BobFromPikeCreek
Member
Would there honestly be this much hate directed toward the game if it wasn't called Banjo Kazooie?
bigmakstudios said:wtf
How did I NOT have the right to expect a sequel, erroneously or not?
Nicktals said:The formula worked fantastically. I don't get why Banjo and Kazooie need vehicles. And this has been said many times before, but this would have worked better as a new IP. There is absolutely no reason this style of gameplay had to feature Banjo and Kazooie. I can see how some people find the vehicle building/customization thing cool, but it's not for me. I just don't get what the downside of creating a new IP for this gameplay mechanic, and then doing a more tradtional BK would be.
M3wThr33 said:And just to point out, Jak & Daxter already had a level DEDICATED to a vehicle and liberal use in the game already.
icecream said:That's not besides the point at all. It's a new approach to the gameplay, in which the focus is greater freedom, and a new take on the 'abilities.' If you don't like the direction, that's perfectly fine. But there's no reason to dislike the game simply 'because it's not exactly like the other BK games' because it's more in line than it departs from it.
Zozz said:The comparisons with Mario are so stupid. First of all all those changes never truly changed the platforming action. No Mario has caused such a shift in the genre Sunshine almost did but as in the different step as Banjo.
But it was not centered so much around it, Yoshi was essentially something that Mario could do by itself, they just needed a character.FightyF said:Heh, I totally missed the point that Yoshi was essentially a platforming vehicle for Mario that gave him extra abilities as well.
Yes, but I was asking why the level design couldn't be made to better compliment the 'traditional' gameplay mechanic.abacab driver said:We have seen VERY little of how the levels are designed from a gameplay perspective.
There is no way to assume the level design doesn't compliment the new game mechanic.
BobFromPikeCreek said:Would there honestly be this much hate directed toward the game if it wasn't called Banjo Kazooie?
There is no double standard. You're going "Nintendo fanboys lulz" because the first two games happened to be on the N64.FightyF said:I understand wanting more of the same. What I don't understand is how there is a double standard.
If it were a Nintendo-published game they probably wouldn't like the framerate stutters, or the apparent complexity of the Vehicle-builder.CowboyAstronaut said:The game would probably be welcomed with open arms if it was published by Nintendo or Sony. Then it would be "cool and creative"
FightyF said:Did Mario really need a waterpack?
soco said:Why did Mario need to go to space or get a water pack or Yoshi?.
Saturo Iwata said:Sidetracking just a little, when Miyamoto-san got Mario to ride Yoshi in Super Mario World, the thinking behind that idea was "functional". What I mean is that the SNES was a console which didn't allow a lot of sprites (the technical mechanism that allows graphics to be displayed on the screen) to be lined up on-screen at the same time. To explain why Yoshi ended up looking like that, it's because that shape allows you to limit the number of sprites lined up on screen when Mario and Yoshi are overlapping. You'll understand if you take a look at the original blueprint that Yoshi was designed purely from a functional point of view. So the reason Yoshi ended up being a dinosaur is not because we wanted Mario to ride a dinosaur. Rather, it was because something like a dinosaur was the shape which was allowed by the technical limitations.
mm04 said:Wow this thread really turned into something crazy. I tell you what, I had really no interest in Banjo before today's videos and now I really want to play it. I'm not a huge fan of pure platformers. The creative aspect of this game has really caught my attention, though. I think it looks brilliant and I can't wait to fuck some people up in MP when I attach those giant springs to the side of my vehicle! Good job, Rare. Now knock my socks off with a new Perfect Dark.
8 Player(I think) with several different game mods.... track racing, objective to objective racing, a King of the hill type thing, and a few others.Teknoman said:Wait what? There is multiplayer in this game?
Paco said:How can anyone hate on ths?! It's a platformer built on the idea of user-generated content. You could go through this game multiple times and probably solve every problem differently each time. That's fuck awesome.
Awesome, it looks so good.Gribbix said:I'm not sure if these have been posted yet, but here are three new screenshots from Famitsu:
*sexy pics*
LinkAMN said:Yes, but I was asking why the level design couldn't be made to better compliment the 'traditional' gameplay mechanic.
It's like they have a bland level, and instead of saying, "Hey, let's make the level more interesting to traverse," they're saying, "Hey, let's leave the level as it is, but give the player more abilities."
But this is just going off that quote. I'm arguing about the philosophy of the matter, not the implementation.
Puzzle pieces!Gribbix said:
soco said:it would only have worked 'fantastically' for some bit of time. many people probably would've found it dated. Why did Mario need to go to space or get a water pack or Yoshi?. in each case he retained only some of his moves. the powerups that had most of his moves got changed for the large part and added some different ones. if this hadn't have happened, only a handful of fans would likely still be around.
the downside is that any new IP isn't as easily recognizable. it doesn't instantly have millions of people who played the original two and want an evolution of the series.
Gribbix said:I'm not sure if these have been posted yet, but here are three new screenshots from Famitsu:
pics
I wouldn't worry too much about it. Just wait until the shock wears off.CowboyAstronaut said:Well I've officially given up who cares I'll just enjoy learning more about this new Banjo game.
Nicktals said:Also, I'm all for evolution. But this is not an evolution. This is a departure. Banjo was never about vehicles, or manipulation of vehicles. It was about adventure and platforming. Solely. With linear solutions to the objectives at hand.
Teknoman said:![]()
HA! Kazooie abilities!
AniHawk said:I think this is also somewhat true of the first Banjo-Kazooie. I don't know if there are any interviews available of that game's design progression, but I think the characters were originally made to be functional. I doubt they designed a bird and bear combo team and built a game around that second. Because the characters were already pretty functional, the vehicles feel redundant, and Nuts and Bolts looks like it's really an original game but it slaps on a known IP so it will sell.
Looks like a roll/spin attack.op_ivy said:what is going on in this shot?
op_ivy said:what is going on in this shot?
Kinda looks like Kazooie is about to do an overhead smash with a Mumbo key/wand thing.RattleHead_ said:Looks like a roll/spin attack.
It's true - and who knows how they're going to streamline things before the game comes out? For all we know, they might even put all the mechanics in Banjo's backpack and make them accessible at any time with a button combination.Paco said:If you look past the vehicles, the underlying mechanics of the Banjo series are fully intact.
Paco said:0_o
Then what was all the manipulation of Banjo's form to an ant, dinosaur, washing machine, bee, alligator, delivery truck, etc? You had to change into those through Mumbo and Humba Wumba to complete objectives.
This is the exact same mechanic except you get to build the form you need to complete the objective. It is an evolution of the mechanic. You are wrong.
BobFromPikeCreek said:Would there honestly be this much hate directed toward the game if it wasn't called Banjo Kazooie?
Agent Icebeezy said:These pics are gorgeous.
I can't believe that 34,000 people, who come from a variety of socioeconomic backgrounds across the world, refuse to come to consensus!MaizeRage25 said:You know what I hate about this place? No one is ever happy.
Take Gears 2. Game looks great, but people complain because it looks just like the original. Same thing with Halo 3. Posters on here say, 'Oh, looks like Halo 2 in HD'. I could go on.
Then, Rare shows the new Banjo game and people are pissed because it's nothing like the original. Same thing happened with Burnout Paradise. OH NO, it's open world this game is going to suck. Guess what, that game turned out great.
Face it, most people on here just like to bitch and complain. It's like a bunch of damn 5 year olds post here.
I'm going to the freaking OT.
Nicktals said:I felt BT was a bit too much. Too much focus on shooting, switching characters, etc...
This pretty much explains why you have trouble seeing BK3 as an evolution of the series. You're still wishing for a different BK2.Nicktals said:I don't like these 'open' games, with limitless solutions.
Would you fucking look at that! BANJO AND KAZOOIE OUTSIDE A CAR. AND KAZOOIE IS USING SOME KIND OF AN ATTACK.Gribbix said:I'm not sure if these have been posted yet, but here are three new screenshots from Famitsu:
![]()
wow I didn't expect that people learn more when more media came out!Paco said:What's going on in this shot is all the people bitching about Kazooie not being used just got seriously owned.
:lolWordAssassin said:Would you fucking look at that! BANJO AND KAZOOIE OUTSIDE A CAR. AND KAZOOIE IS USING SOME KIND OF AN ATTACK.
BLOW MY FUCKING MIND.
icecream said:This pretty much explains why you have trouble seeing BK3 as an evolution of the series. You're still wishing for a different BK2.
BenjaminBirdie said:You can be disappointed all you want. But he said "What right do YOU have to expect a sequel?"
The answer is none. Not unless you make it yourself.
I think he's talking about how people complain about vehicles being added to Jak 2 while ignoring the fact that the zoomerator vehicle played a major role in Jak 1.Paco said:Are you talking about the dune buggies in the desert? I suppose the Hopper is relative, using it to jump those island chains, but otherwise it comes nowhere near the level of innovation seen in Banjo.
Inside this mess of a game there is a Banjo and Kazooie game trying to escape.WordAssassin said:Would you fucking look at that! BANJO AND KAZOOIE OUTSIDE A CAR. AND KAZOOIE IS USING SOME KIND OF AN ATTACK.
BLOW MY FUCKING MIND.
Rare said:It's been a long time coming, but Banjo and Kazooie are back in action - and so, to their exasperation, is dedicated arch-foe Gruntilda. The stakes have been raised, and Grunty's out to redevelop Spiral Mountain into tower blocks and shopping malls. Banjo and Kazooie's future is on the line!
Tired of the feuding between bear, bird and witch, a new player has stepped in: the mysterious Lord of Games (LOG), said to have been involved in creating every videogame ever released. He whisks the rivals away to his creative HQ in Showdown Town, and into an elaborate series of challenges held within his hand-made worlds. The winner gets the ownership deeds to Spiral Mountain, the loser an eternity of toil in LOG's videogame factory. The game is on!
However, things are a bit different this time around. The core gameplay mechanic - and the method by which worlds are traversed, challenges tackled and progress made - is the creation and customisation of vehicles, using components found, bought and won throughout Showdown Town. From wheels and weapons to springs and wings, all of which can be combined in any number and style, there's a staggering level of experimentation and personalisation for those willing to dabble. If you can imagine it, you can probably build it. But any adventurer with less confidence, experience or time on their hands can still jump in and take on the game with a pre-built range of vehicles. The Lord of Games might be heavy-handed, but he's big on equal opportunities.
However, it's not all change in Banjo-Kazooie country, as Banjo will still compete for Jiggies to unlock new destinations and hoard the musical notes that serve as legal tender. Familiar figures on hand to help include everyone's favourite shaman down at Mumbo's Motors and newly appointed tourist information officer Bottles; new faces on the block include porcine police chief Pikelet and overly competitive braggart Trophy Thomas. Outside Showdown Town you might just meet them all again, persuaded by LOG to turn thespian and act out hilarious themed roles in different worlds. You'll also have to take on Grunty's shiny army of mechanical Gruntbots, riding roughshod over Banjo's efforts to save the day.
For the first time in the Banjo universe there's also the opportunity to go online with players across your own world. Combine this with the riveting new solo adventure, and it looks like 2008 really will be the Year of the Bear. You might want to book a seat. When the comedy rattles and clanks die down, the garage door rolls up and Banjo-Kazooie: Nuts & Bolts finally purrs into view, you'll be glad you did.
Nicktals said:Let's limit this conversation to BK1, since I felt BT was a bit too much. Too much focus on shooting, switching characters, etc...I haven't played BT in years, whereas I've logged hundreds of hours on BK, and replayed it last month.
Changing Banjo into an ant, crocodile, etc...was there to change up the gameplay for a (usually short), limited amount of time. It gave Banjo a new set of limited abilities, each character with certain set attributes that were used to solve certain set puzzles/obstacles. I don't like these 'open' games, with limitless solutions. I like the designers to design creative, moving puzzles with one or two possible solutions, using the moves they have created.
Also, what machine can I build that will shoot underpants? Or which one will I create so that I don't freak out the other crocodiles? Each form of Banjo was a new character. Now it's just a different machine. And will any of these machines make me smaller? BK was about Banjo and Kazooie. Not about building/editing machines.