soco said:it is redundant, i agree, but to me that's the underlying point. you've changed what the animations are but the core gameplay is going to be the same. who cares if the characters changed so long as you're doing the same basic things, the same humour still exists, and you're still having fun?
Well I don't think it's really a bad thing. I am a bit disappointed that it's not like the first two, but I am interested in seeing how creative the vehicle design can get.
btw, that iwata story he has there sounds like he doesn't have a clue what he's talking about; it doesn't really make that much sense. i have to believe that it's horribly translated. you're not saving any sprites in the way that it's implemented as Yoshi ends up being a sprite as well.
It's part of a larger piece of the interview about the creation of Midna. Midna wasn't created because she was a Twili from the Twilight Realm blah blah blah. Midna was created because it was something on Link's back as a wolf that could help him attack. Her design was functional first. That's the point with Yoshi. They weren't looking to create a green dinosaur pal for Mario. With Nuts and Bolts, I doubt they were looking for something functional first, since Banjo-Kazooie could pretty much do all that other stuff anyway.