JoshuaJSlone
Member
I didn't notice it until the credits, but Marty's voice actor also does the character Leech in this episode.
HadesGigas said:Notice anything missing?
I'm guessing she's not supposed to be around in this part of the story, but they forgot to delete the can. It's after you figure out the thing with Biff's watch and have him go get something for you...
It even sprays a bit when you first come in (spoiler remnants of one of the puzzles visible in the background if you haven't gotten all your demerits yet.)
Thanks! It seems like I've been waiting forever!PsychoRaven said:Episode 2 is now up on North American PSN store. You have to search for it though. It's 229MB.
marathonfool said:Got a chance to play episode 2 on PSN yesterday. Took only 3 hours to complete. Overall, I thought it was worse than episode 1. The setup in episode 1 was much more interesting and the feeling of going back in time is fresh. This episode just rehashes characters and setting. The speakeasy was a nice addition, but not enough interesting puzzles. Most of the puzzles were brain dead easy and the game presented a false sense of interaction. Very disappointed by Telltale and the effort in BttF. I loved ToMI, BttF is a big step down in all areas.
Jocchan said:One thing I didn't like is how much the time travel rules were bent during episode 3.
As Ragnarok said,Also,it doesn't make sense for Doc to turn into Citizen Brown, time travellers never turn into their alternate selves. Especially considering Marty didn't turn into Nerd Martin.I know BTTF did bend its rules a few times, but not to this extent imho.it doesn't make sense for Doc's diary to still have the flux capacitor plans. They should have been blank pages, just like the photos/newspapers change whenever history changes, since in this timeline Doc never wrote them.
HadesGigas said:Doc didn't change into anything, he was "erased from existence" (like marty and his siblings in the movie), they changed it so he never invented time travel and was never able to enhance his life expectancy in the future.
As for the notebook, it seems like they maybe tried to explain that. After you show it to Citizen Brown, he looks at that logo of a guy that's plastered all over stuff. Which looks similar to the flux capacitor. They don't come out and explain all this (at least not yet), but theoretically, Citizen Brown could have still bumped his head, saw that image, and drew it in his notebook. It's a stretch for sure, though they do point out that at that point "the other pages are blank". But again we don't know if those pages were filled in before or not.
In BttF2HadesGigas said:Doc didn't change into anything, he was "erased from existence" (like marty and his siblings in the movie), they changed it so he never invented time travel and was never able to enhance his life expectancy in the future.
As for the notebook, it seems like they maybe tried to explain that. After you show it to Citizen Brown, he looks at that logo of a guy that's plastered all over stuff. Which looks similar to the flux capacitor. They don't come out and explain all this (at least not yet), but theoretically, Citizen Brown could have still bumped his head, saw that image, and drew it in his notebook. It's a stretch for sure, though they do point out that at that point "the other pages are blank". But again we don't know if those pages were filled in before or not.
HadesGigas said:Marty still exists in the new timeline so he wasn't erased. Doc at age 80 or 90 or whatever (probably like 15 or 20 years older than Citizen Brown in 1985) does not exist in the new timeline where he didn't travel to the future and get some sort of medical treatment. Citizen Brown still has Doc's natural lifespan.
Jocchan said:Then why was Doc erased from existence but not Marty? Both characters should have been, since they existed equally as differently in the alternate timeline.
As for the notebook, I can sort of accept the flux capacitor part still being in. Maybe Doc still bumped his head and still drew the note, but Edna's influence led him to change his vision to something else later on.
HadesGigas said:Marty still exists in the new timeline so he wasn't erased. Doc at age 80 or 90 or whatever (probably like 15 or 20 years older than Citizen Brown in 1985) does not exist in the new timeline where he didn't travel to the future and get some sort of medical treatment. Citizen Brown still has Doc's natural lifespan.
RagnarokX said:But in every BttF Marty and Doc return to the alternate 1985 created in BttF1 so it's implied they replace their alternate selves instead of coexist.
It's not a bug, it's a featureCheesemeister said:Found a bug:Check out Biff's watch, then back out again. You'll see his disembodied hand floating there in space.
JoshuaJSlone said:As a real world set of rules, this has its problems, but I take away that as long as things remain "close enough", the timeline doesn't get fussed over it--or the merging/changing process is subtle enough for us not to notice. Marty changes his life circumstances, but even so it ends up with a world where his room is decorated the same, and nobody notices an immediate difference in him. Whether his old memories are eventually replaced or supplanted, hard to say since we see so little of him interacting with his new life.
If anyone cares to and didn't at the time, after Episode 2 I wrote in this thread a huge-ass thing as to why I thought Doc disappeared but Marty didn't. In short, my theory is that due to Doc's life skewing off onto a different path much sooner than Marty's or the rest of Hill Valley's (in fact AS Doc and Marty were preparing to leave 1931), he was directly affected first.
Jocchan said:Well, it's pretty clear-cut that time travellers retain their memories. Marty and Doc remember everything from their past travels, even though those realities don't exist anymore.
JoshuaJSlone said:I think "Do people remember visiting realities that no longer exist?" and "Do people remember the way things used to be even after changing their pre-time-travel personal history?" are two different things. However, yeah, with the game it is made pretty clear cut that even the better part of a year later Marty remembers his original upbringing.
Which really makes Doc the most screwed up case. Sometimes he's part of the time travel and thus remembers the old way, and sometimes Marty alone is the time traveler and so he only remembers the new way. Which is how even in the movies we end up with a Doc that seems to remember helping Marty in 1955 once, rather than zero or two times.
Jocchan said:Citizen Brown being still alive means that, even through the treatment Doc could be still alive without paradoxes. So, it must be something else to justify the inconsistency.
Game Guru said:The Doc in the games is much older than Citizen Brown is. He's at least 20 years older, since both Jules and Verne are teenagers. The Doc in the games isn't 1986 Doc... he's more like 2010 Doc! Doc disappeared because his body changed to fit the future of Citizen Brown's reality, where he never went into the future to a rejuvenation clinic to add 30 or 40 years to his life. Citizen Brown could very well be dead by the year 2010, since he'd be the age of 90.
Game Guru said:The real paradox is Einstein. Why did he change to fit the new reality? Why is he even still alive? Dogs only have a life expectancy of 13 years. Did Doc take Einstein to a rejuvenation clinic to get an all-natural overhaul and add 30 or 40 years to his life? We must know this!
mclem said:Cosmetic spoilers:
I'm not certain - I'd have to do a side-by-side - but I think the shots when Marty first arrives in 1986's Town Square are identical to the first appearance when he arrives in 1955 (which I think was again mimicked for 2015?)
mclem said:Heavy spoiler:
I absolutely *loved* the reveal that the logo we'd been seeing throughout the episode was basically the same as the flux capacitor, suggesting that it was still subconsciously in his psyche all along
mclem said:Crazy Theory #1:
I notice that the park in the middle of the square forms the same basic shape (the paths form the radians of the capacitor). I very much doubt that's relevant, but I guess it's not impossible...
Yeah,mclem said:Crazy Theory #2:
Did we actually find out who the speakeasy arsonist was? I don't recall. I ask because, well, now we know more about Edna, it's very much her sort of M.O.
mclem said:Crazy Theory #3: (related to some spoilered comments above)
Episode 5 is zipping about through the timestream trying to get Einstein to every place/time he actually needs to be in before the nature of causality falls apart
I agree. Best one by far (best setting, longer, more clickable parts and dialogue choices, less awkward animations). It definitely felt like a big step up, and not as empty as the first two episodes.plainr_ said:Just finished my play through of Episode 3. loved it. Bugs aside, I think it's the best one yet.
Jocchan said:The weird part is how Marty and Doc just forgot Einstein in 1931 (so, Einstein kept living there and eventually died of old age some time later). The Einstein we see in 1986 is the alternate one that Doc never raised (just like Jennifer is an alternate version of Marty's girlfriend from the usual timeline).
warpaint said:having only played the demo i can say i will be picking this up but i have a cash flow peoblem beeing i have no money
Check now, I seen Goldrusher post in the PSN about it being out.sinky72 said:Anyone know when Ep 2 on PSN is getting released in UK?. I'm just itching to play it after finishing Ep 1 weeks ago
LiquidMetal14 said:Check now, I seen Goldrusher post in the PSN about it being out.
Jake said:Not sure if GAF has a policy for/against posts like this in OTs. If its not cool, anyone is welcome to delete it...
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San Francisco Bay Area peoples: Come playtest BTTF Episode 4 at Telltale's office tomorrow!
Episode 4 of the Back to the Future game is at a point where we have enough done that we think its understandable to people outside the office, but we've been heads down working on it for long enough that we'd love a fresh set of eyes in the studio to take a look and tell us what's working and what's not.
So, we're looking for some people to come in tomorrow and check out the game. If playing through an early build of the next episode, then sitting down with the design team to talk about the game and your playthrough sounds appealing to you, then tomorrow's your day!
The playtest is at Telltale's office, in San Rafael, CA. This is an in-office thing only, no remote testing or anything, so my apologies in advance to people who aren't local.
Details:
Who: You!
When: Saturday, April 9 (tomorrow). The playtest starts at Noon and ends when you're done playing (or want to stop).
Where: Telltale's office in San Rafael CA. We're right by the Richmond Bridge and San Quentin state prison, but it's nicer over here than that might make it sound! For people in the extended bay area, San Rafael is in Marin County, ~10-15 minutes north of the Golden Gate Bridge.
How: Email playtest @ telltalegames.com and someone will add you to the list of people showing up, send you our office's address, etc.
I would say "see you there!" but I don't think I can make it to this playtest. But you should make it!
lunchtoast said:I thought they would have finished all the episodes before releasing the first one.
Telltale does a lot of work up front, but full scale production on individual episodes is staggered.lunchtoast said:I thought they would have finished all the episodes before releasing the first one.
Sciz said:Telltale does a lot of work up front, but full scale production on individual episodes is staggered.
BigJonsson said:Does ep 4 have a release date?