
How would you justify a woman in whatever position she is in? Would be a bit odd if your character runs around asking everyone their credentials.
 
This game is a poster child for a game developed with a subscription service in mind, it's consumable fodder. It's not terrible by any means. But it's not amazing either. It's got this 'cut back' feel to it. Don't get me wrong there is fun to be had, but it could have been so much more. The scope of the project is off. We've seen this in a few Microsoft driven titles in recent years and it's going to get worse. It's not AA and it's not AAA, it's somewhere in the middle. Microsoft is slowly conditioning their audience to accept less, then pay for bolt ons like early access, bonus packs, dexlue editions.

Anyone who thinks making games for subscription serves doesn't impact the game design from the start needs ot wake up. The return on investment isn't there.

Glad some people are enjoying it for what it is. Don't hate it or love it, it's just content filler.

Every single game, movie, TV episode, and book are consumable fodder. These GamePass games all sell outside of the service, so it doesn’t make a lick of sense to create them with a subscription service in mind. It’s not like this is some sort of episodic game. It’s a full game with play times ranging from 50 to 100 hours.

This game has the same scope and size pretty much all Obsidian games have. You make it sound like before MS bought them, they were pumping out Bethesda size monster titles. Not the case. Would you rather MS left them alone and let them continue to make games the way that made them what they are, or step in and make them create something they aren’t inclined to make?

Also season passes, early access, deluxe edition etc these are all things seemingly every publisher except Nintendo does constantly. How are these special to GamePass 😆

Sorry you didn’t enjoy the game but no need to kick the nonsense up to 11, everyone has different tastes.
 

samoilaaa

Member
I probably won't, CDPR makes very shallow RPG systems.
witcher 3 is in my top 10 games of all time and witcher 2 is in my top 5 best stories but i have to agree

there is nothing deep about witcher or cyberpunk when it comes to rpg mechanics , its kinda like modern assassins creed

you cant make your character the way you like , you are always a swordsman with a sword for monsters and one for humans and the world is not very interactive

But to be fair its very hard for an open world third person game to have the same complex rpg mechanics as a CRPG , i dont even think that it can be done
 
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Ozzie666

Member
Every single game, movie, TV episode, and book are consumable fodder. These GamePass games all sell outside of the service, so it doesn’t make a lick of sense to create them with a subscription service in mind. It’s not like this is some sort of episodic game. It’s a full game with play times ranging from 50 to 100 hours.

This game has the same scope and size pretty much all Obsidian games have. You make it sound like before MS bought them, they were pumping out Bethesda size monster titles. Not the case. Would you rather MS left them alone and let them continue to make games the way that made them what they are, or step in and make them create something they aren’t inclined to make?

Also season passes, early access, deluxe edition etc these are all things seemingly every publisher except Nintendo does constantly. How are these special to GamePass 😆

Sorry you didn’t enjoy the game but no need to kick the nonsense up to 11, everyone has different tastes.
I don't disagree with much of what you said or are trying to say. Your opinion is your own.

I'll just say this. Day 1 Gamepass service suddenly the term of Day 1 is changing to a few days before, but wait you need to pay a bit extra. Aligns with Microsoft's ever changing confusing messaging and ever changing/chasing strategies they've flipped flop for years on.

Secondly, this game was developed when Gamepass was their future, exclusives and hardware drivers were important. The change to third party is recent, meaning they have to design games to sell on other platforms on their own merit. Not propped up or protected behind Gamepass oyxgen metrics. There is a stark difference between this game and Indiana Jones. I suspect part of that was Indiana Jones was always meant to go to PS5, because of the licensing expenses. Hellblade suffered in the same way, short, not much of a game there.

I rather Microsoft use all their money to help their teams make better games worth $70 retail price tags, without cutting corners and removing features.

Enjoy the game.
 

Majukun

Member
This game is a poster child for a game developed with a subscription service in mind, it's consumable fodder. It's not terrible by any means. But it's not amazing either. It's got this 'cut back' feel to it. Don't get me wrong there is fun to be had, but it could have been so much more. The scope of the project is off. We've seen this in a few Microsoft driven titles in recent years and it's going to get worse. It's not AA and it's not AAA, it's somewhere in the middle. Microsoft is slowly conditioning their audience to accept less, then pay for bolt ons like early access, bonus packs, dexlue editions.

Anyone who thinks making games for subscription serves doesn't impact the game design from the start needs ot wake up. The return on investment isn't there.

Glad some people are enjoying it for what it is. Don't hate it or love it, it's just content filler.
so we got a good game that the studio is not gonna close over if it does not sell 20 mln and we are complaining?
 
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winjer

Member
How many of the bad reviews are because of performance problems on pc? I really only care about the game itself.

Probably none. I have seen several reviews saying the game runs really well on PC.
Even the guy from WorthaBuy, said it ran great on his 2080 and an old i9. And he didn't like the game all that much but praised performance.
 

Gorgon

Member
I get it.

You all are upset they have focused on fun aspects of rpg genre.

pZa4q6T.gif


This game seems fun to play while Henry swings his sword while stuck in molasses.

There is parkour and level design here while Henry cant even jump.

Games like The Witcher 3 are not like Bethesda or KC2, yes, but they also don't kill your immersion. NPCs do move around, go to work, and if you swing a weapon at them they run away screaming etc (iirc). For what it is, it works fine. It never killed my suspension of disbilief.

But I do expect an RPG to keep my immersion going. That requires NPCs that don't feel like static cardboard props. In Avowed your weapon just swings through them, they have no life, etc. It's like a Ubisoft open world. I think that's what people are complaining about. A "proper" RPG these days shouldn't feel like that.

Otherwise, Avowed seems like an OK game. Not my jam, but not bad either.
 
Games like The Witcher 3 are not like Bethesda or KC2, yes, but they also don't kill your immersion. NPCs do move around, go to work, and if you swing a weapon at them they run away screaming etc (iirc). For what it is, it works fine. It never killed my suspension of disbilief.

But I do expect an RPG to keep my immersion going. That requires NPCs that don't feel like static cardboard props. In Avowed your weapon just swings through them, they have no life, etc. It's like a Ubisoft open world. I think that's what people are complaining about. A "proper" RPG these days shouldn't feel like that.

Otherwise, Avowed seems like an OK game. Not my jam, but not bad either.
Sim style rpgs never do silly stuff to break immersion. 😂

Its by definition, part of it.

Like NPCs reporting you for sleeping in their bed after you just did a quest for them.

All games have to compromise at some point and wrap up feature set.
 

Gorgon

Member
Sim style rpgs never do silly stuff to break immersion. 😂

Its by definition, part of it.

Like NPCs reporting you for sleeping in their bed after you just did a quest for them.

All games have to compromise at some point and wrap up feature set.

You're completely missing the point, but I guess that's on purpose. Anyway: The Witcher 3 isn't a "sim" RPG either but it doesn't break immersion either. It doesn't need to be "as sim" as KG2 or Skyrim. Feeling like you're part of a living breathing world is an expected feature of modern story based / NPC-driven RPGs like Avowed purports itself to be. It's hardly surprising that one of the main points of contention about Avowed is precisely dropping the ball on that.
 

Gorgon

Member
Except they don't. It's a false Internet narrative to justify stupid memes and shitposts to pretend it's intended to be Skyrim.


Avowed not being "Obsidian's Skyrim" has nothing to do with what we are talking about here. Obsidian was talking about the scope of the game, about Avowed being more linear and not a seemless open world. Read the actual article you linked to.
 
You're completely missing the point, but I guess that's on purpose. Anyway: The Witcher 3 isn't a "sim" RPG either but it doesn't break immersion either. It doesn't need to be "as sim" as KG2 or Skyrim. Feeling like you're part of a living breathing world is an expected feature of modern story based / NPC-driven RPGs like Avowed purports itself to be. It's hardly surprising that one of the main points of contention about Avowed is precisely dropping the ball on that.
At max I can call it a minor complaint. They should have added some animations of npcs screaming / running when you swing a sword.

Mainly cause I don’t go killing random npcs in these games.

Am more interested in what one can / cannot do with main, story characters.
 

RafterXL

Member
What a mid game. As soon as the general population gets a hold of this, it's going to be a bloodbath. Makes Outer Worlds look like a masterpiece, and we all know what happened to that games reception after the honeymoon period.
 

Scrawnton

Member
I think this game represents a lot of what we are going to see over the next couple years. Games that started out to be very ambitious and grand in scale that got gutted and scoped way the hell back due to dev cost and rapid inflation (especially for games being made in expensive cities) and we are left with something that was obviously reshuffled and rethought mid-development.
 

Humdinger

Gold Member
Saw Mack's review (Worth a Buy). He called it woke - and for context, this is a guy who was viciously attacked by the extremist wing of the anti-woke brigade for defending KCD2 as not being woke. Mack's characterization of Avowed being woke was based on most of the main leaders and quest givers in the game being women - and women who supposedly have really rough backstories that don't match their appearance/voice - "6 years on a slave ship but look like they've never broken a fingernail."

To head off the inevitable responses, no, it's not an objection to female leaders per se. It's a comment on the unrealistic predominance of them and the nature of their presentation, which signals modern political agendas and by doing so breaks immersion.

I originally wasn't seeing anything that caused me to think Avowed's story, characters, or narrative was "woke" (I wasn't fussed about the pronouns), but this changed my mind. I had seen the early vid about how "Avowed Hates Men," but that didn't seem trustworthy to me. However, I've come to trust Mack's views on this stuff, so it has more weight.

That wasn't the main thrust of his review, btw. His main criticism of the game is that the world felt "like a studio set," rather than a real place, and that the characters were bland. He enjoyed the combat, though, and said that if you are just looking for some enjoyable combat minus the deeper RPG elements, Avowed may be something you'd like.

Here is his review, if you want to listen for yourself:

 

Krathoon

Member
I have seen trends like that in tv shows. Stuff like leaning on strong female characters a little too much.

A little overdoing it.

They will also go further with it and make them gay.

That is how you got the South Park joke about Disney.
 
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I don't disagree with much of what you said or are trying to say. Your opinion is your own.

I'll just say this. Day 1 Gamepass service suddenly the term of Day 1 is changing to a few days before, but wait you need to pay a bit extra. Aligns with Microsoft's ever changing confusing messaging and ever changing/chasing strategies they've flipped flop for years on.

Secondly, this game was developed when Gamepass was their future, exclusives and hardware drivers were important. The change to third party is recent, meaning they have to design games to sell on other platforms on their own merit. Not propped up or protected behind Gamepass oyxgen metrics. There is a stark difference between this game and Indiana Jones. I suspect part of that was Indiana Jones was always meant to go to PS5, because of the licensing expenses. Hellblade suffered in the same way, short, not much of a game there.

I rather Microsoft use all their money to help their teams make better games worth $70 retail price tags, without cutting corners and removing features.

Enjoy the game.

Again, every GamePass game is available outside of the service. Microsoft did early access to games before GamePass. Per usual, GamePass isn’t the boogeyman GAF wants it to be.
 

Kacho

Gold Member
To head off the inevitable responses, no, it's not an objection to female leaders per se. It's a comment on the unrealistic predominance of them and the nature of their presentation, which signals modern political agendas and by doing so breaks immersion.
Yep, that sums it up perfectly.
 
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