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Backbreaker |OT| of FINALLY next-gen football

Finally got a chance to try this the other day after being mildly excited since it was first announced.

GOD. AWFUL.

What an absolute disaster from all angles.

At least Tackle Alley is kind of fun.
 

mbmonk

Member
One minor thing I love about this game is when players stretch the ball to get the first down. It looks damn real. I scored a TD that way and the RB reached the ball out to break the goal line because they stopped his forward momentum. It looked so damn sweet. Just a small thing to look out for.


recklessmind said:
- Why doesn't the game remember which player I'm using on defense? It's annoying have to select the guy with L1 before every play, especially when time is an issue.

Not sure if you know this but when you are on the play calling screen you can press a button ( L1?) and it will let you pick the player you want to control for that play. Every time you call that specific play it will default you to the player you selected.

So for example on Punt Return, I will tell the game in the play calling screen I want the person on the left end of the D Line. For that game going forward, whenever I select Punt Return it will by default give me the person on the left end of the D line. But this is based on the play. So if I called a different play like Punt Block ( I don't think this play exists but just to keep the example simple ) it would give me the Punt Returner be default not the left defensive end because I haven't specified who I want for that particular play.

Everything you mentioned was pretty much spot on.
 
My latest team, the Paris Rouge. The logo is an artistic take on the Arc De Triomphe, its circular base, and the surrounding roads leading to it.

4728242863_6f6530e72e_z.jpg


Home
4728888726_573aff502d_z.jpg


Away
4728243905_f2022e195a_z.jpg
 

The M.O.B

Member
sportzhead said:
My latest team, the Paris Rouge. The logo is an artistic take on the Arc De Triomphe, its circular base, and the surrounding roads leading to it.

4728242863_6f6530e72e_z.jpg

★ ★ ★ ★ ☆ :D
 

Slappy967

Neo Member
Has anyone had success in creating either the CFL teams or UFL teams or both? Have been thinking of picking up the game just to play as those leagues and am curious if there is a save file out there for them.
 

Afrikan

Member
Slappy967 said:
Has anyone had success in creating either the CFL teams or UFL teams or both? Have been thinking of picking up the game just to play as those leagues and am curious if there is a save file out there for them.

here are some USFL teams...and the talented poster (RaiderKtulu) who made this also added 4 WFL teams as a bonus....you have to send him a PM, on operationsports.com....I'm sure someone has created some CFL teams on OS as well...don't know about UFL though, but it shouldn't be hard :lol

here is a link to his thread
http://www.operationsports.com/foru...t-ps3-usfl-logos-uniform-save-file-kinda.html

skw2on.jpg
 

linkboy

Member
I got an NFL PS3 roster finally up and running and started my league started with the 49ers and I smoked the Rams 42-3 :D

Can't wait for the patch to come out.
 

mbmonk

Member
As TO would say "GET YOUR POPCORN READY" details about the major patch for BB

towens.jpg


In-depth Greathouse Change List
Here it is, the long awaited Greathouse change list. I've already posted the big features, this is an extremely in-depth look at everything in the patch. If you just want a quick look at the major features you can read the other thread, but if you've got some time I highly encourage you read this one. Please Tweet, Facebook, and MySpace about Greathouse This is a major patch, here's a look at what Natural Motion has done:

List on Facebook

BRAND NEW "GREATHOUSE" SCREENSHOTS show the new replay suite!

From the NaturalMotion Games team:

Over the past few months, the team at NaturalMotion Games has been talking with the community and listening to all of their ideas for Backbreaker. We’ve taken it all on board and, as you know, we’ve been working hard on an update. As a tribute to the Backbreaker forums’ favourite player, we’re naming this update “Greathouse” and it does a whole lot more than simply tweak a few things here and there. We’re very nearly done and now we want to share with you exactly what “Greathouse” will bring to Backbreaker.

One final thing. We take great delight from seeing all your videos and we’re humbled by your support and enthusiasm. If you’ve seen something uniquely amazing in Backbreaker that made you smile, laugh, point, call a friend or rub your eyes in amazement, then you ‘get’ Backbreaker… and we’ve made this game, and “Greathouse”, for you.

Key Additions

Brand new replay camera suite

• New free-flight camera
• Sideline and Endzone cameras including ball lock, pan and tele-zoom function
• A player-centric camera including zoom and rotation function. Track any player on either team.
• Ball camera including zoom and rotate
• Complete replay suite functionality added to Tackle Alley
• Added pause/play to all replay cameras for greater footage control
• Added ability to remove OSD for clean footage capture
Pic of the replay system
photo.php



Offensive Gameplay Camera

• The Quarterback camera has been pulled back and raised a little. This still keeps the feeling of being down in the action, but provides a slightly wider view and vision over the line
• Added a ‘glance’ button which allows you to instantly check your blind-side


Expanded Playbook

An Extra 59 Offensive plays consisting of these formations:
• Ace – Double Tight End
• Spread – 4 Wide
• Bunch – Bunch right
• Empty – 5 WR!!
• T-form – Old fashioned power football, 3 running backs in the backfield

An Extra 51 Defensive plays have been included consisting of these formations:
• 44 – 4 Defensive linemen, 4 linebackers.
• 46 – Traditional old school defense born of Buddy Ryan
• 33 – Nickel package with 3 defensive linemen and 3 linebackers
• 3 Deep – 7 defensive backs package with 3 deep across the back.

Gameplay Enhancements

Improved Passing Game & Reduced Interception Frequency

Following valuable feedback from reviews and Backbreaker forums, we rewrote elements of the AI that will help make passing a more effective way to gain yards.

Here is a summary of the changes:

• We’ve improved the O-Line for teams throughout the game. This will give you longer in the pocket to make your reads correctly and go through your progression
• We’ve increased the passing animation speed and increased the minimum distance where a long windup will be required. You will now be able to execute the pass more quickly and hit your target more effectively
• There were too many dropped passes to the flats. We’ve introduced a new pass classification for these simple passes and have ramped up the accuracy of the QB when performing this type of pass
• The accuracy of QBs has been increased across the board
• Defensive Backs now fully respect their visibility cone, only seeing interception opportunities when appropriate. The DBs will continue with the assigned role until the either “see” the need to change, or “hear” the need to change, which is typically about 1-2 seconds after the snap
• We’ve tweaked the amount your QB will lead a receiver when activated
• Moved pump fake to shoulder button to make lob passes easier to execute
• Improved mechanism for Quarterback scanning the field
• Reduced penalty applied for throwing out of focus mode




User Interceptions and User Controlled Catching

• Following community feedback, the user is now given full control over interception attempts when controlling a defensive player. Interception attempts are made by holding the left trigger (focus mode), ie. by actively looking towards the ball as it comes in
• Wide Receiver catching in now also uses this mechanic (i.e. hold left trigger when ball is approaching)
• To signal an incoming ball, the user-controlled WR will be highlighted red when targeted by the QB

QB AI Logic

The QB AI has received a major overhaul. Firstly, the opposition QB will now recognise double coverage better. He is also more likely to throw the ball away rather than risk a throw / take a sack. This results in fewer AI interceptions and sacks. We’ve also reworked the QB receiver selection logic and increased prioritisation of throwing to the primary.

Improved Pocket Protection

Following numerous tweaks, the pocket is more solid. Pocket time now averages around 5 seconds and is all linked to the players’ attributes.

Show and Hide Blitz

New ability to show and hide blitz, pre-snap , by pressing the shoulder button.

Jukes and spins

The animation speed of these has been increased and better linked to a player’s agility attribute.

Improved AI Time Management, Audibles and Play-calling

Sophistication of play selection, audibles and timeouts has been improved. Additionally, the AI is more likely to flip their selected play depending on the situation.

Opposition AI

This has been given an overhaul and you should find your opponent much more of a threat. We’ve also rebalanced Easy, Medium and Hard settings to be more challenging and linked almost all AI decisions/speeds to their attributes. Also, you should be aware that all of the notes relating to AI, animation and behaviours above will apply to your opponent as well. These are game-wide changes.

New RB Focus Mode

When holding the left trigger, the camera will turn upfield when the RB is heading towards the sidelines. This is NOT automatic – you need to press the hold the trigger to manually glance upfield.

Stumble Mechanic

We have added a stumble recovery mechanic for when your player has been knocked off course. To recover from a stumble, just press the Action button as quickly as possible.

Fumbles

• Fumbles are now more likely to happen for non-QB players.
• Passes backwards are now classified as fumbles (respecting QB arm movement direction)
• Catches bobbled / dropped within 2 steps as a result of a tackle are marked as incomplete passes rather than fumbles (player deemed not in control of ball)
Bug Fixes & Other High Priority Issues

Friendly Fire!

Your players occasionally reacted too strongly to friendly physical impact. This happened especially when controlling a RB/FB and clashing with your line. We’ve dialled that back, which should make your running game more effective. Players will still react to the collision but will be less likely to be knocked down

Penalties

Users have been reporting a multitude of penalty issues. We have done a comprehensive review of all penalty complaints and bugs (including the infamous roughing-the-kicker) and have been able to resolve them. We believe you will find this drastically improves the quality of the game.

Online Gameplay

• Reduced online lag slightly
• Built in a new protection system against people hacking the game to create a “super team” and taking it online
• Removed the Cancel Stats Posting option as reported by the forum. People were abusing this to avoid losses showing up in their profile
• Fixed a number of other stat posting related issues

D-Line

• Users playing as part of the D-Line were experiencing a slower-than-desired speed in getting off the mark due to a delay in input control. This has been solved
• Users playing D-line can now bat the ball (pull down on the right-stick)
• Spins, rips and swims are now more effective to help you get that sack

Too much Boom!

Stopped “Boom” playing every kickoff. It now only occurs at the start of each half. Yay!

Team Ratings

Offense, Defensive and Overall ratings for teams have been recalculated and now more accurately reflect the quality of the team if all the best players are on the field.

Play Exploits

Thanks to feedback from the forums we have put tweaks in place to prevent exploits on the following:
• RB spinning through the line
• QB sneak
• FG block
• Punt block
• Nanoblitz

Rule Fixes

• Players must take 2 steps before they gain possession of a caught ball
• Tipped punts and kick-offs that touch receiving team players and subsequently go out the back of the endzone no longer cause safeties (just touchbacks).
• Intentional Grounding penalty now causes a loss of down.
• Scrimmage kicks (punts/field goals) can only be returned by the kicking team if blocked before the line of scrimmage
• Two Minute Warning will only stop the game clock after the play has ended.
• Defensive/Offensive Pass interference rules are turned off when the ball touches a player.
• Pre-snap penalties (Encroachment, Delay of Game, False Start) no longer stop the game clock.
• Touchbacks and Safeties are determined by whoever intentionally touched the ball last, instead of whoever physically touched it last.
• Failed field goals restart at the 20 yard line or the point the ball was kicked from (used to be from the 20 yard line or the previous LoS).
• Improved Pass Interference detection.
• Defensive Holding rule now active during punts.
• Game clock is only stopped by a penalty if it is within the last 2 minutes of the first half, or the last 5 minutes of the second half.
• No longer declaring a pass as incomplete if a player catches it in the air with their feet out of bounds (the feet must be grounded).
• Fumbles on a 4th down, or within the Two Minute Warning, can only be advanced by the Defense or by the player who fumbled the ball.
• Improved the "ball carrier" logic.
• Now awarding a touchback when the punting team catches a non-live ball in the opponent’s endzone
• A ball is only considered blocked/batted if it changes the impetus of the ball.
• Intercepting the ball before your own endzone but being carried into the endzone with momentum will now give a touchback instead of a safety.
• If a QB fumbles a ball while in the motion of throwing (i.e. hands moving forwards), then this is now considered a forward pass.
• Ineligible receiver downfield during a pass down penalty now excludes tight ends.

Cue the Pointer Sisters... "I am so excited!"
 
HOLY SHIT! I never thought this patch would be released, much less to the magnitude. So many of my biggest issues addressed! (hopefully!) I already ditched it, but I'll be very curious on everyone's thoughts about the patch when it hits. May have to re-purchase this one.
 

mbmonk

Member
TheApatheticOne said:
HOLY SHIT! I never thought this patch would be released, much less to the magnitude. So many of my biggest issues addressed! (hopefully!) I already ditched it, but I'll be very curious on everyone's thoughts about the patch when it hits. May have to re-purchase this one.

I hope the patch is good enough for you to pick the game up again. I hope it's THAT good :).

I couldn't get rid of BB just because there just wasn't anything like it. It is straying in my limited library until I get rid of my PS3 :)
 
mbmonk said:
I hope the patch is good enough for you to pick the game up again. I hope it's THAT good :).

I couldn't get rid of BB just because there just wasn't anything like it. It is straying in my limited library until I get rid of my PS3 :)

Me too! I liked what the game offered, but my biggest gripes were the line play and that it was almost impossible not to throw 3-4 picks a game. (you would have at least 1-2 that wouldnt even be your fault.) I thought they would patch it, maybe fix a major issue or two, and a handful of little things, but thats like.... not even a patch. That "thing" changes EVERYTHING around with this game, if it delivers.

I still wish they would provide the option for a traditional view, as I know thats not what Backbreaker is, but it is the optimal view.
 

Dreohboy

Junior Member
Glad I held onto the game.

I invested my $40 in the hopes that this franchise would mature to eventually challenge Madden, which would be the best for both franchises.

If this patch lives up to what they list, my investment was well spent. If the patch improves in the right areas Backbreaker 2.0 should be amazing.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
SapientWolf said:
Seems like a pretty significant patch. I wonder if anyone will re-review the game. Probably not.
Hopefully we'll at least see something from the sports-specific sites like OperationSports.
 

The M.O.B

Member
mbmonk said:
PATCH DETAILS

YES YES YES YES YES YES

THIS IS WHAT YOU CALL LISTENING TO YOUR FANS!!!!!!!


YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

WKWAKWKAWKAWKWAKAWKWAKAWKWAKAWKAWK


THIS IS BACKBREAKER 1.5!!!!!!!
 

Afrikan

Member
Just woke up to this wonderful news a couple of hours ago..and am still in awe.....so happy to hear this....I was just playing this last night and have been taking advantage of the AI too hurry up and get all the stadiums :lol

I need to speed this process up and finish RTBB before this patch releases...lol

here is a video of some gameplay from the patch....

crazy footwork...
http://www.youtube.com/watch?v=yBBfBPp5d3c
 

The M.O.B

Member
Hopefully they put up a new demo or just take down the old one. The old demo won't represent anything close to what the game is gonna be. Can't wait to put together some nice Tackle Montages with the new Replay Suite. :D
 

shaowebb

Member
I hate football. I fucking hate sports titles. And this game scored like a 5 in most magazines.

With that said...I really want this game. It looks great and the physics engine is GOD.
Go team go.
 

Kolgar

Member
Bless you, dev team. Thank you for supporting your game and the people who bought it.

I picked up the game at launch and I really, really want to like it. I've been hoping for a patch and I'm pleased and humbled that you're listening to your fans.

If this patch does what it needs to do, I'll buy a copy for one of my friends who tried the demo but remains skeptical of the game.
 
Wow. Glad I checked this thread. Pending everybody's impressions on the patch, I will most likely pick this up. Thanks for giving me a reason to!
 

Chrange

Banned
shaowebb said:
I hate football. I fucking hate sports titles. And this game scored like a 5 in most magazines.

With that said...I really want this game. It looks great and the physics engine is GOD.
Go team go.

I'm kind of the same. I play NHL a ton, but football titles I generally play for a month and then just get tired of them. Backbreaker's been like GTA though, I keep popping it back in to fool around because there's so many 'LOL DID YOU SEE THAT' moments. I can't believe neither game shipped with a decent replay feature.
 

Cobra84

Member
Net_Wrecker said:
Cotdayum :lol

That patch is like a whole year's worth of fixes to Madden.
If Madden fixed that much each year, Madden 11 would still be nothing more than a roster update because there would be nothing left to fix and not because they are lazy and monopolistic.
 
Played the PS3 demo of this today, right after playing the Madden 11 demo. It's really interesting and fun to play, but it's got a ton of bugs and other problems. The passing felt really bad, and I wish they'd use the right stick for looking around. There's a HUGE amount of potential in it though, it's far more creative and immersive then the stale and boring Madden.
 

linkboy

Member
weekend_warrior said:
Played the PS3 demo of this today, right after playing the Madden 11 demo. It's really interesting and fun to play, but it's got a ton of bugs and other problems. The passing felt really bad, and I wish they'd use the right stick for looking around. There's a HUGE amount of potential in it though, it's far more creative and immersive then the stale and boring Madden.

That's what they're addressing in the patch everyone is talking about. It specifically addresses the complaints people had with the game.
 

Afrikan

Member
weekend_warrior said:
Played the PS3 demo of this today, right after playing the Madden 11 demo. It's really interesting and fun to play, but it's got a ton of bugs and other problems. The passing felt really bad, and I wish they'd use the right stick for looking around. There's a HUGE amount of potential in it though, it's far more creative and immersive then the stale and boring Madden.

um, if you haven't tried already...go into the controls options, and change it to "buttons" or something like that......you can use the face buttons to cycle through receivers...
 

The M.O.B

Member
A couple more things that some people might have missed from the patch.

• Improved Quarterback camera view and passing game.
• A user-catch system, giving the player a much greater level of control over the on-field action.
• Interception control, the user is now given full control over interception attempts when controlling a defensive player.
• Comprehensive review of the penalty rulings following an analysis of reported errors.

Here is another video of the improved Running game

*Courtesy of Apex
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Assuming the patch works out and a decent NFL roster file for the upcoming season gets out, I may have to seriously consider this game for my football needs. I was going to go with NFL2K5 once some final 2010 rosters get out.
 

Afrikan

Member
XiaNaphryz said:
Assuming the patch works out and a decent NFL roster file for the upcoming season gets out, I may have to seriously consider this game for my football needs. I was going to go with NFL2K5 once some final 2010 rosters get out.

you can still get both...nothing wrong with having more than one football game....

I have BackBreaker with NFL Teams....All Pro Football with the 9ers updated.....and still have 2K5 with rosters.....and Madden 10 with updated rosters..

one thing for sure....if you can find 2K5 for $1 some where, get it.... I have 2 copies just in case, lol....it is a game you want to keep for a very long time, if not just for the presentation.
 

Shamrock

Banned
Man I've seen fully new versions of Madden that didn't have that many fixes in it from the previous year. Amazing they did all that in like a month. Thats pretty amazing support and have to give them their props.

If all those fixes are implemented then it's basically a whole new game.
 
Afrikan said:
you can still get both...nothing wrong with having more than one football game....

I have BackBreaker with NFL Teams....All Pro Football with the 9ers updated.....and still have 2K5 with rosters.....and Madden 10 with updated rosters..

one thing for sure....if you can find 2K5 for $1 some where, get it.... I have 2 copies just in case, lol....it is a game you want to keep for a very long time, if not just for the presentation.
How do you get the NFL teams on Backbreaker?
 
QUESTION FOR THOSE FAMILIAR with the custom roster downloading thingamajiggy:

Which console is it easier to get the rosters from your computer to the actual console? Maybe they're both pretty much the same, but I just want to make sure.
 

Chrange

Banned
Net_Wrecker said:
QUESTION FOR THOSE FAMILIAR with the custom roster downloading thingamajiggy:

Which console is it easier to get the rosters from your computer to the actual console? Maybe they're both pretty much the same, but I just want to make sure.
I never tried with the PS3 but the 360 was super easy. Take your save and get the ID off it, put that ID on the NFL save and authorize it (or whatever it does) and then put it back. Done.

MotorbreathX said:
How do you get the NFL teams on Backbreaker?

See above - OperationSports has a thread with a near-perfect roster to download.
 

The M.O.B

Member
Net_Wrecker said:
QUESTION FOR THOSE FAMILIAR with the custom roster downloading thingamajiggy:

Which console is it easier to get the rosters from your computer to the actual console? Maybe they're both pretty much the same, but I just want to make sure.

On PS3 you just put the Custom team file on a usb drive and then copy it over.
 

linkboy

Member
The big difference between the two NFL files are the encryption on the PS3 files. The 360 has no encryption, which is why it has the roster editor. The 360 will be able to have a more realistic roster because of that.
 
Fuckin A! They fixed just about all of the issues I had with the game (and I enjoyed it even with those problems). Mind you I need to sit down and play it before I can proclaim that the issues are truly fixed, but that's an amazing looking patch. I can't wait to play it.
 

benny_a

extra source of jiggaflops
I'm very excited for the patch news. I loved the demo until I figured out all the flaws of the gameplay where you can exploit your way to victory. I just imagined that you could cheese your way to victory at any point. Using a play that you feel is very successful and then realize it's just that the AI is broken and you're basically exploiting cheapens everything.

Anyway, very impressed by the response of the developers for this. Buying the PS3 version as soon as the patch release day is announced. :p
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Afrikan said:
Just woke up to this wonderful news a couple of hours ago..and am still in awe.....so happy to hear this....I was just playing this last night and have been taking advantage of the AI too hurry up and get all the stadiums :lol

I need to speed this process up and finish RTBB before this patch releases...lol

here is a video of some gameplay from the patch....

crazy footwork...
http://www.youtube.com/watch?v=yBBfBPp5d3c
Here's another:

Backbreaker Patch Revealed - Extended Gameplay
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
I guess the patch is out?

Milton Keynes, UK 4th August, 2010 – 505 Games and NaturalMotion Games announced today that Greathouse, the forthcoming update to their revolutionary, euphoria-powered football game, Backbreaker, is available for download on Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system. The update introduces brand new features, gameplay enhancements and dozens of important tweaks, resulting in a greatly enriched Backbreaker experience.

Major features in Greathouse include:

* Brand new replay system with the addition of seven fully functional cameras, including free flight mode and a cinematic ‘ball-lock’ option.
* An additional 110+ plays adding up to twice the number of offensive and defensive plays, including an additional nine formations.
* Improved Quarterback camera view and passing game.
* A user-catch system, giving the player a much greater level of control over the on-field action.
* Comprehensive review of the penalty rulings following an analysis of reported errors.

The Greathouse update is available for download on Xbox 360 and Playstation 3.

Backbreaker, developed by NaturalMotion Games and published worldwide by 505 Games, is the world’s first truly live sports title. Utilizing the studio’s own euphoria engine, Backbreaker brings a revolutionary in-game animation system to the on-field action, meaning no two tackles will ever be alike. Backbreaker is available on Xbox 360TM and PlayStation® 3.

EDIT: Doh, looks like the presser was just released early.

Contrary to reports online, the Greathouse update has NOT gone live. We're sorry to disappoint you all. Rest assured we are keen for this to be released as soon as possible, but I'm afraid it's not today.
 
Well, I apparently have a good deal of faith in that glorious man beast of a patch, as I traded Crackdown 2 for a new copy of Backbreaker. I still have the first full NFL roster that was released, going to have to find how to do all that rehashing stuff again. :lol

I hope this patch works as good as it sounds it will!

EDIT: You know, semi-off topic, but are zip drives compatible as a storage device with the 360, since its a storage device that solely connects via USB? Just asking because my buddy who lives pretty far away has my only thumb drive, and I was wanting to get the new rosters later today after work, and the only thing that I can think of that I have other than that thumb drive is the zip drive that I used in college.
 
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