I'm not sure why there's so much complaining about the loss of moves. Most of them were highly situational, to the point where you could only use them at predefined points marked by glowing pads. Tooie was even worse, giving them all kinds of maneuvers that had no practical use for general movement or combat. Just specific keys for a specific locks. The transformations were even worse, since you had to go to a certain point to activate one, at which point you lost almost all of your abilities for the sake of doing one specific thing. As for the deemphasis of the partnership, let's not forget that Tooie was the game that had them splitting up and running around individually for the sake of pushing buttons.
I'll admit that there's probably a certain amount of charm lost by externalizing the abilities, but the tradeoff is a huge step forward for the core gameplay.
I'll admit that there's probably a certain amount of charm lost by externalizing the abilities, but the tradeoff is a huge step forward for the core gameplay.