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Banjo-Threeie Debut Trailer!

soco said:
it is redundant, i agree, but to me that's the underlying point. you've changed what the animations are but the core gameplay is going to be the same. who cares if the characters changed so long as you're doing the same basic things, the same humour still exists, and you're still having fun?

Well I don't think it's really a bad thing. I am a bit disappointed that it's not like the first two, but I am interested in seeing how creative the vehicle design can get.

btw, that iwata story he has there sounds like he doesn't have a clue what he's talking about; it doesn't really make that much sense. i have to believe that it's horribly translated. you're not saving any sprites in the way that it's implemented as Yoshi ends up being a sprite as well.

It's part of a larger piece of the interview about the creation of Midna. Midna wasn't created because she was a Twili from the Twilight Realm blah blah blah. Midna was created because it was something on Link's back as a wolf that could help him attack. Her design was functional first. That's the point with Yoshi. They weren't looking to create a green dinosaur pal for Mario. With Nuts and Bolts, I doubt they were looking for something functional first, since Banjo-Kazooie could pretty much do all that other stuff anyway.
 
I want to put a positive comment into this thread. The new game looks great. I hope you can share your vehicle plans through xbox live. Also how can they put a 2d Mario in the teaser video?

marioinbanjo.jpg
 
AniHawk said:
I think this is also somewhat true of the first Banjo-Kazooie. I don't know if there are any interviews available of that game's design progression, but I think the characters were originally made to be functional. I doubt they designed a bird and bear combo team and built a game around that second. Because the characters were already pretty functional, the vehicles feel redundant, and Nuts and Bolts looks like it's really an original game but it slaps on a known IP so it will sell.

This is true. Banjo originally was alone, and his backpack sprouted wings when they wanted a double jump or legs for climbing up slopes. They filled in the blanks and Kazooie was born.
 
Alaskanbullworm said:
I haven't seen this posted yet, but here's the storyline for Banjo-Kazooie (and if it did, then whoopsies). Straight from the Rare website.

Sets it up quite nicely, and it sounds like there might be some kind of Bear-Bird personal time before LOG steps in.

Now the LOG speculation begins...
Now that sounds great. It sounds like they'll have solutions for people who don't want to invest so much into this new vehicle feature.

The story sounds hilarious too.
 
Adent said:
I want to put a positive comment into this thread. The new game looks great. I hope you can share your vehicle plans through xbox live. Also how can they put a 2d Mario in the teaser video?

marioinbanjo.jpg
That mario is actually a contraption that was built and is drivable. Gives a good example that you can pretty much build anything you can think of.

It was also comedy gold when they blew his head off. :D
 
Alaskanbullworm said:
I haven't seen this posted yet, but here's the storyline for Banjo-Kazooie (and if it did, then whoopsies). Straight from the Rare website.



Sets it up quite nicely, and it sounds like there might be some kind of Bear-Bird personal time before LOG steps in.

Now the LOG speculation begins...

In true Rare fashion- it's ridiculous. :D
 
Illuminati said:
Inside this mess of a game there is a Banjo and Kazooie game trying to escape.
No. The game is NOT a mess. The way Microsoft chose to reveal it is. The trailer they first put out was fucking awful at explaining the game's direction.

It SHOULD HAVE been like this:

Open with shots of Banjo running around. Walking on ropes. Climbing poles. Shots of Kazooie bashing enimies with her stick. Banjo reaches a wall that is too high for him to climb even with Kazooie's help. Cut to Mumbo telling the duo they can build shit. Cut to the vehicle editor. Cut to Banjo flying a helicopter over the wall. Montage a bunch of shit. End with them getting a Jiggy.

Ta da.
 
Paco said:
I'm biting my tongue...I'm biting my tongue...I'm biting my...

Anywho, this is the mechanic of having a limited set of abilities to solve a problem, but the limit is of your design. That is evolution. I'm not even going to argue your dislike of "open" games, because it's a really poor attempt to justify your disposition.

Do you even need to shoot underpants or have to be careful about not freaking out crocodiles? Do you need to be smaller? The game is designed around the availability of parts rather than the availability of character forms. It IS the same mechanic, but has far, far more potential.

It's still about Banjo-Kazooie, they're just in a new situation with some new toys.

Sorry, the moment you felt the need to tell me that I justify my dispositions based on what I like/dislike is the moment I realize you're not going to be very logical in a discussion. Of course I justify my disposition by what I like and don't. How do you do it?

And no, you didn't need to be able to do all those abilities. But that's where a TON of BK's personality and charm came from.

And again, going from limits coming from the designer ----> limits coming from my design (which really isn't correct, but I'll go with it) is a departure, not an evolution. Unless you're willing to say that any game which doesn't have that 'open' philosophy is now out of date.
 
The game looks very fun.

I have some doubts about the graphics; I find the ground, grass and trees too plastic... maybe it is part of the story or something.

The worlds seem to be enormous though.
 
I don't know what to think.

On one hand Banjo's back, and Rare are taking a big creative risk with the series. That's very refreshing and helps push things forward as opposed to just giving a HD makeover to exisiting mechanics.

On the other hand, this is not Banjo. Call it whatever you want, but this is not a Banjo game. And as nice as it is to have change, i'm really going to miss all the things that made the original Banjo so enjoyable. That, and Im not getting the same sense of charm as I did from the original.

Basically, i think Rare will either produce something simply superb, or something that doesn't live up the years of expectations and falls far short. I think it'll either be hit or miss, and no in-between. Let's hope it turns out to be a masterpiece.
 
Nicktals said:
Sorry, the moment you felt the need to tell me that a justify my dispositions based on what I like/dislike is the moment I realize you're not going to be very logical in a discussion. Of course I justify my disposition by what I like and don't. How do you do it?

And no, you didn't need to be able to do all those abilities. But that's where a TON of BK's personality and charm came from.

And again, going from limits coming from the designer ----> limits coming from my design (which really isn't correct, but I'll go with it) is a departure, not an evolution. Unless you're willing to say that any game which doesn't have that 'open' philosophy is now out of date.

No, you're trying to justify BK:N&B as a radical departure from the series by using your opinion rather than fact and reason. I don't care for your opinion and it doesn't belong in our debate.

It's not a depature. It's the same mechanic of having to use a vehicle (in previous games, that vehicle was a different Banjo form) to complete objectives. Pre-designed vehicles are available to use (limits coming from the designer) and they've opened it up for those who want to experiment for better results.

I'll say it again, the exact same mechanics of the previous games are there and more.
 
Paco said:
No, you're trying to justify BK:N&B as a radical departure from the series by using your opinion rather than fact and reason. I don't care for your opinion and it doesn't belong in our debate.

It's not a depature. It's the same mechanic of having to use a vehicle (in previous games, that vehicle was a different Banjo form) to complete objectives. Pre-designed vehicles are available to use (limits coming from the designer) and they've opened it up for those who want to experiment for better results.

I'll say it again, the exact same mechanics of the previous games are there and more.

No, no I'm not. I'm justifying BK:NaB as a radical departure based on all the things I've been saying, such as vehicles/open game design never being a focus of BK. My opinion is that I don't like the open design, which is a large part of the reason I'm not very interested in this game right now. Nothing to do with my points of why it's a radical departure. Platforming is no longer the main focus. How is that not a radical departure?

EDIT:
Rare said:
The core gameplay mechanic - and the method by which worlds are traversed, challenges tackled and progress made - is the creation and customisation of vehicles

Sorry man, that's a departure.
 
let me pile on with my disappointment from this not being a pure platformer. Just take a look at this list of 360 platformers. :lol

657i1s.gif


and n64 (which housed many of my favorite platformers ever)

4loccm.gif
 
Nicktals said:
No, no I'm not. I'm justifying BK:NaB as a radical departure based on all the things I've been saying, such as vehicles/open game design never being a focus of BK. My opinion is that I don't like the open design, which is a large part of the reason I'm not very interested in this game right now. Nothing to do with my points of why it's a radical departure. Platforming is no longer the main focus. How is that not a radical departure?

EDIT:

Sorry man, that's a departure.

So what? You haven't even played the game and are already trolling it.
From what I saw in the video, platforming is right there; even if you do it in a vehicle.
 
manueldelalas said:
The game looks very fun.

I have some doubts about the graphics; I find the ground, grass and trees too plastic... maybe it is part of the story or something.


The worlds seem to be enormous though.

It is. Read the story synopsis at the top of this page.
 
Wow, how I can be a day late, yet I'm seemingly months late to this thread.


This looks like absolute garbage. Banjo-Kazooie was a BRILLIANT game. It's not very often that a company can create a platformer out of nothing with no hype or marketing but really turn it into something because it is so good.

Hopefully this is just an overworld. I was classic BK.
 
manueldelalas said:
So what? You haven't even played the game and are already trolling it.
From what I saw in the video, platforming is right there; even if you do it in a vehicle.

Look up what trolling means. Well, you obviously feel comfortable using the word without knowing it's definition, which means you haven't been bothered to look it up before, so here ya go:

GAF ToS said:
Negative commentary on given topics is by no means disallowed; however, such comments should attempt to be substantiated.

If I made comments which I haven't attempted to substantiate just bring it to my attention and I will.
 
alr1ghtstart said:
let me pile on with my disappointment from this not being a pure platformer. Just take a look at this list of 360 platformers. :lol

*snip*


Is there a reason as to why you bothered posting this?
 
Nicktals said:
No, no I'm not. I'm justifying BK:NaB as a radical departure based on all the things I've been saying, such as vehicles/open game design never being a focus of BK. My opinion is that I don't like the open design, which is a large part of the reason I'm not very interested in this game right now. Nothing to do with my points of why it's a radical departure. Platforming is no longer the main focus. How is that not a radical departure?

EDIT:

Sorry man, that's a departure.

Vehicles were a main part of the old games via different forms of Banjo...watch:

Banjo-Kazooie: Turn into Bee to get to high place that Banjo cannot reach on his own.

Banjo-Kazooie: Nuts & Bolts - Use a pre-designed or self-built vehicle to get to high place that Banjo cannot reach on his own.


It's just a different package with a fuckin' cool bonus of being able to build your own vehicles. It's not a departure of the underlying mechanic of using vehicles to complete objectives. It's just not.

How does using an actual vehicle to get to a high place rather than a change of form change the platform element?
 
manueldelalas said:
The game looks very fun.

I have some doubts about the graphics; I find the ground, grass and trees too plastic... maybe it is part of the story or something.

The worlds seem to be enormous though.

Yeah the "plasticness" is part of a stage that is supposed to be an artificial place. Metal clouds, patched together ground, etc.
 
WordAssassin said:
No. The game is NOT a mess. The way Microsoft chose to reveal it is. The trailer they first put out was fucking awful at explaining the game's direction.

It SHOULD HAVE been like this:

Open with shots of Banjo running around. Walking on ropes. Climbing poles. Shots of Kazooie bashing enimies with her stick. Banjo reaches a wall that is too high for him to climb even with Kazooie's help. Cut to Mumbo telling the duo they can build shit. Cut to the vehicle editor. Cut to Banjo flying a helicopter over the wall. Montage a bunch of shit. End with them getting a Jiggy.

Ta da.

I agree.
 
This is absolutely for me maybe the most frustrating thread I've followed in the history of GAF. The total, outright, blind rejection of this game by so many because it isn't Banjo Kazooie the exact remake (i.e, it isn't "a true Banjo game whatever the fuck that means") or "it really lacks any innovation it's just smashing vehicles and platforming together" or it an "abomination", or the stupid Mario joke was "disgusting". No fuckin joke my opinion of much of GAF's general userbase has dropped quite a bit.

It's not so much people aren't enthused (which is common for anything here), it's the undercurrent of perverse passion that runs through this thread, as if people have been waiting for any angle to attack Rare and once some perceived angle opens, boom people revel in it. The company gets shit on like no other company of its ilk here, maybe because of the perfect storm of jilted Nintendo fanboys and Sony trolls (mostly the former) who want to bash them at every turn. Common saying is GAF hates everything, but its more like "GAF hates everything, especially Rare."
 
MaizeRage25 said:
You know what I hate about this place? No one is ever happy.

Take Gears 2. Game looks great, but people complain because it looks just like the original. Same thing with Halo 3. Posters on here say, 'Oh, looks like Halo 2 in HD'. I could go on.

That's because most people confuse graphical improvements with art direction/style. I know, I know but what can you do.

MaizeRage25 said:
Then, Rare shows the new Banjo game and people are pissed because it's nothing like the original. Same thing happened with Burnout Paradise. OH NO, it's open world this game is going to suck. Guess what, that game turned out great.

Face it, most people on here just like to bitch and complain. It's like a bunch of damn 5 year olds post here.

I'm going to the freaking OT.

It's a damned if you do, damned if you don't situation. Not to mention the hype trains, system wars, etc... Don't take it too presonally and just learn to let it slide. It's not like a game will do better or worse depending on how it's perceived here.
 
evilromero said:
I am nothing but excited for this game. The more I think about the customization options the more my imagination runs wild.

Exactly. It's funny watching the bitching about the vehicles, I can't wait to start building.
 
GitarooMan said:
This is absolutely for me maybe the most frustrating thread I've followed in the history of GAF. The total, outright, blind rejection of this game by so many because it isn't Banjo Kazooie the exact remake (i.e, it isn't "a true Banjo game whatever the fuck that means") or "it really lacks any innovation it's just smashing vehicles and platforming together" or it an "abomination", or the stupid Mario joke was "disgusting". No fuckin joke my opinion of much of GAF's general userbase has dropped quite a bit.

It's not so much people aren't enthused (which is common for anything here), it's the undercurrent of perverse passion that runs through this thread, as if people have been waiting for any angle to attack Rare and once some perceived angle opens, boom people revel in it. The company gets shit on like no other company of its ilk here, maybe because of the perfect storm of jilted Nintendo fanboys and Sony trolls (mostly the former) who want to bash them at every turn. Common saying is GAF hates everything, but its more like "GAF hates everything, especially Rare."
If I could find the gif of that guy clapping enthusiastically in black & white I'd sooo post it right now.
 
GitarooMan said:
This is absolutely for me maybe the most frustrating thread I've followed in the history of GAF. The total, outright, blind rejection of this game by so many because it isn't Banjo Kazooie the exact remake (i.e, it isn't "a true Banjo game whatever the fuck that means") or "it really lacks any innovation it's just smashing vehicles and platforming together" or it an "abomination", or the stupid Mario joke was "disgusting". No fuckin joke my opinion of much of GAF's general userbase has dropped quite a bit.

It's not so much people aren't enthused (which is common for anything here), it's the undercurrent of perverse passion that runs through this thread, as if people have been waiting for any angle to attack Rare and once some perceived angle opens, boom people revel in it. The company gets shit on like no other company of its ilk here, maybe because of the perfect storm of jilted Nintendo fanboys and Sony trolls (mostly the former) who want to bash them at every turn. Common saying is GAF hates everything, but its more like "GAF hates everything, especially Rare."
GAF hates Sega waaaaaaay more than Rare.
 
WordAssassin said:
No. The game is NOT a mess. The way Microsoft chose to reveal it is. The trailer they first put out was fucking awful at explaining the game's direction.

It SHOULD HAVE been like this:

Open with shots of Banjo running around. Walking on ropes. Climbing poles. Shots of Kazooie bashing enimies with her stick. Banjo reaches a wall that is too high for him to climb even with Kazooie's help. Cut to Mumbo telling the duo they can build shit. Cut to the vehicle editor. Cut to Banjo flying a helicopter over the wall. Montage a bunch of shit. End with them getting a Jiggy.

Ta da.
exactly.

GitarooMan said:
This is absolutely for me maybe the most frustrating thread I've followed in the history of GAF. The total, outright, blind rejection of this game by so many because it isn't Banjo Kazooie the exact remake (i.e, it isn't "a true Banjo game whatever the fuck that means") or "it really lacks any innovation it's just smashing vehicles and platforming together" or it an "abomination", or the stupid Mario joke was "disgusting". No fuckin joke my opinion of much of GAF's general userbase has dropped quite a bit.

It's not so much people aren't enthused (which is common for anything here), it's the undercurrent of perverse passion that runs through this thread, as if people have been waiting for any angle to attack Rare and once some perceived angle opens, boom people revel in it. The company gets shit on like no other company of its ilk here, maybe because of the perfect storm of jilted Nintendo fanboys and Sony trolls (mostly the former) who want to bash them at every turn. Common saying is GAF hates everything, but its more like "GAF hates everything, especially Rare."
OMFG YOUR PARANOIA

CRY SUM MOAR
 
GitarooMan said:
This is absolutely for me maybe the most frustrating thread I've followed in the history of GAF. The total, outright, blind rejection of this game by so many because it isn't Banjo Kazooie the exact remake (i.e, it isn't "a true Banjo game whatever the fuck that means") or "it really lacks any innovation it's just smashing vehicles and platforming together" or it an "abomination", or the stupid Mario joke was "disgusting". No fuckin joke my opinion of much of GAF's general userbase has dropped quite a bit.

It's not so much people aren't enthused (which is common for anything here), it's the undercurrent of perverse passion that runs through this thread, as if people have been waiting for any angle to attack Rare and once some perceived angle opens, boom people revel in it. The company gets shit on like no other company of its ilk here, maybe because of the perfect storm of jilted Nintendo fanboys and Sony trolls (mostly the former) who want to bash them at every turn. Common saying is GAF hates everything, but its more like "GAF hates everything, especially Rare."

I didnt want an exact remake. I wanted an improvement on Banjo, not a revision
 
I don't know about you guys, but I'm digging everything that I've seen from this game so far. The graphics look great, the style seems fresh, and the concept is ambitious to say the least. Hopefully there will be some demo out soon so that we can all get a better understanding of the game. Also, the climbing animation is fucking awesome.
 
Paco said:
Vehicles were a main part of the old games via different forms of Banjo...watch:

Banjo-Kazooie: Turn into Bee to get to high place that Banjo cannot reach on his own.

Banjo-Kazooie: Nuts & Bolts - Build (or use pre-designed) vehicle to get to high place that Banjo cannot reach on his own.


The difference is that Banjo isn't changing his form but he is changing the vehicle. That's not a departure of the underlying mechanic of using vehicles to complete objectives. It's just not.

How does using an actual vehicle to get to a high place rather than a change of form change the platform element?

And what type of objectives will we be trying to accomplish? Banjo wasn't defined by what you did, but rather by how you did it. Building a device to suck up coconuts, then changing that device into a helicopter to pick up/carry objects, then changing that device into a boat for some other purpose is not the same as changing into a Bee so you can get into a beehive, then changing into a croc to compete eating apples with another croc. Also, outside of the hub (since I don't have enough info on that yet), there's going to be very little platforming not involving a vehicle. Platforming in a car is different than platforming with a humanoid character. That's a departure.
 
AniHawk said:
GAF hates Sega waaaaaaay more than Rare. I think most people believe that their only good games since 2000 have been Conker and Viva Pinata.

lol Conker. I'd assume Kameo over Conker
 
Nicktals said:
Platforming in a car is different than platforming with a humanoid character. That's a departure.

Its platforming. period.
The only departure is the departure from "power ups" in favor of letting the user create their own "power ups"

BUT I DUN LIKE DIS FREEDOM
 
AniHawk said:
Well I don't think it's really a bad thing. I am a bit disappointed that it's not like the first two, but I am interested in seeing how creative the vehicle design can get.

If Rare is to be believed, you'll be limited by your own creativity. I'm thinking something similar to the livery editor in Forza. How far can you push it though is yet to be seen.
 
Alaskanbullworm said:
I haven't seen this posted yet, but here's the storyline for Banjo-Kazooie (and if it did, then whoopsies). Straight from the Rare website.

Sets it up quite nicely, and it sounds like there might be some kind of Bear-Bird personal time before LOG steps in.

Now the LOG speculation begins...

I hope the LOG doesn't make it go too-out-there, and that the recurring characters in every level aren't too annoying. I liked meeting Cpt. Blubber and all those other characters in each world.

Frankly the idea of "We're taking BK out of their usual world into LOG world" screams of "Oh shit if we fuck this up we can fix it" :\

I think the reason why I'm most disappointed is because I WANTED to see the return of Banjo Kazooie Game play. There have been ZERO games like Banjo Kazooie in a long, long time. No "15 worlds, get 5 things in each" style of level design. The last one was really Mario Sunshine back in 2002! It would actually FEEL fresh right about now.

Looking at some old Youtube videos, like this one:

http://www.youtube.com/watch?v=OwWclYi1G5I

You can see just how much Kazooie does compared to Banjo. I'm sure she's not completely useless, but to take out everything cool about her is lame. They've made the worlds so ridiculously huge that the only way is to play the game IS the vehicles - While the one main level shown looks like they just through 5 seperate levels together that require vehicles to get to. Seperate levels could have simply dealt with Kazooie flying, like Treasure Trove Cove above.

Newer platformers that have a giant hub world that you must traverse to get to a "level" HUBs like these have been the most boring part because there is nothing to do!
See: Jak 1, 2, 3, Ty 3. Hell making Notes a Currency is very reminiscent of the change of Eggs in Jak 1 being your "Stars" to being these rare collectibles in 2 & 3.

It's still early, and the making vehicles looks fun, but show me what the hell I'll be DOING with those damn vehicles instead of just fucking about. I want to climb those giant cogs! Show me I can do that!

And end rant.
 
abacab driver said:
Its platforming. period.
The only departure is the departure from "power ups" in favor of letting the user create their own "power ups"

BUT I DUN LIKE DIS FREEDOM

First of all, I don't like the freedom. I like scripted games.

Secondly, do people even read my posts, or just jerk their knees into the keyboard? I said PLATFORMING in a car isn't the same as PLATFORMING with a humanoid character. Are you trying to argue that they are the same? That they control the same, feel the same, respond the same? Not once did I have to worry about Banjo falling over is I turned too sharply. There, I just proved that they're different. I also said they both can be platforming.
 
abacab driver said:
Its platforming. period.
The only departure is the departure from "power ups" in favor of letting the user create their own "power ups"

BUT I DUN LIKE DIS FREEDOM

I've been saying this for, like, at least fourteen hours now I think.
 
I just noticed that Kazooie has two different "Mumbo wrenches" in these images. I suppose they each have different abilities. Then again, it's also possible the two images are from different builds in which the artists' have redesigned the wrench.
bk3.jpg

pinya11.jpg
 
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