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Banjo-Threeie Debut Trailer!

FightyF said:
If you could see ban messages, then why couldn't you tell me why I was banned for 4 months last year? I know this is off topic, but I agree that descriptive ban messages would be helpful so that one doesn't repeat the same mistake. Especially when we are banned for something that isn't in the Terms of Service or Forum Rules.
.

I don't know exactly the situation every last user gets themselves banned in, it is up to the user who is banned to interpret the message in relation to when they got banned.

Most of the time, it is reaaaally obvious. I'm sure there are exceptions, of course. If Crushed doesn't realize he got banned for being a ridiculous joke character in this thread, for example, no message i could write would do that either.

And no, we're not going to discuss whether you agree that he was a ridiculous joke character in this thread - as per the terms of service, IF you have questions about the moderation we should be discussing it in PM. This is a service to you that I am answering.

CurseoftheGods said:
Not really. Just switch your name with the mod that banned him in my original message.

It's obvious that it's a result of some grudge. It's not even funny.

Ok, well now that we're done with the Crushed cock riding, I can lay it out for you simply.

Crushed has been a nuisance to this forum for weeks and months, consistently being banned over and over again for different things he does. Whether it is derailing threads with his lame photoshops, his hyper reactionary Nintendo fanboyism, or other such infractions, he has been banned over and over for longer and longer periods of times.

When people get banned, we take into account their past history of posting. That is not called a GRUDGE - that's called intelligent modding. This allows us to see if they have a sustained history of shitty posting, or if they are simply a first time offender.

Please point future questions to the PM, this thread is about Banjo
 
I don't get the hate. We've been playing "traditional" platformers for decades. They're trying something new and fresh yet people are up in arms. This is next-gen... I want new experiences, not the same old stuff rehashed in HD. What's sad is that the major complaint (lack of platforming) doesn't sound very accurate:

Agent Icebeezy said:
It sounds like there will be a good amount of traditional platforming as well.

George K., brush 'em off, man.
 
BenjaminBirdie said:
I don't even know what to tell you. I think it IS innovative, I think it's clear from impressions and interviews that the vehicle mechanic is a customizable version of any other kind of power up that you'll find in any other typical platformer. You fly with them, you hover with them, you jump higher with them.

And I'm sorry, I'd always rather see a developer, the creative entity that is actually responsible for the thing that you or I were so enamored with, stretch out into the new areas that appeal to them than just churn out something that people are expecting.

It's their process and decision making that you fell in love with in the first place.
I'm not in love with Rare's decision making, I think they could fuck up Pac-Man at this point.

And there's nothing wrong with being creative, just use the right IPs. This is at least the third time Rare has tried to create an innovative platformer since they've left Nintendo. When they did it the first two times, people judged the games entirely on their merits (and decided they weren't great games). I'm totally fine with that, but don't give us a mix mash of genres and call it Banjo Threeie.
 
kbear said:
I don't get the hate. We've been playing "traditional" platformers for decades. They're trying something new and fresh yet people are up in arms. This is next-gen... I want new experiences, not the same old stuff rehashed in HD. What's sad is that the major complaint (lack of platforming) doesn't sound very accurate:


It sounds like there will be a good amount of traditional platforming as well.

George K., brush 'em off, man.


new and fresh? Merging two genres is new and fresh?

and traditional platforming is not what we've been playing for decades..I assume you don't have a Wii
 
Blader5489 said:
That's sounding better.

But as far as "traditional methods" go, does this mean the abilities from the previous games will be in there? Or is "traditional" referring to run, jump, etc?

It means that you NEED to make these goofy vehicles to win at the game. I'm already getting the Kingdom Hearts Gummi Ship vibes.

Read: Cumbersome, buggy and frustrating.

Just to remind people. The last character that Rare RADICALLY made over was Conker. They stripped out the original multiplayer completely and spent all their time developing a SHITTY squad based game. Change is NOT good when it comes to Rare.
On the other hand, NOT change is NOT good when it comes to Rare. (See DK64, SFA and all their post-BK games)
 
JKBii said:
I'm not in love with Rare's decision making, I think they could fuck up Pac-Man at this point.

And there's nothing wrong with being creative, just use the right IPs. This is at least the third time Rare has tried to create an innovative platformer since they've left Nintendo. When they did it the first two times, people judged the games entirely on their merits (and decided they weren't great games). I'm totally fine with that, but don't give us a mix mash of genres and call it Banjo Threeie.

That makes no sense at all to me. It's a bear. And a bird. They could be in a kart racing game or on a bottle of Yoohoo. They're faces with whatever gameplay characteristics and abilities the developers want to give or take away.
 
M3wThr33 said:
It means that you NEED to make these goofy vehicles to win at the game. I'm already getting the Kingdom Hearts Gummi Ship vibes.

Read: Cumbersome, buggy and frustrating.

No, it doesn't. It's been explicitly stated that you don't have to build one thing. You can use the premade contraptions to win the game.
 
JKBii said:
I'm not in love with Rare's decision making, I think they could fuck up Pac-Man at this point.

And there's nothing wrong with being creative, just use the right IPs. This is at least the third time Rare has tried to create an innovative platformer since they've left Nintendo. When they did it the first two times, people judged the games entirely on their merits (and decided they weren't great games). I'm totally fine with that, but don't give us a mix mash of genres and call it Banjo Threeie.

They aren't. They're calling it Banjo-Kazooie: Nuts & Bolts.

:D
 
BenjaminBirdie said:
That makes no sense at all to me. It's a bear. And a bird. They could be in a kart racing game or on a bottle of Yahoo. They're faces with whatever gameplay characteristics and abilities the developers want to give or take away.

Mario is the most overexposed IP in the history of gaming, yet no-one complains when he turns up at the fucking olympics. Different standards. Oh, and in case we were in any doubt, this game is still not called banjo three
 
The Innocent X said:
Mario is the most overexposed IP in the history of gaming, yet no-one complains when he turns up at the fucking olympics. Different standards. Oh, and in case we were in any doubt, this game is still not called banjo three

God, how did I not point that out. Seriously. Thank you.
 
Zozz said:
I never been a fan of racing, and cars.

Disappointed its so centered on cars.
What I find funny was yesterday during the picture leak, people were defending Rare saying cars weren't necessarily the focus and that's just the interesting pictures they had.

I stand by my initial knee-jerk reaction.

I don't mind having an off-shoot title, but this is BK3 folks. Unless they come out of the shadows and say "Hey there! This is just BK-Drives-Shitty-Waffle-Cars!" then any chance at a good platformer is gone for another year or so.
 
Guybrush Threepwood said:
The truth is that there would be just as many people complaining if Rare made Banjo 3 a next-gen clone of the first two games.

THE JOKE IS same haters were mocking it cause they expected it to be like Galaxy.

They were waiting for it, it never happened, now they reversed their plan and mock it for being different.

ANYWAY, Greg Mayles says this
That's the thing that people tend to comment on most when they look back on old Banjo games. 'Oh I love the characters, I love the diversity, I love the clever worlds, I love the humour' - that's all still in there, it's just we've taken the core mechanic and tweaked it a bit.

I impressions have been glowing, this game looks like its going to be incredible
 
M3wThr33 said:
What I find funny was yesterday during the picture leak, people were defending Rare saying cars weren't necessarily the focus and that's just the interesting pictures they had.

I stand by my initial knee-jerk reaction.

"Cars" aren't the focus. Not in the least.
 
At first sight, I was skeptical, but after both watching the Kotaku video and reading the Wired, IGN, and 1UP previews, I'm more excited than ever. The level of creativity involved in standard play of the game is astonishing: this seems to me the best application of "puzzles" in games yet.

I just can't help but revel in the idea! Need to reach a tough spot? Develop a vehicle that can get there, hop out, traverse the remaining platforms, and arrive at your destination. But developing said vehicle is where the creative challenge blooms -- the game screams ingenuity on the fan's behalf and on the developer's behalf. Rare, if you can polish up the environments, and tighten the "nuts and bolts" of the basic mechanics, I'm sure you have another AIAS award winner on your hands.

It has been a while since I last felt this uplifting feeling of developer innovation ("while" being about a year or so :D) after reading about a game, but I must say it's fully warranted for latest installment in the Banjo Kazooie series.

If the next two Rare titles that follow Viva Pinata: Trouble in Paradise and Banjo Kazooie: Nuts and Bolts are developed with even a fraction of the inventiveness that I've played with and seen in Viva Pinata and the Banjo videos respectively, Rare may nab a top seat as some of the industry's most talented developers -- again.
 
M3wThr33 said:
What I find funny was yesterday during the picture leak, people were defending Rare saying cars weren't necessarily the focus and that's just the interesting pictures they had.

I stand by my initial knee-jerk reaction.

The haters thought it would be a racer or something to that effect.

It's clearly not.
 
Prine said:
Tragic stuff. Considering Rare have NEVER sent anyone out to talk on forums. Its fucking honor to have a Rare insider here

Seriously, George, haters will hate regardless of what you show them. And if what you show them counters their initial nitpick, they will just focus on something else. Thats how they work.

You got people here, with NO intention of ever buying this game, posting how disgusted they are and will never buy this game. Fucked up

Drink the kool-aid much? There are no sacred cows, therefore, this should not come as a surprise and why should this be any different from other high profile developers and games.

And to those of us expressing our opinions on the matter, either in disagreement or agreement, as long as they're moderately backed up with some sort of reasoning, it is our opinion.

Suck it up.
 
Amir0x said:
blah blah blah

I just find this funny coming from you considering how often you takes threads off topic. And you say a lot of things that are clearly meant to get a reaction out of people. But you're a mod, so I guess that makes it ok.
 
Prine said:
THE JOKE IS same haters were mocking it cause they expected it to be like Galaxy.

They were waiting for it, it never happened, now they reversed their plan and mock it for being different.
Maybe they should take back blowing Mario's head off.

jus playin
 
/slaps head

Cars/Vehicles are not the focus. Coming up with creative abilities using machines to solve challenges is the focus.
 
MightyHedgehog said:
If one of the genres is the platformer, please satisfy my curiosity by identifying the other one.

He can't do it.
Nobody here can, because its not another 'genre' tacked on.

Its simply creative empowerment.
 
Prine said:
Considering Rare have NEVER sent anyone out to talk on forums.
Uh, excuse me? Wrong. Rare guys frequent plenty if forums. Several months before Conker was released, and even a while after, Chris Seavor frequented a couple of boards. I actually used to know two or three guys from Rare due to this.
 
Amir0x said:
I don't know exactly the situation every last user gets themselves banned in, it is up to the user who is banned to interpret the message in relation to when they got banned.

I have no further questions (if I do I will PM as per your request), but my point was that the message was cryptic and didn't make any sense if I attempted to correlate it to my past 50 posts made. That is why I PMed you seeing if you could look into it further.

kbear said:
I don't get the hate. We've been playing "traditional" platformers for decades. They're trying something new and fresh yet people are up in arms. This is next-gen... I want new experiences, not the same old stuff rehashed in HD. What's sad is that the major complaint (lack of platforming) doesn't sound very accurate:


It sounds like there will be a good amount of traditional platforming as well.

George K., brush 'em off, man.

Let's be frank here, many of the people dissing the game are Nintendo loyalists who, for one reason or another, want to blast Rare. Nevermind the game at hand here...

These people cry because they didn't see much platforming and are hoping for another "classic Rare platformer", yet they ignore games like Kameo.

They say that vehicles can't be used for platforming, that it's an unwritten rule, that's just hogwash. Why can't characters fly? Why can't characters move faster? Vehicles are just like extra abilities for the characters, nothing more, nothing less. Mario flew in Super Mario 3...was the game broken because of that fact? Again, hypocrisy we're seeing here.

If a vehicle moves forward, has the ability to jump, how different is it from any other platforming character? Those are effectively the pre-reqs for a platformer character.

People are praising Mario Galaxy for doing something completely different, yet when Rare tries something different for the Banjo series, people are all over them.

People look at games like Spore and LittleBigPlanet (actually, this game isn't that popular with Nintendo loyalists it seems) and look forward to how these games get gamers to use their imaginations. Yet that is being spun as a negative by some fanboys.

It's one thing to say, "This game is not for me.", but we aren't seeing that. We're seeing attacks on Rare as a company, which is an indicator that some corporate loyalists are here just to attack Rare, and really had no interest in the game, or platformers on the 360, to begin with.

So if you don't get the hate, kbear...there it is. That's why.
 
dirtmonkey37 said:
At first sight, I was skeptical, but after both watching the Kotaku video and reading the Wired, IGN, and 1UP previews, I'm more excited than ever. The level of creativity involved in standard play of the game is astonishing: this seems to me the best application of "puzzles" in games yet.

I just can't help but revel in the idea! Need to reach a tough spot? Develop a vehicle that can get there, hop out, traverse the remaining platforms, and arrive at your destination. But developing said vehicle is where the creative challenge blooms -- the game screams ingenuity on the fan's behalf and on the developer's behalf. Rare, if you can polish up the environments, and tighten the "nuts and bolts" of the basic mechanics, I'm sure you have another AIAS award winner on your hands.

How can you not love the bolded? Gregg has also said that there have been people that have had wheels on the roof to that when the vehicle has flipped over, you can still keep going.
 
BenjaminBirdie said:
That makes no sense at all to me. It's a bear. And a bird. They could be in a kart racing game or on a bottle of Yoohoo. They're faces with whatever gameplay characteristics and abilities the developers want to give or take away.
It's not the characters themselves, it's the IP. I wouldn't mind it if Nintendo wanted to make an RPG/platformer hybrid based on Mario, but I'd be outraged if they said it was the next entrant in the main series of Mario platformers. They could have made an offshoot of the Banjo Kazooie series for this and used the same characters, no problem. But people have been clamoring for a legitimate sequel to Banjo Tooie and this isn't it.

I'm not sold on the idea that this game is an abomination, but if the split between platforming, using the vehicle, and customizing the vehicle is the same in the game as it is in that trailer, it will be.
 
Y2Kev said:
Thanks for stopping by, George K. Hope Rare has a ton of innovative and fun projects in the works, and I also hope you sleep with all the haters' mothers.

Classic, thanks.

tak said:
Banjo threads are epic: locked threads, banning, etc...

Who would have thought so much could happen over a "kiddy" bear game? :lol

Ditto.
 
MisterHero said:
Maybe they should take back blowing Mario's head off.

jus playin

That was a tester that built that to show off the stuff you can come up with. It happened to make it on to the trailer. I dont agree with that either but what other eight bit sprite would you build if you had the opportunity
 
FightyF said:
Let's be frank here, many of the people dissing the game are Nintendo loyalists who, for one reason or another, want to blast Rare. Nevermind the game at hand here...
OH GOD WHY WONT YOU FUCKS SHUT UP

How does having experience from playing two marvelous BK games on the N64 equate to wanting to blast Rare?

Maybe they waited 10 years and expected an announcement about a brand-new game in the vein of the prior two?

Maybe enough media wasn't released, but that's Rare's burden to prove.
 
Prine said:
That was a tester that built that to show off the stuff you can come up with. It happened to make it on to the trailer. I dont agree with that either but what other eight bit sprite would you build if you had the opportunity
Really they shoulda blown off Sackboy or Ratchet's head :P or all 3, woulda made this already insane thread even more epic ^^ Hell if Banjo comes out before LBP I might have to do that and record it just for the epic lulz.
 
Flakster99 said:
Drink the kool-aid much? There are no sacred cows, therefore, this should not come as a surprise and why should this be any different from other high profile developers and games.

And to those of us expressing our opinions on the matter, either in disagreement or agreement, as long as they're moderately backed up with some sort of reasoning, it is our opinion.

Suck it up.

Big difference in opinion and agenda. Thats all im sayin
 
MisterHero said:
OH GOD WHY WONT YOU FUCKS SHUT UP

How does having experience from playing two marvelous BK games on the N64 equate to wanting to blast Rare?

My question is, generally not to you specifically, how does any fan of platforming games not see these gamer-made contraptions as a natural extension and innovation of the concept of power ups?
 
Anasui Kishibe said:
oh boy, are you pulling semantic on me?

ok, not genre, GAMEPLAY MECHANIC

merging two goddamn gameplay mechanics

How is doing something that has never been done before not 'new and refreshing'?
 
Sciz said:
I'm liking this man more and more with every word I hear.
In regards to that quote, I must ask: why not make the journey more fun by using clever level design, rather than introducing a new mechanic?

I'm thinking that the hub world is going to be your 'traditional' platforming, and the 6 levels are going to showcase the vehicles. I could be wrong, though.

Oh, and Crushed is banned again? He was getting a little annoying in this thread...
 
harSon said:
How is doing something that has never been done before not 'new and refreshing'?


because merging two already existent gameplay mechanics doesn't really brings any freshness in my opinion..it just covers a lack of creativity

I might be wrong, but then again, everyone else in this thread as well, George included
 
FightyF said:
It hurts because it's true? Is that why you had to resort to insults here?

Come up with a valid point and then come back and talk.
Yes you're much too good to play 'nintendo fanboy' card.

But hey I hope we can get back on track now.
 
MisterHero said:
OH GOD WHY WONT YOU FUCKS SHUT UP

How does having experience from playing two marvelous BK games on the N64 equate to wanting to blast Rare?

Maybe they waited 10 years and expected an announcement about a brand-new game in the vein of the prior two?

Maybe enough media wasn't released, but that's Rare's burden to prove.
You will like what they tell you. What right do YOU have to expect a sequel!?

Of course, there's a reason they're avoiding any link to the number 3.
 
Game looks SO awesome, is now easily my most anticipated game this year.

I don't know how anyone can hate on this gameplay concept.
 
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