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Banjo-Threeie Debut Trailer!

Zophar said:
They can get pretty big. This one does have pretty awesome huge levels though and from the looks of it you can go pretty much anywhere within them: there were some areas in R&C you couldn't reach conventionally.

I'll rescind the comment about the coating but if you look at the high-res screenshots there's definitely aliasing and the texture work does not look that great at all. Understandable though that they would sacrifice fidelity for the scope they're shooting for. Though, others haven't had to.

Believe me, I would love nothing more to be surprised by this one. MS needs this kind of game in its first party portfolio.

It will still have it regardless of graphical imperfections that will have no impact whatsoever on the game's perception by average consumers.
 
Crushed said:
bu-bu-bu-but you're going to spend every second designing vehicles
They're still putting a fair amount of work into vehicle customization. Either they make it so the vehicle customization doesn't matter much for getting certain puzzle pieces or they're gonna make it so the standard vehicles aren't good enough for certain things and you have to devote a certain amount of your time to coming up with the right combinations to beat the game.
 
Nicktals said:
Oh shut up. You were being an ass by saying that every true Banjo fan knew that you couldn't get those. I didn't have the internet back then either, but I sure as hell was curious about SnS when I did get the internet and had time to find out.

Seems to me that if you were a big Banjo fan you would have either discussed the game and SnS since you got internet, or you would have searched for the details yourself after getting the internet. That's a HUGE thing not to know.

In case you were actually wondering what happens, you can get all the eggs and the ice key, but it just adds them to a menu, and doesn't actually do anything.
He was using a hidden feature revealed two years after the game came out as an example of typical Banjo gameplay. Even though only a few other areas had jumping like that.
 
Manager said:
1ckfl.jpg


Mind blown

THANK YOU. I'm not alone :P
 
Crushed said:
"Guys, it showed some platforming, but then it showed platforming with wheels, that means it didn't show anything. Wheels and wings cannot exist in a platformer."
Why are you unable to accept that fans of the original are disappointed that vehicle building is now the centerpiece of the game's design? We knew even before you started lauding the new video that there were still on-foot platforming elements, but that doesn't change the fact that the core gameplay is basically on wheels this time around, and that approach is different from Banjo Kazooie and Tooie.

Rare themselves state the exact same thing on their website:

However, things are a bit different this time around. The core gameplay mechanic - and the method by which worlds are traversed, challenges tackled and progress made - is the creation and customisation of vehicles, using components found, bought and won throughout Showdown Town.
 
I literally cannot believe people are upset about this game. I am about as big a BK fan as there this. I maxed out BK and BT. That represents a lot of hours and I doubt most of the people complaining in this thread can say the same. The traditional collectathon 3D platformer has been driven into the ground over the last two generations. BT could not justify its existence without drastically innovating its basic gameplay structure. GAF never ceases to bewilder me.
 
tak said:
I'll go on record again and say that this game is probably going to be my GOTY.

NOTE: my favorite genre in gaming is platforming

I agree. Probably my GOTY. However much i love GTA, and im properly looking forward to LBP, Killzone, Smash Bros, Gears etc, im looking forward to this so much.

Video is fantastic :D
 
Tom_Cody said:
I literally cannot believe people are upset about this game. I am about as big a BK fan as there this. I maxed out BK and BT. That represents a lot of hours and I doubt most of the people complaining in this thread can say the same. The traditional collectathon 3D platformer has been driven into the ground over the last two generations. BT could not justify its existence without drastically innovating its basic gameplay structure. GAF never ceases to bewilder me.
People on GAF scream for involution, but cry whenever their beloved game is changed.
 
After thinking about it, this looks pretty cool if there are some platforming parts as well as vehicle parts. I don't like Banjo's new design at all though.


edit: eww a radar in a platforming game?
 
As much as I love the old BK games, I got tired of the traditional collect-a-thon platformers with DK64. I'm really glad that Rare is doing something new with Banjo.
 
BenjaminBirdie said:
It will still have it regardless of graphical imperfections that will have no impact whatsoever on the game's perception by average consumers.
I know, I was just trying to address the fact that it seemed like I'm trolling. Graphical nitpicking doesn't dictate my interest in a game, but seeing as I'm a whore for it (and Rare is undoubtedly one of the tech giants in the industry), it felt worth discussing.

As far as the gameplay goes, at the moment I'm in the camp advocating pure platforming ala SMG. Rare can do it, the original was the best on the N64 not developed by Nintendo. As much as I bitch about collectathons this is the grandaddy of it. I'll withhold judgment until we learn more about this vehicle stuff, but judging from the title of the game it's likely got a large presence.
 
GitarooMan said:
What was it about, then? What is the true "Banjo experience"? I think that what everyone is confused about. Because to me, exploring large 3D environments and completing tons of wacky objectives to progress (see: the coconut collecting in the video, which seems like it would fit perfectly as an objective to get a jiggy in BK) is what Banjo was always about.

The true Banjo experience? Using all the moves of your Bird/Bear duo to explore the levels, solve puzzles, and defeat enemies. You're right that collecting coconuts could be an objective in BK. But you wouldn't be doing it in a vehicle, there would only be one way to do it, and you would do it using Banjo and/or Kazooie's moves.

It's not just "completing wacky objectives". It's "how did you complete those wacky objectives" that define BK.
 
Madrin said:
Why are you unable to accept that fans of the original are disappointed that vehicle building is now the centerpiece of the game's design? We knew even before you started lauding the new video that there were still on-foot platforming elements, but that doesn't change the fact that the core gameplay is basically on wheels this time around, and that approach is different from Banjo Kazooie and Tooie.

Rare themselves state the exact same thing on their website:
Because it's an obvious evolution of the BK gameplay, but those people are acting as though it's totally unrelated.
 
Tom_Cody said:
I literally cannot believe people are upset about this game. I am about as big a BK fan as there this. I maxed out BK and BT. That represents a lot of hours and I doubt most of the people complaining in this thread can say the same. The traditional collectathon 3D platformer has been driven into the ground over the last two generations. BT could not justify its existence without drastically innovating its basic gameplay structure. GAF never ceases to bewilder me.

When games do not innovate, they are slammed.

When games try to innovate, they are slammed.
 
Madrin said:
Why are you unable to accept that fans of the original are disappointed that vehicle building is now the centerpiece of the game's design? We knew even before you started lauding the new video that there were still on-foot platforming elements, but that doesn't change the fact that the core gameplay is basically on wheels this time around, and that approach is different from Banjo Kazooie and Tooie.
The point is that many people are criticizing the game because they do not see its direct evolution from the previous games. The concept of vehicles does not at all drastically change the game from a 'BK' game to 'not-BK' game, yet the critics are quick to label it as such.

Even when they have limited experience with the previous games.
 
Crushed said:
He was using a hidden feature revealed two years after the game came out as an example of typical Banjo gameplay. Even though only a few other areas had jumping like that.

Yeah, there were a couple examples of jumping EXACTLY LIKE THAT in the game. Jumping from indent to indent. I mean, was the game comprised solely of that type of jumping? No. But it was definitely there, and was not only present in that one section of the game.
 
Tom_Cody said:
I literally cannot believe people are upset about this game. I am about as big a BK fan as there this. I maxed out BK and BT. That represents a lot of hours and I doubt most of the people complaining in this thread can say the same. The traditional collectathon 3D platformer has been driven into the ground over the last two generations. BT could not justify its existence without drastically innovating its basic gameplay structure. GAF never ceases to bewilder me.
It's been 10 years since the first amazing Banjo-Kazooie.

If anything I would expect some disappointment to be normal. Give them time and more media to look at and perhaps the game will grow on them.

Right now though the backlash to disappointment is a little unfair, imo.

But their argument is null if they start ragging on Rare for this though. ;)
 
Nicktals said:
The true Banjo experience? Using all the moves of your Bird/Bear duo to explore the levels, solve puzzles, and defeat enemies. You're right that collecting coconuts could be an objective in BK. But you wouldn't be doing it in a vehicle, there would only be one way to do it, and you would do it using Banjo and/or Kazooie's moves.

It's not just "completing wacky objectives". It's "how did you complete those wacky objectives" that define BK.
Thank goodness for clearing that up.

As long as the 3D model has legs and fur/feather textures, it's Banjo-Kazooie. If it has wheels and metal textures, it's Twisted Metal deathcar combat and racing. Even if everything is still the same.
 
Nicktals said:
Yeah, there were a couple examples of jumping EXACTLY LIKE THAT in the game. Jumping from indent to indent. I mean, was the game comprised solely of that type of jumping? No. But it was definitely there, and was not only present in that one section of the game.
Yeah, that's what I said. A couple examples. Clanker's Cavern, Click Clock Woods, a few others I think. Not major in any way. It's like calling Halo 1 a racer or platformer because you have to make jumps in the Warthog at times, especially at the end.
 
Crushed said:
Because it's an obvious evolution of the BK gameplay, but those people are acting as though it's totally unrelated.

:lol

Obvious evolution? What the hell. How can you say that making Banjo and Kazooie drive drive/build/customize vehicles is an obvious evolution?

I think it's gotten to the point where I can no longer believe you're actually being serious.

EDIT:

Crushed said:
Thank goodness for clearing that up.

As long as the 3D model has legs and fur/feather textures, it's Banjo-Kazooie. If it has wheels and metal textures, it's Twisted Metal deathcar combat and racing. Even if everything is still the same.

Where did I say that? I understand some people have said that, but I certainly wasn't one of them.
 
Nicktals said:
:lol

Obvious evolution? What the hell. How can you say that making Banjo and Kazooie drive drive/build/customize vehicles is an obvious evolution?

I think it's gotten to the point where I can no longer believe you're actually being serious.
Oh yes, a bear and bird using special abilities and who like to collect metal objects is one thing.

But a bear and bird using those metal objects to customize their special abilities? Well I never.



It's a car, it must be a racing game or Twisted Metal. It is self-evident, so I'll leave it at that and laugh at all disagreement.
 
Nicktals said:
The true Banjo experience? Using all the moves of your Bird/Bear duo to explore the levels, solve puzzles, and defeat enemies. You're right that collecting coconuts could be an objective in BK. But you wouldn't be doing it in a vehicle, there would only be one way to do it, and you would do it using Banjo and/or Kazooie's moves.

It's not just "completing wacky objectives". It's "how did you complete those wacky objectives" that define BK.
So I guess what surprises me then is that people are so tied to running and jumping as opposed to driving. I guess since I love driving things around I'm excited. To each his own in the end.
 
ummm

i dont know if its my MAC or the trailer in the OP has frame rate problems.


but i really don't like what i saw to be honest. even the music in that trailer was annoying.

i believe in rare tho. i am sure it will turn great. but i am not fan building stuff up, so i think i will pass
 
Crushed said:
Yeah, that's what I said. A couple examples. Clanker's Cavern, Click Clock Woods, a few others I think. Not major in any way. It's like calling Halo 1 a racer or platformer because you have to make jumps in the Warthog at times, especially at the end.

So you're saying that jumping, gliding, landing, from platform to platform isn't a good example of a major aspect of BK's gameplay?
 
soldat7 said:
When games do not innovate, they are slammed.

When games try to innovate, they are slammed.

There is a middle ground. Mario Galaxy was in that middle ground.

I think Banjo is in the it innovated more than expected and is way different than we (I) expected, but that is why it is good.
 
Uncle said:
Games get slammed. It's the Way of GAF.
Although there is The One Game that is not slammed and cannot be slammed without being exposed to total annihilation. I'll let you figure out which game that is.
 
Nicktals said:
So you're saying that jumping, gliding, landing, from platform to platform isn't a good example of a major aspect of BK's gameplay?
What? Of course not, that's a total lie. Why the hell would you so obviously try to put words in my mouth? He was trying to show the most advanced platforming in the game (the crevice to crevice jumping) as typical. I was obviously talking about that, and trying to pretend otherwise is just a pathetic attempt to trap me.

Jumping, gliding, landing, and moving from platform to platform is obviously part of B-K's design. Which is why this game is obviously BK, because it features all of those things in droves from the videos and screenshots.
 
GitarooMan said:
So I guess what surprises me then is that people are so tied to running and jumping as opposed to driving. I guess since I love driving things around I'm excited. To each his own in the end.

Also, don't assume that all puzzles/wacky objectives are going to be like ones in BK. I would guess that the majority are going to be puzzles which would not be possible/would make no sense if you were to think of them as objectives in BK. The majority (I would assume) are going to be puzzles where you have to design a vehicle that can solve the puzzle at hand, and then use that vehicle's ability to solve the puzzle. This is much different that using Banjo and Kazooie's abilities to solve a puzzle.
 
Crushed said:
Jumping, gliding, landing, and moving from platform to platform is obviously part of B-K's design. Which is why this game is obviously BK, because it features all of those things in droves from the videos and screenshots.

Jumping, gliding, landing, moving from platform to platform... on vehicles.
 
Nicktals said:
Also, don't assume that all puzzles/wacky objectives are going to be like ones in BK. I would guess that the majority are going to be puzzles which would not be possible/would make no sense if you were to think of them as objectives in BK. The majority (I would assume) are going to be puzzles where you have to design a vehicle that can solve the puzzle at hand, and then use that vehicle's ability to solve the puzzle. This is much different that using Banjo and Kazooie's abilities to solve a puzzle.
Thank goodness you're able to assume all these things for us. Now we won't have to wait for reviews.

Rocksteady33 said:
Jumping, gliding, landing, moving from platform to platform... on vehicles.
Well that just makes it Mario Kart Lego Twisted Turismo, now doesn't it.
 
Why even force Banjo and Kazooie into the game? Watching videos, it doesn't even look like Nuts and Bolts belongs in the Banjo Kazooie franchise. Kazooie apparently doesn't even have a function...
 
Crushed said:
Thank goodness you're able to assume all these things for us. Now we won't have to wait for reviews.

His assumptions are completely unlike your assumptions which he warned you about in exactly that reply.
 
BenjaminBirdie said:
Isn't that exactly what we've seen in the footage of this game?

I haven't once seen Banjo jump or Kazooie glide.

Geeze. This is like me saying (about early Sonic platformers): Sonic/Shadow kill bad guys to get to the end of the level. And then you guys saying (about the gun/car Sonic games): Sonic/Shadow kill bad guys to get to the end of the level. SEE EXACTLY THE SAME.

EDIT:

Crushed said:
Thank goodness you're able to assume all these things for us. Now we won't have to wait for reviews.


Well that just makes it Mario Kart Lego Twisted Turismo, now doesn't it.

First of all, I TOLD YOU I WAS ASSUMING (reasonable assumptions, I believe, but assumptions none-the-less). Secondly, you're assuming just as much as I am if you say anymore than "You might be right, you might not be."
 
bigmakstudios said:
Why even force Banjo and Kazooie into the game? Watching videos, it doesn't even look like Nuts and Bolts belongs in the Banjo Kazooie franchise. Kazooie apparently doesn't even have a function...

Apparently being better than "I read about the game and found out that Kazooie's functions are still to be used in on foot sections".
 
GitarooMan said:
Although there is The One Game that is not slammed and cannot be slammed without being exposed to total annihilation. I'll let you figure out which game that is.

Ristar?
 
Even if this can be considered a natural progression of Banjo Kazooie's gameplay (and that's a huge stretch), it's not a progression most fans wanted. If I had to edit Banjo Kazooie and Tooie, I'd want to add more platforming and give each animal more of a niche in each environment. Instead we've got less platforming and now Banjo and Kazooie are just one amalgamated charater-less unit. I would be more open to this if they did it with another IP.
 
I don't know if anyone's interested, but here's an avatar sized gif from the trailer:
112fm84.gif


bigmakstudios said:
I don't doubt that there's something amazing happening in this GIF... but... what about it is so amazing? Why does a part of the plane falling off blow your mind?

Having one vehicle inside the vehicle is pretty awesome to me, being able to possibly create two vehicles. Not like "omg goty", but I thought it was pretty cool.
 
bigmakstudios said:
I don't doubt that there's something amazing happening in this GIF... but... what about it is so amazing? Why does a part of the plane falling off blow your mind?

Because it was by the players design.
 
bigmakstudios said:
I don't doubt that there's something amazing happening in this GIF... but... what about it is so amazing? Why does a part of the plane falling off blow your mind?

Because both parts of that vehicle were designed, by you, to behave in that way under that circumstance.

I'll take that over archaic jump-a-thon/collect-a-thon gameplay all day.
 
CassidyIzABeast said:
Seems like jak 2 without the badassery and soulpatch. Still dont get how they linked evolution of a banjo playing bear with cars and planes

Probably using the same mental gymnastics involved in creating the IP in the first place.
 
bigmakstudios said:
I don't doubt that there's something amazing happening in this GIF... but... what about it is so amazing? Why does a part of the plane falling off blow your mind?

Probably because it shows the amount of customization you can do to your vechile and it does look pretty cool.
 
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