Found out about this through the Giantbomb Quick Look. Cant wait to DL it, the sprite art is amazing.
So good to see sprite art in this day and age.
I heard that there's no 3D in this game. Is that real? If so, it's a damn shame
I just finished writing my review of the game for BackinmyPlay.com, will be lurking if you guys have any questions. There is still an embargo on some content, but I can discuss most of the game.
Thanks man. I guess just riffing off of duckroll's idea above, is there a hard mode available from the start? Also, how long, roughly, is the game? Apologies if these are the kind of questions you can't answer.
I can't comment on total time, but I don't think that is really applicable. You will be replaying stages multiple times to gain XP, items, and to get higher ranks. And at the start there was no "hard mode."
Awesome. Thanks for the info!
BTW, when does the embargo lift?
I just finished writing my review of the game for BackinmyPlay.com, will be lurking if you guys have any questions. There is still an embargo on some content, but I can discuss most of the game.
Thursday morning PST.
Did you like it, or rather, is the game good? If you can answer that. Prior Mega Man Zero experience would be applicable here
Looks like select members of the press are now receiving their special edition copies of Gunvolt...
Looks like select members of the press are now receiving their special edition copies of Gunvolt...
They've confirmed that the English version of the game is 2,623 blocks. The Japanese version of the game is 3,150 blocks. So I guess the removed voice content amounts to about 65 meg.
Yeah, this sucks. How hard was it to add a VA toggle? Oh well. Still looking forward to it. I beat KIU yesterday (amazing, amazing game) so my 3DS is ready for something new.I really really hate removed voice content.
Is it too easy or are they similar to Mega Man Zero games?To be honest I have never played the MMZ games, but after playing GUNVOLT I bought the DS collection. Maybe that helps.
We gotta respond to your @Backinmyplay account, right? Thanks for doing the giveaway.
Yikes. That guy sounds like a fanboy. Settle down, dude.
They've confirmed that the English version of the game is 2,623 blocks. The Japanese version of the game is 3,150 blocks. So I guess the removed voice content amounts to about 65 meg.
Yeah, this sucks. How hard was it to add a VA toggle? Oh well. ...
Excellent review! I really enjoyed reading it and your enthusiasm for the game is infectious.
BTW, IGN's review is up, too:
http://www.ign.com/articles/2014/08/28/azure-striker-gunvolt-review
They gave it a 7.8.
Looks like select members of the press are now receiving their special edition copies of Gunvolt...
So wait does this version of the game actually run on Super Famicom...or is this just a cart with the logo on it?
I am giving away a North American eshop code for GUNVOLT at 11:30am EST today. Here are the details on how to enter. Only about 40 entries so far.
https://twitter.com/KevinLarrabee/status/504974740524924929
Did you pick a winner yet? Still hoping I win!
All you need to know is that it is a great action platformer that introduces awesome new ideas while oozing with style, personality, and fun.
It's enjoyable to be able to breeze through the main game while learning how to wield Gunvolt's abilities with newfound confidence, but considering that most levels can be completed in about ten minutes, and there are just over ten to explore, it's also a bit deflating when the game runs out of new things for you to see. The challenges and the hunt for hidden items are worthwhile endeavors that will encourage you to play for a few additional hours, but you're still repeatedly retracing your steps, and this is Gunvolt's only downfall. That's not to say you won't find yourself going back in for just one more run, but this take on the core Mega Man formula ultimately runs out of new scenarios quicker than it deserves to given how exciting and fun it is to play.
Azure Striker Gunvolt is a wonderful return to the technical Mega Man formula found in multiple subfranchises after the "Classic" series ran its course. Between mastering every stage, collecting every jewel, and beating Mighty Gunvolt, Azure packs in more than most platformers on the market. Although there are a few problems that prevent it from achieving true greatness, this shouldn't be missed by any fan of the genre.
I am still on the fence about this. It looks cool; I'm just afraid I would suck at it.
My thing is, in all the gameplay videos I've seen, it's all about going as fast as possible, while I like to take my time and plan my moves. So I think that would hinder me. I know that sounds strange.I have a similar concern but according to some reviews and impressions it's not terribly difficutl. So that makes me feel a bit better.
My thing is, in all the gameplay videos I've seen, it's all about going as fast as possible, while I like to take my time and plan my moves. So I think that would hinder me. I know that sounds strange.
I am still on the fence about this. It looks cool; I'm just afraid I would suck at it.