According to the games Facebook page it's coming in May.
nice.
According to the games Facebook page it's coming in May.
HOOOOLYYYY FUUUUCKK I DID THE CLERIC BEAST!!!!!
Wrong thread or obscure Bloodborne analogy I'm missing?
1 in 300 is 0.333[...]%, rounded to 0.3%. Anything greater than 0.05% would be rounded to 0.1%, so you can assume less than that (less than 1 in 2000 people) got that achievement.
/pedantic
Apparently tom's gotten several reports of that, should be patched. He was fast on the patches while it was under embargo (though there's only so fast you can get through Cert for the most part)
For people that have finished this
About how long is the game?
Voranj is the best looking weapon ever. Mind blown.
You're absolutely right dude; I thought my maths was a bit wonky but didn't check it on a calculator. Don't worry about the pedantry because I'm the same; specifically with maths (usually).
Axiom Verge uses Monogame (an open-source engine that was originally based on XNA).
This is more of a framework than an engine. You're still doing most of the work by hand.
I am stuck. It seems I have been everywhere, but where ever the arrow on top of Kur is leading. Problem is I can't get there. I have beaten six bosses so I guess Ukhu would be next? Any ideas what I am missing?
Just after writing it I figured it out. Was missing a upgrade for that and there was a map spot I missed.
I really like this game but boy is it missing like a fast travel system between save points.
You have noticed Indi, haven't you?
This might be blindingly obvious, but a little tip I just discovered. If you press and hold L1, you lock your character into place, allowing you to aim freely with the left stick.
It was annoying me that the game lacked the angled aiming on the shoulder buttons from the Metroid games, but this is a decent way around it.
Indi?
Map area. If you havent' found it by now, look for white arrows leading to areas you haven't reached yet. It is useful.
Useful, but slow. I would have preferred if he had just condensed it down instead ofmaking it a long pathway of nothing :-/
Grimløck;158438722 said:just hard crashed into the void. maybe self-referential.
It really hampers on how much fun you had with Super Metroid.Bought the game and nearly fell asleep after i beat the second boss. I find the game sound, but quite boring.
Bought the game and nearly fell asleep after i beat the second boss. I find the game sound, but quite boring. Jesus, I don't like anything. First Hotline Miami 2, then The Borderlands Collection, and now Axiom. May force myself through Borderlands until Shovel comes out. Blood borne is just staring at me like "Come on son." I'm like NOPE =P
Bought the game and nearly fell asleep after i beat the second boss. I find the game sound, but quite boring.
Anyone unfamiliar with Metroidvania design should be aware that what you can do within the first hour is absolutely nothing compared to what you will be doing by the end of the game. You have frankly done almost nothing yet. I strongly recommend at least playing until after the third boss and playing with the item it gives you.
Having just played (and loved) Ori and the Blind Forest twice, playing this comes as a bit of a culture shock (and not in a good way). However, i just started so it's way too early to judge the game. Visually, i love retro style games (e.g. Fez) but this goes probably a bit too far back in time for me though...
You are going to be surprised. The game starts out old school, but then puts twists on it that you don't see coming. The game changes quite a bit as you go on. I would say to give it up to (ability spoiler)That blew my mind and then blew it more as the game went on.when you get the glitcher.
This is definitely GOTY contender for me. This game does everything perfectly.
I was just wondering though: are there any missions targets or indications on where to go or do you need to discover everything yourself as a player? I've been running around in circles for a while now without any sort of hint or indication or direction. Also, i assume you need to keep playing until a save point before quitting the game in order to not loose any progress?
I'm definately going to keep playing since i assume the game didn't get those high scores for nothing. I just need to adjust my mindset a bit after playing Ori.
I was just wondering though: are there any missions targets or indications on where to go or do you need to discover everything yourself as a player? I've been running around in circles for a while now without any sort of hint or indication or direction. Also, i assume you need to keep playing until a save point before quitting the game in order to not loose any progress?
II can't wait to finish the initial playthrough so I can start sequence breaking.