This wasn't really on my radar but and I went and tried out the demo. Really nifty little game.
The narrator is a fucking boss and damn does it look nice. Thing is I don't really plan on playing it anytime soon and Deus Ex is coming out next week.
Then let me just say THANK you for an amazing experience. Bought the game. Bought the OST. And I don't typically buy music.... One of my favorite games I've played. Can't wait to see what you guys do in the future.
Then let me just say THANK you for an amazing experience. Bought the game. Bought the OST. And I don't typically buy music.... One of my favorite games I've played. Can't wait to see what you guys do in the future.
Kasavin, I'm sure you're getting tired of the endless praise being heaped upon your game, but I as I sit here listening to The Singer, having just finished my new game plus run, I can't help but smile. Every single thing about Bastion is just insanely high quality. The graphics? Beautiful in a way that will never age no matter how much technology improves. The music? Orgasmic. The characters, writing, pacing, voice acting, world, etc? Oh dear lord, it all felt real in a way on the best fiction can. And never once did the story feel like it was intruding on the interactive nature of gaming. The interactive narrator? Genius. The gameplay? Insanely customizable and well balanced, offering more replay than I ever expected from a game with such excellent atmosphere and storytelling. Hands down one of the best experiences I've had gaming. Not simply on XBLA, on the xbox, or even of this generation, but period. And for $15?
One thing I was thinking about. In the penultimate scene
where you decide whether or not to carry Zulf to safety: if you choose to save him, the use of gameplay to convey the scene adds so much to the immersive feeling of your game as has already been discussed to death. It was a mindblowingly excellent moment. But I just wanted to thank you for incorporating player choice into the game in what I think may be one of the best examples in the history of the medium. Without offering players the option to choose, the intense immersion offered by the scene would have been diminished greatly. The sacrifice the kid was making felt so much more personal because I knew that I could have simply left him and continued my battering ram slaughter. Carrying Zulf was one of the game's finest moments and you guys at Supergiant games had the balls to make it entirely missable, but in doing so you made the choice feel like it actually mattered. Im not sure another choice I've made in a game has ever felt quite so personal.
Anyway, I'm going to stop gushing like some teenager experiencing his first crush, but I had to get that out there.
and man oh man, i love you kasavin (i mean, more so now).
Its a really damn good port too, not really having that "fps lock up" issue. The only thing i noticed is that if i turn v-sync ON, any time there would be some screen tearing, the framerate does a veeeeeery tiny stutter. I checked this by playing a bit without v-sync and the stutter is replaced with well.. screen tearing, so i arrived at that conclusion.
That and the fact that my hdtv "re-adjusts" every time i launch the game (could be cause im running 1360x768 wich aint a heavily used res, or the fact that im running a dual monitor setup) are my only super small gripes that im sharing as feedback more than anything, since they dont really bother me.
Loving the game, controls are super tight and it just feels right, you can see there's been a lot of hard work behind this.
Hey thank you... yeah, the ending of the game was very important to us from a development standpoint. We didn't know how people were going to take it but we did know that we were going to set aside extra time to try and make it right.
Thanks to everyone in this thread for their support for that matter. As a longtime GAF lurker it's been sort of mindblowing. I'll mostly stay out of this so as not to disrupt the discussion but yeah, if anyone has any issues with the game they should feel free to email us via our web site or post to the Steam forums (or here) and we'll do whatever we can to make it better.
God this game is just incredible. ConcealedBlaze essentially took the words out of my mouth really. Every aspect of the game blends together perfectly and I couldn't stop smiling the whole way through.
Late game stuff:
Carrying Zulf to safety is such an incredibly powerful scene. The song that starts playing and everything that happens in those few moments is so incredible. I can't say enough how much I loved that part of the game and I doubt I'll forget it anytime soon. The final choice you have to make in the game sealed the deal though. This is one of the first games I actually felt like I didn't know what to choose. The game lays the consequences before you and it's up to you to decide. There's no morality meter, no good or evil option. You either resurrect the old world or you evacuate. To me there was no better option and I loved that.
Also as someone said earlier in this thread I did kind of expect the game to go the way of revealing the narrator to be the kid from another timeline or something. Glad they didn't. There's a certain mystique about his character that I'm happy to have stay a mystery.
I honestly didn't think I'd have an experience that matched the one I had playing Portal 2 earlier this year, but then I played Bastion.
Hey thank you... yeah, the ending of the game was very important to us from a development standpoint. We didn't know how people were going to take it but we did know that we were going to set aside extra time to try and make it right.
Thanks to everyone in this thread for their support for that matter. As a longtime GAF lurker it's been sort of mindblowing. I'll mostly stay out of this so as not to disrupt the discussion but yeah, if anyone has any issues with the game they should feel free to email us via our web site or post to the Steam forums (or here) and we'll do whatever we can to make it better.
Jen Zee is our art director and did all the 2D artwork, yes. She's the only full-time artist on the team. Though the game's art style is very specific, you can see on her DeviantArt page that her range is pretty amazing (at least I think so)...
If I had some wishes I would use them to let me make a damn Fire Emblem games with that there art, I would.
Jen Zee is our art director and did all the 2D artwork, yes. She's the only full-time artist on the team. Though the game's art style is very specific, you can see on her DeviantArt page that her range is pretty amazing (at least I think so)...
If I had some wishes I would use them to let me make a damn Fire Emblem games with that there art, I would.
Bought it on PC even with my huge backlog. Game is definitely a treat on the eyes and the ears. Enjoying the hack and slash gameplay too. Runs smoothly for me, no framerate issues or stuttering.
^^^Also the world needs more pretty Fire Emblem type games.
I want to call particular attention to a new commandline parameter "-isomovement", which causes the WASD controls to adhere more closely to the isometric perspective -- some players have been asking about this so we wanted to put it out there for their feedback. Details on how to use it are in the patch notes.
did u make this game man? its the best game ive played this year (XBLA) - i think its incredible. i 200/200 the game and i NEVER do that.
i love the graphic style - i wish so many more RPGs looked like that. the controls are amazing and i honestly wish this was a full price game that went for about 25 hours with full towns etc like secret of mana.
Jen Zee is our art director and did all the 2D artwork, yes. She's the only full-time artist on the team. Though the game's art style is very specific, you can see on her DeviantArt page that her range is pretty amazing (at least I think so)...
If I had some wishes I would use them to let me make a damn Fire Emblem games with that there art, I would.
Amazing game and amazing art. Props to you guys and to Jen Zee in particular. I dont often decide to buy a game based on the artstyle, but this one was an immediate sell based on that. (Im an artist myself)
And the game turned out to be awesome as well. Great job!
I want to call particular attention to a new commandline parameter "-isomovement", which causes the WASD controls to adhere more closely to the isometric perspective -- some players have been asking about this so we wanted to put it out there for their feedback. Details on how to use it are in the patch notes.
I want to call particular attention to a new commandline parameter "-isomovement", which causes the WASD controls to adhere more closely to the isometric perspective -- some players have been asking about this so we wanted to put it out there for their feedback. Details on how to use it are in the patch notes.
-nofixedstep fixed the framerate issue for me. Thanks! It does kind of suck for some of the people that got the game and don't follow things like this though. Reading the post on the Steam forums makes me understand why it can't just be patched in for everyone.
just a quick note since the latest patch. I noticed the WB logo overlaps onto the Supergiant Games logo.
Also I should have mentioned, those of you experiencing frame rate issues may find a solution in this update. Please check this thread on the Steam forums for the latest info.
Played a bit more of than demo on PC than I did on 360 and it really started to grow on me. I'm definitely gonna pick this up once I have cleared some more of my backlog.
Works in the full version too... about 1,200 fps without v-sync! I recommend v-sync @ 60 fps though, the animations are all screwed up at that high a framerate
Works in the full version too... about 1,200 fps without v-sync! I recommend v-sync @ 60 fps though, the animations are all screwed up at that high a framerate
This is exactly what I came to ask. Did you have to do anything special with your motionjoy? I can't get Bastion to recognize my ps3 controller as a connected gamepad .
This is exactly what I came to ask. Did you have to do anything special with your motionjoy? I can't get Bastion to recognize my ps3 controller as a connected gamepad .
This is exactly what I came to ask. Did you have to do anything special with your motionjoy? I can't get Bastion to recognize my ps3 controller as a connected gamepad .
If you're emulating a 360pad with motioninjoy, go into Bastion's settings and set it to use the gamepad manually. It should work then. That's what ended up working for me.
Loving this game so far. Am I stupid in favoring the machete over the hammer? I love how fast it hits and I just put that upgrade on it that gives it 100% crits, which sounds crazy. Never use the ranged attack on it tho 'cause I roll with the bow.
Loving this game so far. Am I stupid in favoring the machete over the hammer? I love how fast it hits and I just put that upgrade on it that gives it 100% crits, which sounds crazy. Never use the ranged attack on it tho 'cause I roll with the bow.