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Bad business decisions this gen?

SantaCruZer said:
Bad game =/= bad businesss decision. Whoring FFVII isn't all that great either, but it's a great business decision.
SonicMegaDrive said:
I don't know its been mentioned(It probably has), but the choice to not go multi-console with Soul Calibur III is a piss-poor one.

I'll be surprised if it even duplicates the numbers the last one did on the PS2.
But Sony paid Namco for that.
 
MS buys Rare.

Square does FF movie and subsequently merges with Enix.

Sega whores out to MS and shows that they are a mere shell of their former self.

Nintendo focuses on handhelds over consoles.
 
jj984jj said:
Bad game =/= bad businesss decision. Whoring FFVII isn't all that great either, but it's a great business decision.

But Sony paid Namco for that.

Oh, I didn't know that.

Well, I hope Sony paid them very hansomely!
 
Wow, a ton of unabashed Nintendo bashing, along with enough mistakes and misinformation to make my head spin. I wouldn't even know where to begin, but the last thing I remember reading before I gave up on this topic was a guy saying Nintendo made the purple model the standard. Not only was the black version always an option, but they've phased out the other model over the past few years. I don't see it in stores too often anymore.

This board just seems intent on believing anything and everything bad about Nintendo. They didn't promote Resident Evil Zero? What the fuck? They even went as far as to make it a bundle option.
 
Stinkles said:
Bad business, not bad ergonomics. A purple cube with a handle. It looked like Barney's handbag. That alone kept college kids from buying it by the thousands.


going with purple was a bad decision. that alone kept high school and elementary school kids from getting a gamecube. the handle had nothing to do with it. it was the marketed color that was the issue.
 
SonicMegaDrive said:
I don't know its been mentioned(It probably has), but the choice to not go multi-console with Soul Calibur III is a piss-poor one.


ooh. thats a good one. especially cause it sold so well on all three consoles, and its not even being released on the console it sold best on.
 
I'm torn on the Rare thing...

On one hand, it seems bad for Nintendo to have lost Rare's development teams and the potential for new Banjo-Kazooie, Perfect Dark, and original titles.

On the other hand, MS paid much too much for a development house that's done nothing but consume time, money, and release poorly selling games.

I think the truth behind the whole Rare fiasco is that the Stamper brothers wanted to cash in all their stock (about 50% of the company, right?), but Nintendo didn't want to pay for it (the cost being insane for the expected reward). MS went to buy them out, but MS had to buy all Nintendo's stock AND all of the Stamper brothers stock. That's something that isn't talked about much. MS didn't just buy Nintendo's stock, they bought out the Stamper brothers too.
 
DavidDayton said:
I'm torn on the Rare thing...

On one hand, it seems bad for Nintendo to have lost Rare's development teams and the potential for new Banjo-Kazooie, Perfect Dark, and original titles.

On the other hand, MS paid much too much for a development house that's done nothing but consume time, money, and release poorly selling games.

I think the truth behind the whole Rare fiasco is that the Stamper brothers wanted to cash in all their stock (about 50% of the company, right?), but Nintendo didn't want to pay for it (the cost being insane for the expected reward). MS went to buy them out, but MS had to buy all Nintendo's stock AND all of the Stamper brothers stock. That's something that isn't talked about much. MS didn't just buy Nintendo's stock, they bought out the Stamper brothers too.

Well, leave it to a company with resources to swoop in on a bad deal. By the end of the next generation, it may seem like more of a solid investment than we could imagine right now. But at the closing days of this generation, Rare's purchase came at a relatively tremendous price, as DavidDayton just noted, and for little return in the way of a solid performing game on the Xbox. What Microsoft did is give Nintendo an easier time; Rare, Limited and Nintendo weren't getting along for a while before the deal was finalized, so Nintendo got to get rid of a boisterous partner.
 
GaimeGuy said:
I still fail to see how they're assfucking themselves. The games all sold well over a million copies. Selling 1.5 million as opposed to 1.7 million is not an assfuck.

Selling 500k copies of a game on console A, then porting it to console B and selling 50k copies, then announcing a sequel being exclusively made for console B, THAT'S an assfuck (Godzilla, even if the sequel never was released)

Resident Evil games on the PS1 easily cleared over a million in each territory. Note that even Code Veronica X, a year+ late port on PS2 outsold the DC version by a pretty big margin. Yeah, they screwed themselves(and fucked up the RE brand in the process) by moving a franchise(EXCLUSIVELY, mind you) to a system that had none of its fanbase.

P.S. : saying that the GC RE games sold "well over" 1 million worldwide is a stretch.
 
Whomever said the Sega games were crap is on something. Jet Set Radio Future and Panzer Dragoon Orta kick the snot out of most games, and undoubtedly look better than most console games. They might have sold better on the PS2, but only slightly. Look at the genres, afterall.

I'd say Nintendo has made more mistakes than any company.

Let's say that the Xbox was indeed a mistake because the system cost MS 4 billion dollars.

Nintendo not only lost market share and developers this generation, but also managed the unlikely feat of making its software brand even less popular, failing to crush a new handheld competitor (which it had done how many times before?), and recording its first loss in the company's history.
 
Speevy said:
failing to crush a new handheld competitor (which it had done how many times before?)


youre kidding .. right? everyone and their mother thought the DS was going to get crushed.. and it didnt turn out anywhere near the everyones predictions.

and i dont think anyone said sega's games were crap.. just their decision on what consoles they were developed for.

the gc also had more 3rd party support than the n64.
 
Nintendo:
- Allowing Namco to make Star Fox: Assault.
- Making the main color of the GameCube indigo.
- Not including a DVD player into the GameCube. Although with this one Nintendo wouldn't make enough profit on the GameCube...
- GC not going online.
- Crappy US DS launch lineup.
- 3D Metroid.
- Twilight Princess delayed to 2006.
- Wasted resources on Geist.

Capcom:
- Porting almost every game from the Capcom 5 to the PS2.

Sony:
- Almost no PSP games for many months in US.

Microsoft:
- Making the Xbox so gigantic.
- Too much of the same games. Racing, FPS, Sports... *snore*

Sega:
- Shenmue II, Jet Set Radio Future & Panzer Dragoon Orta Xbox exclusives.

Namco:
- Making Star Fox: Assualt.
- Making too many damn DS Pac Man games.
- Not announcing anything about Katamari Damacy DS yet.
 
Crappy DS launch? It sold out nation wide didnt it? I know in my area first shipment sold out so fast that stores got very limited numbers supplied for second shipment. Target got only 6 before christmas, and they all went to employees who got first dibs.

i guess u meant crappy line up, but hey PS2 didnt get any must-haves until close to a year after its launch.
 
Suburban Cowboy said:
Crappy DS launch? It sold out nation wide didnt it? I know in my area first shipment sold out so fast that stores got very limited numbers supplied for second shipment. Target got only 6 before christmas, and they all went to employees who got first dibs.

i guess u meant crappy line up, but hey PS2 didnt get any must-haves until close to a year after its launch.
Yeah, sorry I meant crappy lineup. Fixed it. Sure, the PS2 launch lineup was pretty craptacular too... but it didn't hurt them all that much! If the DS had a better lineup at launch and a steady flow of games after that, the DS would have been in a different situation today in the US.
 
SpiffyG said:
Yeah, sorry I meant crappy lineup. Fixed it. Sure, the PS2 launch lineup was pretty craptacular too... but it didn't hurt them all that much! If the DS had a better lineup at launch and a steady flow of games after that, the DS would have been in a different situation today in the US.


well. the launch was fine. its what came after were nintendo has been dropping the ball. but its still not too late considering that they are still in the lead.
 
quadriplegicjon said:
well. the launch was fine. its what came after were nintendo has been dropping the ball. but its still not too late considering that they are still in the lead.
Sure... it was fine since it sold systems, but come on... it could have been so much better. And in my opinion, most of the games really sucked hard. Super Mario 64 DS wasn't even that great.
 
Capcom's exclusive deal with GC
Sega's exclusives to xbox
Microsoft's sloppy and expensive Xbox design (could have cost reduced more if it wasn't such a PC)
Nintendo selling Rare
Nintendo Gamecube's asthetic design (terrible image)
Playstation 2 only having 2 ports, yet having USB ports
Nintendo ignoring online gaming (may cost some initially, but you build a network and sell brand image)
 
Nintendo selling Rare.

Yeah its all good when you see the results of the sale with dollers only, but I expect Rare to do to X360 what they done for N64. By churning out quality titles and strengthening MGS library they will help MS stand shoulder to shoulder with the other 2 publishers by offering a unique collection of titles that cant be played on any other system.

Wait till reviews come out for both PDZ and Kameo, its just the begining
 
Sony:

Unnecessarily bad image quality

Does the tendency of the PS2/Xbox to fail count as a good or bad business decision?
 
Prine said:
Nintendo selling Rare.

Yeah its all good when you see the results of the sale with dollers only, but I expect Rare to do to X360 what they done for N64. By churning out quality titles and strengthening MGS library they will help MS stand shoulder to shoulder with the other 2 publishers by offering a unique collection of titles that cant be played on any other system.

Wait till reviews come out for both PDZ and Kameo, its just the begining


its still too early to tell, but kameo and pdz are definitely the make or break titles.

nintendo certainly hurt their image with the sale though.
 
I really love how people say Nintendo make bad business decisions despite the FACT that they make more profit than both Sony and Microsoft. Isn't the goal of any business to make money?

Profits are temporary.

Taking over a market that will continue to create profits in the future >>>>>> temporary profits.

Micrsoft did a very costly and sloppy job, but they're grabbing the console industry. Next generation, it's going to be mostly Sony vs MS.

Nintendo doesn't have the resources to force it's way into the market in the future to reclaim what MS is taking from them. Unless their strategy from the beginning was the maximize profits and then strictly become a software developer.
 
Aren't DS and PSP next-generation handhelds?

Yeah, but that's not the console industry.

Nintendo is doing a better job of holding that market.
 
jett said:
Resident Evil games on the PS1 easily cleared over a million in each territory. Note that even Code Veronica X, a year+ late port on PS2 outsold the DC version by a pretty big margin. Yeah, they screwed themselves(and fucked up the RE brand in the process) by moving a franchise(EXCLUSIVELY, mind you) to a system that had none of its fanbase.

P.S. : saying that the GC RE games sold "well over" 1 million worldwide is a stretch.
With only two RE games in the series being exclusive to Gamecube, one of those originally being an N64 game and the other a remake, how bad did Capcom really screw themselves? Capcom has screwed a lot of things up this generation, but I think moving the RE series was one of their lesser ones. Their biggest mistake was not firing every last person at Capcom USA for their constant sabotage of every game released. CUSA screwed up advertising, constantly spread false rumors, and then undershipped/ceased production over every decent game Capcom made this gen.


Top 10 worst business decisions:

10. Nintendo putting so much time, hype and money in Silicon Knights. A decent (not great) developer, who's as slow as Rare but without the sales.

9. The guy who decided that GTASA's little extras could stay on the disc. Oops!

8. The many misadventures of Capcom.

7. Final Fantasy XI / PS2 harddrive. To Square for thinking that even FF could sell it and a double helping to Sony for then screwing over Square with the PSTwo.

6. Nintendo selling Rare. Letting go of some powerful franchises is never wise.

5. MS buying Rare. Money well spent. Rare has actually sold more games for Nintendo than they have the Xbox since the buyout.

4. Final Fantasy Stupid Ass Movie.

3. Take Two for trying to get into a bidding war with EA over every sports franchise on earth. They lost were it counts and now their sports line might as well not exsist. Sega actually made out good by selling the 2K series.

2. Xbox - 4 bajillion+ for 16% of the marketshare. Did you know that Nintendo could have given away 60 million Gamecubes and still wouldn't had lost as much as MS did on the Xbox?

1. Sega!
 
teh_pwn said:
Yeah, but that's not the console industry.

Nintendo is doing a better job of holding that market.
Yeah, but people are talking about it and the topic is about this generation.
 
Most of the folks mentioning "Xbox" seem to be of the "The console should have never been released." variety rather than "Here are some cost-cutting things MS could have done instead."
 
jj984jj said:
Yeah, but people are talking about it and the topic is about this generation.

And I was talking about the console market specifically, about how Nintendo just let their console market share get eaten up. You apparently replied to my post.

I don't think that because there are two markets somehow voids my opinion on Nintendo's mistake this generation letting their console market share decrease.

Edit: You seem to have ambigiously replied to someone else initially and then replied to me thinking that I was someone else. Try using quotes next time. But to answer your question, no they are not next gen handhelds, because you can buy them right now. They are current gen.
 
Sony slimming down the PS2 rendering my Multi-Tap useless. Actually - nevermind I like the small PS2 a lot!
 
jj984jj said:
-Sega's exclusive X-Box games (Panzer Dragoon, Jet Set Radio Future, Otogi, etc.) Sega building a fairly large fanbase on the Gamecube just to start ignoring it (Phantasy Star Universe, Super Monkey Ball Deluxe, etc.)


Otogi 1 and 2 were not made by Sega just published by Sega. Yes they should of gone more Mulitplatform with ALL thier games.

Sega hasn't ignored Gamecube. they recieved Sonic Gem collection, shadow the Hedgehog, and the Sonic racing game in the future.

As for Phantasy Star Universe, people could say why did they drop support of Dreamcast and the X-box for the Phantasy Star online series. Both of those systems had Phantasy Star Online games too. The reason I think Sega dropped the Phantasy Star online series from Gamecube is Nintendo's lack of support for Online games on Gamecube amd Phantasy star online 3 bombed on Gamecube. As for Super Monkey Ball DX, it already on Gamecube in the form of super Monkey Ball 1 and 2.
Also, I don't see Namco bringing out any new tale games for the Gamecube. the support for the Nintendo gamecube is about dead. Deal with it and go on with you life.
 
Sathsquatch said:
MS made a big mistake with the Xbox by using too many parts that they didn't own. They couldn't lower the costs of their CPU's, GPU's, and pay too much for their hard drives.

I think Nintendo has made a huge mistake by not funding more developers and by making their games smaller and cheaper to produce. During the N64 era, Nintendo published a slow but steady stream of really good games. After losing developers and cutting costs, Nintendo is producing a slow stream of games, some of which are pretty good but a number of which are nothing special.

Both MS and Nintendo made big mistakes by not having DVD playback right out of the box. I often times heard casuals say that the PS2 was the strongest console because it could play DVDs. That actually had very little to do with the power of the system, but it was a plus for Sony that people could really understand and that hurt the competition.


I agree 100%. Compounding on MS' mistakes by not owning the rights to their own hardware, it fucked up 360's backwards compatibility too.
 
Biggest mistake? Nintendo GameCube. It sucks, I wasted money on that shit of a console. No GCN online play, no Mario at launch, no built in modem, fucking purple lunch pail, stupid 1gb discs, no dvd player, dumb controller, connectivity, no SD memory cards, Mario Sunshine, Pikmins.
 
Wollan said:
Put up what you think have been some bad business decisions this gen.

....
Continuing to use Leo Burnett. Seriously, its like Nintendo of America has become an enabler to the "bad-husband" of an ad-agency.

NOA: "He can change. It will be differant this time. A new console, a fresh start. "Play it Loud" and "Get N' or Get Out" weren't the real Leo Burnett that I married. Moving to a new console will really give us the chance to start over again. I think his new "in the metal cube" ideas really have potential! I can't punish him for his past mistakes. He was only doing what he thought was best for us. I won't leave him. He can change. He will change."
 
teh_pwn said:
And I was talking about the console market specifically, about how Nintendo just let their console market share get eaten up. You apparently replied to my post.

I don't think that because there are two markets somehow voids my opinion on Nintendo's mistake this generation letting their console market share decrease.

Edit: You seem to have ambigiously replied to someone else initially and then replied to me thinking that I was someone else. Try using quotes next time.
Well I didn't quote anyone because it was just a general question not directed at anyone specifically.

teh_pwn said:
But to answer your question, no they are not next gen handhelds, because you can buy them right now. They are current gen.
Well I ask because PS2/GCN/XBX were referred to "next-gen." consoles for a while after they were released, and I know we likely won't be seeing any new handhelds anytime soon so they could still easily be called "next-gen." by many.
 
Gahiggidy said:
Continuing to use Leo Burnett. Seriously, its like Nintendo of America has become an enabler to the "bad-husband" of an ad-agency.

NOA: "He can change. It will be differant this time. A new console, a fresh start. "Play it Loud" and "Get N' or Get Out" weren't the real Leo Burnett that I married. Moving to a new console will really give us the chance to start over again. I think his new "in the metal cube" ideas really have potential! I can't punish him for his past mistakes. He was only doing what he thought was best for us. I won't leave him. He can change. He will change."

I thought the "Play it loud" and the "get N or Get out" were a success for Nintendo in the ad area. yes the gamecube ads were meh, but I think more then just an ad agencey has damaged Nintendo.
 
sonic4ever said:
I thought the "Play it loud" and the "get N or Get out" were a success for Nintendo in the ad area. yes the gamecube ads were meh, but I think more then just an ad agencey has damaged Nintendo.
No, its all the ad-agency's fault.

This I am certain of.
 
f_elz said:
Biggest mistake? Nintendo GameCube. It sucks, I wasted money on that shit of a console. No GCN online play, no Mario at launch, no built in modem, fucking purple lunch pail, stupid 1gb discs, no dvd player, dumb controller, connectivity, no SD memory cards, Mario Sunshine, Pikmins.
O_o
 
The biggest mistake Nintendo made was that after making some FANTASTIC graphics in Super Smash Bros. Melee, with Mario, Bowser and Peach looking fantastic, the go and simplify the characters for every game after that.

SSBM Mario, Peach & Bowser look fantastic!

From:

ssbm-nd-peach2.jpg
ssbm-nd-bowser1.jpg


to:

mariosunshine4x05x12x02.jpg
And Bath-Bowser.
 
jarrod said:
No way, it definitely hurt the brand. In fact, almost all Capcom's exclusives ended up limiting brand potential and stunting sales (Resident Evil, Onimusha, Dino Crisis, Steel Batallion, Dragon Quarter, MegaMan X, etc). Capcom should've stuck to their mantra of "all games, all platforms" they were pushing while transitioning from DC to PS2. To be honest though, this is a problem with all the major JP publishers (Konami, SEGA, Square Enix, Namco Bandai). They'd all be better of had they adopted the western attitude of more porting around.

And lower the quality of thier products? Porting does nothing beneficial for a developer other than the fact it HURT the production value. Look at this way, but why do you think most NA titles are nothing but crap? The reason being is that the titles were ports rather than them being invested in a single platform where the value could be realized.

Also look at this, Doom III Xbox/PC is a good exsample of what could happen when the investment is put towards building the game towards the respective platform maximum.
 
Killer7 has tanked as hard as some of Sega's worst Xbombs - the LTD is less than 35K, with only about 10K of those being PS2 copies. Pity the roughly 12,000 poor fools who paid $50 for it in the first month.
 
3. Gizmondo. It never went anywhere.

2. N-Gage + QD. Sidetalking, and when Nokia's booth was deserted at E3 it defined the very success of the N-Gage.

1. Phantom. The WHA?
 
People here are asking for perfection from Nintendo. If Nintendo did all those things you guys wanted then they would be dominating the industry no doubt, but those things aren't bad business decisions, most of them aren't even decisions as such, it's just the way things turned out. Nintendo took some gambles at the beginning of this gen that didn't pay off, but they still managed to stay profitable. If only Silicon Knights turned out to be good... If only Retro got itself in order before releasing Metroid Prime... If only Capcom got RE4 right in their first attempt instead of their 4th and released it a couple of years earlier...
 
Timbuktu said:
If only Capcom got RE4 right in their first attempt instead of their 4th and released it a couple of years earlier...

Wasn't the first attempt for RE4 a PS2 game (which eventually became DMC)?
 
SolidSnakex said:
Wasn't the first attempt for RE4 a PS2 game (which eventually became DMC)?

Yeah, you can see the influence of the game from being an RE as well as being retained in RE4 for some ways; the grand castle, the more action packed focus, the trash talking kickass Leon, a realtime engine from the begining, mission base like structure with the areas. DMC was what RE4 was headed, realization hit when it strayed way too far with the style and started it as a different franchise for them to go crazy with.
 
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