Just finished it in 14 hours and 30 minutes. Normal difficulty, 64% items, 88% map, 46 deaths. About half of those deaths occurred at the
and at the final boss. The chaotic nature of the final boss fight reminded me a little bit of the Dark Fact fight in Ys I.
I think it's a very good game and it captures the spirit of a Metroid game better than any other indie Metroid-like game I've played. Some secrets that I found (and I know I missed a lot) are very well hidden without being too obtuse. Great weapon variety. Glitching is a cool mechanic. There were a couple of times where it took me a brief while to figure out where to go after Trace got a new ability, but I never truly felt stuck. Axiom Verge is possibly on par with NES Metroid (better in some ways, worse in others)...that said, I don't think the Metroid series reached greatness until Super Metroid came out. Anyway, it's very impressive that one guy developed Axiom Verge.
As an overall game, though...I don't think Axiom Verge is as good as Ori, Guacamelee or Valdis Story.
Cons:
- Level design is solid, but not great. Other indie games such as Shadow Complex were a bit better with interconnected-ness.
- Characters and story are utterly uninteresting.
- First two boss fights were underwhelming. Very simple patterns. An average-skilled player should be able to defeat both bosses without getting hit a single time, once he recognizes their pattern. 3rd boss and onward were better.
- Final boss was disappointing
- Few "wow" moments - nothing really wowed me until I stumbled upon my first (and only)
in Kur. However the game did a good job of keeping me hooked in general.
- Audio mixing is too loud...it reminded me of Mega Man 9's overly loud audio.