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Banjo-Threeie Debut Trailer!

So basically, Rare wanted to make a new game and decided to use the Banjo Kazooie IP to increase sales. As somebody who wanted a valid successor to Banjo Tooie I'm thoroughly disappointed. Will this game be fun? Maybe. But I don't want to spend time deciding which of 1500+ vehicle parts to mod my plane with, I just want to fly around Mumjo Jumbo Mountain, and I don't want an obnoxiously large vehicle taking up most of the screen real estate. This might be a Warhawk killer, but it's not a Mario killer by any means.
 
Linkzg said:
Beauty is in the eye of the beholder

Personally I see screen tearing and framerate issues but heavens, we've seen 2 or 3 vids. Those that have played it have nothing but good things to say about the graphics at whatever stage of development they saw the game in.
 
Crushed said:
YOU CANNOT GET THAT EGG IN THE ACTUAL GAME, ONLY IN AN EMULATOR.

It was part of the mystery of the games. EVERY Banjo fan knew about it because at the very end of the game, Mumbo showed you a video of Shark Food Island raised up mysteriously on Treasure Trove Cove, and then showed off that jumping part and the egg, and told you that Banjo-Tooie would reveal the secret.
I got the eggs and the key, though only because Nintendo revealed the Sandcastle cheat codes to get it. :P

but yea, emulators = no no
 
TheGrayGhost said:
Well, for one, gamers expecting a game to rival SMG, as so many here seem to desire, will be disappointed.

It'd be awesome if people would stop using SMG as the standard for whether this game is good enough or not. Seriously: People are asking a shit-ton of RARE wanting them to take on the best platformer Nintendo has made since Yoshi's Island.

Beyond that, the two games aren't remotely similar.
 
cjelly said:
This may hurt some people:
You seem to be unable to wrap your head around this. No one is denying that you will get to run around on foot. Climb things. Jump on things.

People are complaining because a platformer they were excited about has transitioned to some sort of "machine building/driving" genre with occasional platforming bits sprinkled in. Maybe it won't end up that way, but it sounds like that based on the interviews/previews. Same as people were disappointed when Super Paper Mario transitioned from the platfomer genre to the "RPG with some semi-platforming segments" genre.
 
Vinci said:
It'd be awesome if people would stop using SMG as the standard for whether this game is good enough or not. Seriously: People are asking a shit-ton of RARE wanting them to take on the best platformer Nintendo has made since Yoshi's Island.

Beyond that, the two games aren't remotely similar.
Shooting Mario's head off didn't help the issue.
 
Zophar said:
Tools of Destruction looks better, I'm sorry. R&C had AA and a distinct lack of the awful semen coating effect.

That's not to say it looks horrible, but I just think they could do better.
How does Banjo not have AA? And what coating effect? We've yet to see a high quality, HD video of the gameplay. You can't even make out the great texture work in these youtube quality vids.
 
Crushed said:
YOU CANNOT GET THAT EGG IN THE ACTUAL GAME, ONLY IN AN EMULATOR.

It was part of the mystery of the games. EVERY Banjo fan knew about it because at the very end of the game, Mumbo showed you a video of Shark Food Island raised up mysteriously on Treasure Trove Cove, and then showed off that jumping part and the egg, and told you that Banjo-Tooie would reveal the secret.


YES YOU CAN OMG I GUESS CRUSH IS THE ONE WHO ACTUALLY DIDN'T PLAY THE GAME.

But yeah, you can get that egg without an emulator.

EDIT: CHEATOUTOFTHESEAITRISESTOREVEALMORESECRETPRIZES Get your N64 and put that code in at the sandcastle with all the letters. It's pretty fun, classic platforming.
 
soldat7 said:
Personally I see screen tearing and framerate issues but heavens, we've seen 2 or 3 vids. Those that have played it have nothing but good things to say about the graphics at whatever stage of development they saw the game in.

but they are not giving an objective take on the graphics, they are pretty much saying it looks great to them. I know a lot of people say Kameo looks good, and while I may agree on a technical level, I still think the art and other aspects of the game look bad.

Personally, I think Banjo 3 looks great. The style isnt something I normally like, but the gameplay looks really interesting.
 
Crushed said:
YOU CANNOT GET THAT EGG IN THE ACTUAL GAME, ONLY IN AN EMULATOR.

It was part of the mystery of the games. EVERY Banjo fan knew about it because at the very end of the game, Mumbo showed you a video of Shark Food Island raised up mysteriously on Treasure Trove Cove, and then showed off that jumping part and the egg, and told you that Banjo-Tooie would reveal the secret.

There is similar platforming in the Clanker's Cavern video earlier in the thread
 
You guys do understand you have to collect those 1500+ parts to build the different vehicles, right?

Just think about all the different ways that may be accomplished.
 
Ironballs said:
You guys do understand you have to collect those 200+ parts to build the different vehicles, right?

Just think about all the different ways that may be accomplished.

Winning races.

(I am gonna say now that I was not being serious.)
 
Nicktals said:
YES YOU CAN OMG I GUESS CRUSH IS THE ONE WHO ACTUALLY DIDN'T PLAY THE GAME.

But yeah, you can get that egg without an emulator.

EDIT: CHEATOUTOFTHESEAITRISESTOREVEALMORESECRETPRIZES Get your N64 and put that code in at the sandcastle with all the letters. It's pretty fun, classic platforming.
And? I never heard about that, I didn't have internet back then to find every single hidden feature that Nintendo revealed TWO YEARS afterwards.


I dont recall Banjo transforming like Mario does, Crushed
Nice try, but that's not what you were talking about.

There is similar platforming in the Clanker's Cavern video earlier in the thread

Jumping in and out of holes. Yes, I know, I remember doing that a lot in Click Clock Woods climbing the huge tree. Pretty much the most "platformer-y" thing in the entire game. There's nothing to suggest that that's not present in this game.
 
Zophar said:
Tools of Destruction looks better, I'm sorry. R&C had AA and a distinct lack of the awful semen coating effect.

That's not to say it looks horrible, but I just think they could do better.

I have yet to play R&C but these levels in Banjo look insanely huge. Were the levels in R&C as big as these seem to be?
 
Crushed said:
YOU CANNOT GET THAT EGG IN THE ACTUAL GAME, ONLY IN AN EMULATOR.

I am totally done with the actual arguments in this thread, but just FYI, there were codes you could pound into the sandcastle that would unlock all of the stop and swop challenges without requiring any hacking or emulating or anything of the sort. I've got all of the eggs and the ice key on my copy of the game, totally legit. They were probably debug codes or something, but still.

[Edit] Whoops, beaten. Don't you "and?" him though, Crushed, you were invalidating another guy's argument about a platforming example cause you said you had to hack the game to get to it.
 
Uncle said:
You mean kinda like how he had to get to that first platform in order to get the propeller that allows him to get to higher platforms..?

That's just it, they're all disjointed, it doesn't appear that there are series of platforms that must be traversed by vehicles, or at least this isn't a major part of the game.
 
Hey guys, did you guys see the MGS4 theatrical trailer? Apparently it's a racing game now ;/ Snake was on a tank speeding down some road.
 
burgerdog said:
Hey guys, did you guys see the MGS4 theatrical trailer? Apparently it's a racing game now ;/ Snake was on a tank speeding down some road.
Did you see the video from April 1st? It looked like Hideo was disappointed with it and gave the rights to Ubi-soft.
 
soldat7 said:
I have yet to play R&C but these levels in Banjo look insanely huge. Were the levels in R&C as big as these seem to be?

R&C levels are bigger and at 60fps. But they are different game type though.
 
1ckfl.jpg


Mind blown
 
tak said:
CO-OP

so awesome

EDIT: It might not be through entire game, just want to make that clear.
Oh, and in case you'd rather not futz with the do-it-yourself vehicle creation (you old fuddy-duddy, you), the fact sheet assures gamers that many pre-built vehicles are available.
bu-bu-bu-but you're going to spend every second designing vehicles
 
Tathanen said:
I am totally done with the actual arguments in this thread, but just FYI, there were codes you could pound into the sandcastle that would unlock all of the stop and swop challenges without requiring any hacking or emulating or anything of the sort. I've got all of the eggs and the ice key on my copy of the game, totally legit. They were probably debug codes or something, but still.

If I had known this in the 90s I would've died. The ice key/eggs were such a great mystery.
 
Manager said:
1ckfl.jpg


Mind blown

I am curious to see how that works or really just how deep the customization gets.

I want to build a multistage rocket. First the initial thrust with little control, then it snaps off the end and becomes similar to that plane, then it becomes a hover craft, then it eventually becomes a buggy.
 
Vinci said:
Whoa. Seriously? I mean, yeah, it looks like fun but goty? Of this year?
I'll go on record again and say that this game is probably going to be my GOTY.

NOTE: my favorite genre in gaming is platforming
 
I for one am glad that Rare mixed up the formula. I think Mario Galaxy and Ratchet and Clank perfected the genre, and it's time for something new and unique. Give it a shot, I don't want Kameo 2 with a bear.

I don't like how they blew up Mario,. though. Rare giving Nintendo some payback, maybe? Not very classy either way.
 
Tathanen said:
Don't you "and?" him though, Crushed, you were invalidating another guy's argument about a platforming example cause you said you had to hack the game to get to it.
Because it was a hidden section closed off from the rest of the game that was only made accessible two years after it came out, and he was using it as a representation of the whole game.
 
The art direction goes from great to strange. But I'm a bit underwhelmed by the technical side of it. RARE seems confident in the gameplay orientation they went after so it's must be good.
 
soldat7 said:
I have yet to play R&C but these levels in Banjo look insanely huge. Were the levels in R&C as big as these seem to be?
They can get pretty big. This one does have pretty awesome huge levels though and from the looks of it you can go pretty much anywhere within them: there were some areas in R&C you couldn't reach conventionally.

I'll rescind the comment about the coating but if you look at the high-res screenshots there's definitely aliasing and the texture work does not look that great at all. Understandable though that they would sacrifice fidelity for the scope they're shooting for. Though, others haven't had to.

Believe me, I would love nothing more to be surprised by this one. MS needs this kind of game in its first party portfolio.
 
Linkzg said:
I am curious to see how that works or really just how deep the customization gets.

I want to build a multistage rocket. First the initial thrust with little control, then it snaps off the end and becomes similar to that plane, then it becomes a hover craft, then it eventually becomes a buggy.
Wired:
This is only the start. A tester tells me about that during an internal competition to see what was possible, he constructed a functioning space shuttle, complete with ejectable boosters. When they were sent spinning into the ether, a pair of wings slid into place, allowing you to fly the titan.
A long-jump event is presented, where you simply have to hurtle down a ramp. The machine's power is then cut, and it's a test of how far you can make it roll. First, a vehicle covered with rocket-thrusters takes the mark, a seemingly ideal machine for the task. It rockets forth and gets a decent enough score. The next contender seems unassuming, with only a fraction of the obvious thrusters... but as it takes to the air, its secret is revealed. The whole chassis is ejected away, revealing a much smaller sphere which speeds through the air without the enormous mass, before rolling ever-onwards after hitting the ground.
 
Gig said:
That's just it, there all disjointed, it doesn't appear that there are series of platforms that must be traversed by vehicles, or at least this isn't a major part of the game.


That's true, but it makes the game more open for exploring and finding the right platforms you need to reach when navigating through the worlds. I find it more appealing than a linear obstacle course.

Edit: it also introduces the puzzle element of figuring out what kind of a vehicle you need to build. Although you can just skip that with the pre-made vehicles.
 
Nicktals said:
Because Banjo Kazooie was never about vehicles. It was never about open ended gameplay. I get that this type of game appeals to people, that's fine. GTA appeals to people, I'm not all about that, FPS's appeal to people, I'm not into those either. My favorite genre is platformers. LINEAR platformers, at that. BK is in my top 5 favorite games of all time. I just wish they had made this a new IP, and given Banjo fans a new, true Banjo experience.
What was it about, then? What is the true "Banjo experience"? I think that what everyone is confused about. Because to me, exploring large 3D environments and completing tons of wacky objectives to progress (see: the coconut collecting in the video, which seems like it would fit perfectly as an objective to get a jiggy in BK) is what Banjo was always about.
 
Crushed said:
And? I never heard about that, I didn't have internet back then to find every single hidden feature that Nintendo revealed TWO YEARS afterwards.
Oh shut up. You were being an ass by saying that every true Banjo fan knew that you couldn't get those. I didn't have the internet back then either, but I sure as hell was curious about SnS when I did get the internet and had time to find out.

Seems to me that if you were a big Banjo fan you would have either discussed the game and SnS since you got internet, or you would have searched for the details yourself after getting the internet. That's a HUGE thing not to know.

In case you were actually wondering what happens, you can get all the eggs and the ice key, but it just adds them to a menu, and doesn't actually do anything.
 
tak said:
I'll go on record again and say that this game is probably going to be my GOTY.

NOTE: my favorite genre in gaming is platforming

SMG was last year's then? That's cool. I love platforming as well. I'm not sure this qualifies as the sort of platforming I tend to enjoy, but it looks like fun so what the hell?
 
soldat7 said:
I have yet to play R&C but these levels in Banjo look insanely huge. Were the levels in R&C as big as these seem to be?

Some levels in R&C Future seemed bigger than the ones shown here, but these Banjo stages look like they give you a lot more to do. Think of Ratchet like San Andreas and Banjo like GTA4, just more square feet isnt exactly better.
 
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