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Banjo-Threeie Debut Trailer!

Evolution of the genre? No, it's not quite the same but:

Super_mario_sunshine.jpg
 
This game looks pretty fun. Here's hoping it has some sort of multiplayer, because this game begs to have the retarded penis-mobiles people make battle it out. You would never see a game like this on Nintendo's console for that reason.

I haven't played any Banjo games before though, so sorry Crushed that I can't help you defend it that much... but people are really close minded if they don't think this game by itself has a huge amount of potential to it. Like someone else said, it's the reason you guys whine about the rehashes that are released each year. You make developers scared to innovate.

Some criticism though. The environments need some touching up imo. I could see this from the screenshots released yesterday. It looks like a giant checkerboard of green with a repetitive balloon tree model plopped randomly everywhere. Needs to be a bit more dynamic with the scenery (I realize for gameplay reasons they probably want the area to be accessible to vehicles, but it's actually detracting from the animated cartoon style a bit).

It's the same thing that happens in World of Warcraft when you look at the water from really high up, it's one tile of repeating animation, repeated several times and it just isn't that visually appealing when your game is based on flying in this case.

But kudos to Rare I think this looks great.
 
Speevy said:
The original game's 3D was an optical illusion.

I knew it!
Steroyd said:
There were 2D BK games!? o_O
Okay kids, meant to say HD. Edited. Thanks. :P

RiskyChris said:
Great argument, really? Considering a lot of us WANT an HD BK, I have no idea how you come to that conclusion.
I regardless of what you want, I think you can recognize that many of the people who are complaining about this new direction with Banjo would complain about a BK HD.

But, let's get real: It's a new decade (yes, I know Banjo 2 came out in 2000), and people expect and want different things from their games. Gaming has evolved. Rare has decided to take the series in a different direction, and I think that most people who are able to look beyond "OMG ITS DIFFERENT" can recognize that it looks pretty interesting.
 
FabCam said:
No we wouldn't. Look at what Insomniac did with Ratchet and Nintendo have done with Mario. They have stuck to the platforming genre but added to it and made it better and better with each game. Why Rare decided to take it into a totally different direction is strange to me.

Yes, you are correct. Rare isn't afraid to stray from the beaten path. No, that isn't strange, it's called trying to do something original.
 
Crushed said:
Yeah, Ratchet is just the most platformy platformer of straight-up 3D acrobatics ever.
Dude Clank has a jetpack. And there are grinding rails.

And Ratchet has guns!

You're damn right it's a platformer!
 
FabCam said:
No we wouldn't. Look at what Insomniac did with Ratchet and Nintendo have done with Mario. They have stuck to the platforming genre but added to it and made it better and better with each game. Why Rare decided to take it into a totally different direction is strange to me.

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Haeleos said:
This game looks pretty fun. Here's hoping it has some sort of multiplayer, because this game begs to have the retarded penis-mobiles people make battle it out.

It does.
 
FabCam said:
No we wouldn't. Look at what Insomniac did with Ratchet and Nintendo have done with Mario. They have stuck to the platforming genre but added to it and made it better and better with each game. Why Rare decided to take it into a totally different direction is strange to me.
That's pretty much what I was expecting Rare to do but nope. Yeah yeah it's new but it's not what I wanted to see.
 
Well add me to the Haters column. Crap. I wanted a new platformer soooooo bad. This is not a platformer.

Now my only hope is that they release BK and BT on Virtual Console so I can get my platforming fix. I never got more than 20% into BT so it would be mostly a new experience. Plus it'd save me $40 because they would only be $10 apiece.
 
Man, this is depressing.

Vehicle focus :(
"Sandbox style" puzzle solving :(
Apparent downplaying (removal?) of pure Banjo/Kazooie moves.


I thought that Banjo-Tooie was worse than the original because of too much focus on shooting, and many other things (it's been a while since I've replayed it, whereas I've replayed through BK at least 3 times in the last year and a half). This (B:NaB) is just sad. The game could be fantastic (as in technically impressive, with good control, sound, story, etc...), but that doesn't change the fact that I just lost all hype for this. I was buying a 360 with my stimulus check for this. Not happening anymore.
 
FabCam said:
No we wouldn't. Look at what Insomniac did with Ratchet and Nintendo have done with Mario. They have stuck to the platforming genre but added to it and made it better and better with each game. Why Rare decided to take it into a totally different direction is strange to me.

Using Ratchet as an example = BAAAAAAAAAAAAAAAAAAAD Idea.
 
Eh, screens look awesome but the trailer did very little for me. The framerate is a mess and the vehicles look really slow. I'm not opposed to vehicles if they're fun to use, and the trailer didn't give me a good vibe. Maybe it was just the way the trailer was edited.

I'll still buy it but I'm cautiously optimistic.
 
After reading the wired & 1up previews, it would seem that there is lots of more traditional platformig as well:

1up said:
Some fans will surely yearn for a classic Banjo-Kazooie approach, and they'll at least get a taste of it in the hub world, Showdown Town. You'll get to explore it in between the primary stages in traditional Banjo fashion, hopping and bopping through enemies and climbing around town.

Wired said:
Rare stresses that the hub-city is the single largest game asset they've ever constructed by far.
 
This is a big disappointment for Banjo fans who were hoping for a true successor to the first two games. What we seem to be getting judging from the trailer is a game about sending custom-built vehicles out into a warzone with the name "Banjo Kazooie" slapped on for brand recognition.

Not to mention the original art style is almost totally lost. They've traded out colorful organic environments for a boring metal workshop aesthetic. I'll pass, thanks.
 
Uncle said:
After reading the wired & 1up previews, it would seem that there is lots of more traditional platformig as well:
Shush. This is an FPS kart racer because I saw wheels in the trailer.
 
none of this wud of happnd if M$ didnt buy rare and frce them to make games on their stupid x-mox three-shitty
 
Crushed said:
Great logic and reasoning. Your points are well-backed up with substantial evidence and examples.



I think the subtitle presents a good enough clue that Rare wants fans to think of this game in a different way.

See: Subtitles which describe some element of the storyline

Metal Gear Solid 4: Guns of the Patriots
Paper Mario: The Thousand Year Door
The Elder Scrolls IV: Oblvion

vs.

subtitles which are used to describe a notable gameplay departure

Viva Pinata: Party Animals
Final Fantasy: Crystal Chronicles

Then you have the games which are simply given numbers because the company wants you to see it as the next step, or perhaps the definitive edition of the franchise, usually in the case that the story has no continuity

GTA 4
Ninja Gaiden 2
 
Opus Angelorum said:
I've nothing against you, but that is straight up bullshit.

Isn't it though?
Here we have Microsoft's Gamer's Day which features games from a variety of different genres using a full range of color-palettes and starring characters with any amount of hair.

Yet at the same time we still have the same old song & dance about Xbox developers only making games for the "guns & boobs" crowd and they're all in brown & grey starring bald space marines.

And Rare? Rare can't seem to shake the idea that they're only good for platformers and they've been shit since the end of the N64 era. Despite the fact that they've made zero platformers so far this gen people expected them to deliver the most concentrated shot of platforming goodness since Galaxy. Fortunately Rare seems to be taking all of this in stride.

For some strange reason game developers don't like doing what the fans want. Nintendo has stated this multiple times. What's stopping Rare from doing the same? Especially when they have the freedom to do something that actually takes advantage of the hardware they're working on?
 
Mango Positive said:
I would be willing to bet that the people who worked on Mario Galaxy are laughing their asses off at it. No one at Nintendo is going to lose sleep over it. It was more of an homage than an attack.

I'd be really surprised if the people who made Mario Galaxy were even paying attention to this trailer at all. That doesn't make it funny or clever. I got the joke the first time when Conker cut the 'N' logo in half.

Then again, if the guys at Rare believe they have a Mario killer so much that they would include a literal representation of such in the debut trailer, then I shall be waiting with tempered excitement.

There is no Mario killer. And I hope this game is great, but nothing in that trailer (or additional video or previews) leads me to believe it'll come anywhere close to Galaxy. Which is fine, it doesn't have to. All it has to be is fun.
 
Crushed said:
Exactly. Good previews = sucky game. Just like Mario Galaxy. This also proves MGS4 will be bad.

It can go both ways. Great previews can result in a great game, but great previews can also result in a shitty one as well.

Regardless I wouldn't say the initial impressions are the best to judge off of either, especially in this case when it seems the focus was just journalists building and experimenting with different vehicles and then playing them in multiplayer. Yay, very Banjo like.
 
Uncle said:
After reading the wired & 1up previews, it would seem that there is lots of more traditional platformig as well:

When you go from 'entire game' to 'taste', you get an idea of why this direction is disappointing to me.
 
Crushed said:
Shush. This is an FPS kart racer because I saw wheels in the trailer.

Why are you so adamant to ignore the reasons why people want their platforming to be done on foot instead of some crazy amalgamation of manbearpig and machine?
 
Speevy said:
I think the subtitle presents a good enough clue that Rare wants fans to think of this game in a different way.

Thank goodness for explaining that. Now I know that MGS3: Snake Eater is all about eating animals with little actual sneaking or shooting.

RiskyChris said:
Why are you so adamant to ignore the reasons why people want their platforming to be done on foot instead of some crazy amalgamation of manbearpig and machine?

I'm not. You can play the game on foot if you want to.
 
OK, maybe using Ratchet was a bad idea. But it still has large platforming elements, they didn't completely change it up. If this new vehicle thing was an extended part of a platforming game, I'm fine with it. However, if the whole game revolves around building some gummi ship thing, I'm pissed that they strayed too far from what made Banjo amazing.
 
I'm a huge fan of the originals and I see this as a true successor. Both BK and BT had tons of minigames and other alternate forms of play, and this looks to be expanding on that. Neither was ever "just" a 3D platformer.
 
Crushed said:
Thank goodness for explaining that. Now I now that MGS3: Snake Eater is all about eating animals with little actual sneaking or shooting.


That was retarded, Crushed. In MGS3's case, the subtitle gives a sense of the atmosphere.
 
Crushed said:
Thank goodness for explaining that. Now I now that MGS3: Snake Eater is all about eating animals with little actual sneaking or shooting.

but mgs has a 3 bk doesnt LOL
 
Opus Angelorum said:
I've nothing against you, but that is straight up bullshit.

I reckon that was some sarcasm.

Keep up the good fight Crushed. As a big BK fan I'm excited. Rare isn't just throwing this vehicle shit in as some shallow gimmick, its going to be deep and awesome.
 
Hmmm.

I think I agree with the comments about thinking this should have been a new IP. Yes, Banjo had transformative powers in the previous games, but it still felt very explorative in the platform/adventure mould. This looks way, way more action orientated.

I'm really curious to see how the vehicle building slant pans out and how they leverage it in the game. I'm not entirely convinced by the debut trailer - there needs to be more payoff than just building vehicles and driving them around levels firing at things. A lot more. (I know that isn't all they show, but it seems that's predominant..everything else seems like pushing stuff around or picking things up, 'go-for' gameplay..which is fine, but there's only so many variants of that that you can have before risking repetitiveness).

I think they need to do more work on the interface too.

Also, I'm not as impressed with it graphically as I figured I would be looking at the screenshots. Some bits look good, some bits look odd. It's more of a style thing I think, than anything technical - just parts of it sport odd mixes of colour and odd mixes of style IMO.

I think simply creating vehicles and seeing how they work in the world should be good fun and have value in and of itself though.
 
Speevy said:
That was retarded, Crushed. In MGS3's case, the subtitle gives a sense of the atmosphere.
And "Nuts and Bolts" gives no sense of the mechanical theme in this game.

Hmm.


I also like how there is now some bizarre law of subtitles that all developers and publishers are bound to follow, with two specific types.
 
Why didn't they name it Banjo Kazooie 3: Nuts and Bolts? After all, it is the official sequel according to Crushed.

Don't take this post too seriously, Crushed. I am just playing devil's advocate. :p
 
The trailer lowered the enthusiasm I had from the screenshots. The level layouts look a bit blah (very flat) and I'm not sure how I feel about the huge focus on vehicles. Still, it has a lot of potential.
 
Nicktals said:
When you go from 'entire game' to 'taste', you get an idea of why this direction is disappointing to me.


They make it sound like awfully big taste to me by stressing the size of the hub-world. But I guess I can understand that people are dissapointed if they wanted the whole game to be the same old stuff they played before.

Edit: I admit that I never played the old games.
 
~Devil Trigger~ said:
hummm, kinda think of it.....it is

:lol

Time to bail out, I don't know whether to laugh or cry any more.

Uncle said:
...if they wanted the whole game to be the same old stuff they played before.

I guess that's the biggest issue I have, why on earth do people insist on playing same damn game every generation?
 
You twatburgers are everything I hate about the industry sometimes.

You have TWO good Banjo games. Rare is trying something new. I'm not even going to postulate about the quality of what they're doing, but I'm VERY happy to see them doing something new. Why do you want them to continually crap old designs over again in a new HD coat?

Give them a freaking break. Maybe you'll like BANJO 3 better than Banjo 1 and 2 and then you'll have to stab your eyes out and sleep with your mother.
 
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