Speevy said:
Nintendo not only lost market share and developers this generation, but also managed the unlikely feat of making its software brand even less popular, failing to crush a new handheld competitor (which it had done how many times before?), and recording its first loss in the company's history.
They split marketshare scraps with Microsoft. Nobody cleaned up except Sony.
And while their 3rd party support remains the worst, they still gained developers and development on Gamecube.
Gamecube has 3 TIMES the amount of third party software than N64. I'll try and find a comparison for you.
jj984jj said:
-Nintendo letting Silicon Knights get away although I see why when Dennis explained it
Agreed
-Nintendo having Silicon Knights work on MGS:TTS
-GBA to GCN connectivity and its lack of continued support
Disagreed. MGS:TTS would have been lauded in its existing state on any other console. It'd of been a big deal for Metal Gear fans, whether they prefer the original OST etc or not.
And connectivity was a worthwhile attempt to leverage the businesses even if it failed. Its gonna continue in future Nintendo products and it'll happen with PSP and PS3 too.
It may have paved the way for wifi in DS and Rev as previously mentioned...
Business accumen aside: Pacman VS and Zelda: FSA rule
-Nintendo switching presidents at the start of this generation (plans collide)
>One thing that was affected by this was Yamauchi's online plan for the GCN which Iwata didn't support
Agreed.
Factors I'd also say seem loathingly self evident about this poor transition would be GBA vs GBA SP, the fact that the Gamecube launched in purple, No-online VS No-line Nintendo Wifi Connection, Gamecube and GBA VS Revolution and DS. Its a different Nintendo now, but it was ugly getting there.
-Miyamoto not making many games him-self, trying out new talent at EAD too much
He hasn't directed a game for years... and some of the 'other' talent is pretty good. Takeshi Tezuka (direction) with Kensuke Tanabe (writing) on Zelda was killer. Aonuma is about to show his true mettle. The Tokyo studio is showing promise...
-Capcom's decision to support the Gamecube
Resident Evil and Resident Evil 0 met expectations. Viewtiful Joe met expectations.
Resident Evil 4 was ported but nowhere did that imply that the Gamecube support wasn't worthwhile too. Capcom will support Revolution, DS and GBA next just as much..
-Sega's exclusive X-Box games (Panzer Dragoon, Jet Set Radio Future, Otogi, etc.)
Yeah. SEGAs definition of "platform agnostic" left something to be desired. They basically split the best games among three different platforms... where really, the best games should be multi-platform.
-Sega building a fairly large fanbase on the Gamecube just to start ignoring it (Phantasy Star Universe, Super Monkey Ball Deluxe, etc.)
Again, infuriating. I agree.
-Sony only having 2 controller ports on PS2
Truly fucking stupid.
-MS making a non-profitable console just to gain market share
-MS overpaying Nintendo/Stamper bros. for Rare
Not bad ideas really when you think of them as long term investment. I mean 2 billions pissed away in the first couple of years, nice exclusives and the best online plan ever conceived -- and they were barely keeping toe to toe with the Gamecube? Imagine if they'd put less into it.
-Team Ninja making Ninja Gaiden exclusive to X-Box
Money hats?