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Banjo-Threeie Debut Trailer!

RiskyChris said:
What do you think B-K was, exactly?
Banjo-Kazooie. It wasn't Mario 64. It never was.


I wasn't one of the hiveminded people who just said "Mario 64 Rare Edition." I saw a trailer on a videotape for a badass looking action game where you jumped around and shot eggs at things and flew.
 
Why isn't anyone talking about the real story here?? How Nuts & Bolts is also coming to the N64!


banjo64-1.jpg



It's amazing what Rare can do with that system.
 
TheOneGuy said:
I'd say it's a good guess.

When do trailers and previews NOT emphasize the BIG NEW COOL when it's a sequel to an already-established series?

Not that I care. The platforming was the worst part of Banjo. Always has been. Too much collectathon-ing.

I don't know. Its just that everything I saw was really of this customization stuff.

Personally, I don't care that it isnt like the old Banjo games. I was never the biggest fan of the old Banjo games and I think taking the gummi ship from KH and basing an open game around that looks awesome.
 
Disappointed doesn't come close to my thoughts on what's been revealed, although 'crestfallen' is probably a bit much (since my faith in Rare has been badly shaken in recent years).

Does the world need another Twisted Metal clone? Because 'next gen' (360/Ps3) sure needs ONE decent PLATFORMER. Whatever this is it won't be that.
 
TheOneGuy said:
However, there are a lot of people who seem to forget just how little actual platforming there was in the original games, compared to the rest of the features. It was much more an action-adventure than a platformer. (An action-adventure drowning in shitty collectathons.)

Did I even play the same BK as everyone else!

I could control B-K with a GREAT moveset. Why is this being replaced with machines?
 
ymmv said:
BTW What's with Rare and their garish colors and the plastic look? Just compare these two Fable screen shots with something similar by Rare:
*snip*
Thanks for bringing SCREENSHOT WARZ~! to this thread. It was so greatly needed.
 
Stop It said:
Exactly, so why fucking add something that isn't needed? Kazooie COULD FUCKING FLY, She could shoot eggs, you could go faster etc, why replace a simple gameplay mechanic with a totally redundant set (Vehicles).

The ONLY way I would have accepted vehicles is if they used it as a complimentary addition to a fully fledged move set for Banjo and Kazooie, using them as a direct replacement for Mumbos magic shack (Replacing skulls with parts), instead it looks like the guys are utterly useless without vehicles, which is a disgraceful move in my view.

Also, where the hell is the exploration? I'm hoping Rare are just focussing on Vehicles because they are new and will show a bit of "proper" on foot exploration later, because if they've made Banjo an almost linear action vehicle adventure Rare can go fucking swivel.

I'm holding judgement, but I can see why Banjo fans are angry, Rare needs to justify this move, and the only way they can do that is by showing that Vehicles are more fun than a moveset, something I'm not convinced of by that trailer.


...clearly.
 
Crushed said:
People are saying "I wanted Banjo 3, but instead I got Banjo Kart N Guns!"

No, you wanted Mario-Kazooie, and Rare gave you Banjo 3.
I'm just saying that BK had platforming, to the detriment of your 'pre-emptive damage control', NOT to the detriment of BK3.
-This is Banjo-Kazooie. Go back and replay the N64 games if you think that they were all about intricate jumping and platforming.
I'm not saying anything about BK3.
 
Linkzg said:
I don't know. Its just that everything I saw was really of this customization stuff.

Personally, I don't care that it isnt like the old Banjo games. I was never the biggest fan of the old Banjo games and I think taking the gummi ship from KH and basing an open game around that looks awesome.

This Gummi Ship stuff has got to stop. Both sourced their inspiration from building blocks used by kids since lord-knows-when. One restricted the output to an on-rails shooter section and the other is actually allowing you to navigate and influence the physical world with your creation.
 
Pizza Luigi said:
It's not Banjo-Kazooie anymore in terms of gameplay, but I'm sure it is a BK game is every other form; story, character design, music and all that kind of stuff.
Right, so this isn't a Banjo game, but a completely different one, but its ok because Rare decided to rape exploit the IP? Right, also, the character design isn't the same, but includes a rather horrible re-design of Banjo and Kazooie, the story wasn't exactly deep to begin with, and still looks like they have decided to change that anyway (Grunty isn't the main focus by the looks of things), and the music, well I'll give you that.
 
The Grand Lucifarius said:
As someone who loved, adored and still plays Banjo Kazooie as well as eagerly awaited a triumphant next-gen return, I'm crying both internally and externally.

What have you done Rare....what have you done?!

/wrists

RARE!!!!!!!!!!

Guess I will just join in on the whining fest. This game looks so soulless. Just awful. :(

Maybe I'm too conservative, wanting a Banjo platformer in HD. Guess the N64 magic is really gone forever.
 
oh god i'm controlling yoshi and he turns into vehicles

yoshi's island = stupid, not mario game, not platformer, and the artstyle is so weird

where's my real mario world 2 nintendo
 
eh... the trailer kinda confirms my fears, its lost its platform roots, it tries to be a mix of everything, platform, racer, shooter, sports. All neatly tied by a huge collect-a-thon concept.. ho hum.. at least it looks pretty...
 
Crushed said:
You guys are crazy. All of the elements that populated the past Banjo-Kazooie games are clearly there.

-Flying in plane instead of flying with Kazooie or transforming into a flying animal.
-Using a four-wheeled vehicle to bash instead of transforming into a four-legged animal to bash.
-Using a water vehicle instead of turning into an aquatic animal or swimming
-Carrying objects, shooting things, special sections involving racing or a sport, it's all there.

The vehicles are just the transformations from the old games evolved. Why do you think MUMBO'S HUT is the place where you customize the vehicles?

That said:

4ujif7.jpg


:lol

I agree 100%. I definitely feel they need to work on that framerate, but I'm pretty sure I'm going to enjoy playing this game.

Another minor complaint is that while I did like the visual look of some of the locations I saw in the gameplay trailers, I would like to see what other environments look like. They only showed us like one area and the hub world.

Can't speak for anyone else and I AM a bit disappointed that Kazooie's moves are gone, but, in exchange, we got something more substantial. The game still has platforming, but now it seems built pretty well to incorporate various vehicles and I really like the concept.

Especially since you get to personally customize how you want the vehicles perform. At first glance people might be looking at this like Banjo is changed, but I think they just made it better and people aren't being open to how much of an improvement this is over previous banjo games.
 
Linkzg said:
I don't know. Its just that everything I saw was really of this customization stuff.

Personally, I don't care that it isnt like the old Banjo games. I was never the biggest fan of the old Banjo games and I think taking the gummi ship from KH and basing an open game around that looks awesome.
Well, that was my point. They're showing the customization stuff because it's new. There is still regular, old platforming in the trailer (much to my dismay). It's just at a minimum because they want to highlight the awesome. (Or what they perceive to be the awesome, anyway.)
RiskyChris said:
Did I even play the same BK as everyone else!

I could control B-K with a GREAT moveset. Why is this being replaced with machines?
What does that have to do with what you quoted?

Make sense.
 
Vinci said:
Having a Mario figure destroyed in the trailer though? Very tacky and immature.

Maturity = Dull and humorless

It's a common assumption that adults (and kids pretending to be adults) make. It doesn't have to be that way though! You can still find joy in the world... even past 30! Growing up doesn't mean you have to start reading the Wall Street Journal or the New Yorker for pleasure. Only boring, miserable people get offended by everything.

I would be willing to bet that the people who worked on Mario Galaxy are laughing their asses off at it. No one at Nintendo is going to lose sleep over it. It was more of an homage than an attack. Then again, if the guys at Rare believe they have a Mario killer so much that they would include a literal representation of such in the debut trailer, then I shall be waiting with tempered excitement.

And remember kids... you can only be young once, but you can ALWAYS be immature!
 
MisterHero said:
I'm just saying that BK had platforming, to the detriment of your 'pre-emptive damage control', NOT to the detriment of BK3.

I'm not saying anything about BK3.
Nothing you listed is "intricate platforming" though, nor did I ever say that there was NO platforming in BK. Ever.
 
Crushed said:
oh god i'm controlling yoshi and he turns into vehicles

yoshi's island = stupid, not mario game, and the artstyle is so weird

where's my real mario world 2 nintendo
Haha, okay
 
I will say that the trailer does little to make one feel like a new Banjo game is coming, as much as a new RACE AND KILL THINGS game is coming. The "rock" version of the Banjo music makes it feel like...well... Rare is pandering/whatever to the perceived "cool dude" 360 owners out there.

However, I will say this looks far better (as far as potential entertainment factor goes) than some folks were making it out to be.
 
Pizza Luigi said:
I loved the old Banjo-Kazooie's more than any game on the N64 that time, and they're still in my top 5 favorite games of all time.

So I was looking at all the screens at the trailer this afternoon and I was amazed. The whole Banjo-Kazooie concept was overturned and mostly gone. The interaction between bird and bear was gone, the jumping carrots with googly eyes were gone, and the only thing I saw were vehicles. What was going on?

And on top of that, the game wasn't called Banjo-Threehie, as Grunty's head promised at the end of Banjo-Tooie, but Banjo-Kazooie: Nuts and Bolts. And Mumbo wasn't my shaman anymore, but he has a sort of garage. Humba Wumba looks like Kameo and a porn-erotic cowgirl at the same time (very nice how much all over again) and my lovely compact levels were huge plains.

I can only say one thing: Rare, I'm loving it.

This is what a next-gen game is. Take a game, don't take it the evolution road, but the revolution road, and release it. I mean, the idea of these vehicles and the LEGO building stuff is just genius. The collectathon that BK was is mostly gone and I'm happy with that. It did not irritate me but it wasn't really fun.

But I mean, what's everyone's problem? It looks beautiful, the art design is great, and they've put a totally different style of gameplay in. Of course you're not seeing much platforming, because Rare wants to show off the new gameplay elements and not the stuff we already know from the old games.

It's not Banjo-Kazooie anymore in terms of gameplay, but I'm sure it is a BK game is every other form; story, character design, music and all that kind of stuff.

I can't wait. Banjo is back!

Satire?
 
Opus Angelorum said:
Hey Mike, what did you think of the opening cutscene for level 5, because you've clearly played it.




Bu..bu...machines can't platform.

No need to play it to write a review nowadays
 
Seriously I hope Rare builds hearts on wheels that represent the hopes and dreams of every person who held onto the ridiculous notion that a game like Banjo Kazooie 64 would be relevant this gen and blows it all to hell.

kaching said:
I don't hate it, at all. What does that do for you?

*waves a tiny flag* yay yay?
 
Looks like the trailer basically reflects the GI details, so here's my post in the other thread:

Tristam said:
ITT do we talk about Banjo?

Well, to be honest, any conceptual shift would be good for Banjo; it was a collect-a-thon, pure and simple. Charming, maybe, but still a collect-a-thon, and that shit got downright boring. Banjo 3 sounds like it will feature even more collecting, but there's a monumental difference: collecting is now a means to an end rather than an end in itself; that end is to build awesome Rube Goldberg devices/vehicles or whatever. I can't remember if it was this thread, or even this forum, but someone likened it to video game Legos,* which was enough to pique my interest. Can't say I like the modified character designs at all (Banjo and friends are HIDEOS), but the gameplay sounds very interesting. Customizing vehicles is nothing new (whether it is among platformers I cannot recall), but depending on its application it may live up to Rare's promise that the gameplay will be totally unique.

Suffice to say I'm interested in Banjo 3 -- I certainly wouldn't have been if it had merely been Banjo HD.

*I guess that is where the LBP comparisons come in. In both it remains to be seen whether the gameplay itself really does match or exceed the joys of creation -- contrary to some claims, these games are NOT only limited by the imaginations of the players. They still adhere to a huge number of rules that cannot be customized.

As I said, I never was a Banjo fan at all, so I'm not hurt over the changes and do in fact look forward to them (some of you guys thought that the original featured a lot of platforming? news to me!).

EDIT: And what's up with the graphical inconsistency? When Banjo is on foot and the camera is behind his back, it looks like one of the most graphically impressive games ever, but in some of the early scenes with the vehicles it almost looks like a Wii game.
 
wtf seriously....no wonder it has taken this long to release in game footage. Looks like Rare has actually lost it...
 
RiskyChris said:
Well, they already said they removed all of Kazooie's moves so I guess B&K working together based on merit and strength is kinda scrapped?

yeah watched that video now. I guess we'll have to wait and see if there's some kind of new B/K mechanic in the game. There might be some new abilities for Kazooie further in the game we don't know anything about

smh @ ymmv, christ dude
 
I gotta say I agree with everything Crushed has said. My memory of Banjo must really be warped, because I never thought it was a platformer. You walked around picking up meaningless junk. Whereas Mario rewarded you with stars for completing platforming "missions", Banjo mostly had you walking around picking junk up. That's my memory. It seems like Rare finally has a vision for the series and are doing something original and cool.
 
Crushed said:
oh god i'm controlling yoshi and he turns into vehicles

yoshi's island = stupid, not mario game, not platformer, and the artstyle is so weird

where's my real mario world 2 nintendo
Just stop, please? Dear lord.
 
how anyone can watch that trailer and actually be excited by the gameplay is beyond me. all we can do is speculate. and all i see are vehicles, planes, the occasional explosion, and the occasional neat moment (e.g. plane turning into smaller plane). the graphics are impressive, even though i don't like the art style.

i insist that anyone still excited about this game is fooling themselves.
 
The Mario "decapitation" only really exists in the trailer for the purposes of calling out the Nintendo Defense Force. That said, them having not made anything noteworthy in a while, it is quite the ballsy move, as said before in this thread.
 
What a mess...

It actually looks like a badly photoshopped image.

4ujif7.jpg


:lol I just realized that that's supossed to be Mario in the back. My god, Rare...wtf...
 
DavidDayton said:
I will say that the trailer does little to make one feel like a new Banjo game is coming, as much as a new RACE AND KILL THINGS game is coming. The "rock" version of the Banjo music makes it feel like...well... Rare is pandering/whatever to the perceived "cool dude" 360 owners out there.

However, I will say this looks far better (as far as potential entertainment factor goes) than some folks were making it out to be.

Really? Race and kill things? When we have impressions that cite gameplay as including picking up coconuts as efficiently as possible in your custom vehicle and also custom building a competitor for a long jump contest? Bloody brutal! :D

Seriously, go read the impressions. There are morons on here reducing it to a racing shooter because it fits their "disappointment" a lot better than a creative sandbox game with the humour and style of a Banjo Kazooie title.
 
Crushed said:
oh god i'm controlling yoshi and he turns into vehicles

yoshi's island = stupid, not mario game, and the artstyle is so weird

Exactly.

Ahh bitter tears taste like candy.
Props to Rare for making a HUGE step pushing the genre forward.

When other developers on other systems 'borrow' the idea Im sure the haters will get it. :D
 
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