Rummy Bunnz said:
This is what we're gonna get whenever someone says anything slightly negative about the game's mechanics, huh? "It's not a problem because you're BATMAN, duh!"
One of the main reasons this game is getting so much praise is because Rocksteady did a wonderful job at making you feel like you're actually playing as, yes, Batman. They didn't take any ridiculous routes and do unrealistic things with the character simply to try and spice things up that need no spicing.
Rummy Bunnz said:
Fuck this is so stupid it hurts. People who take advantage of gameplay features are weak willed now? Is anyone who picks Sagat in SF4 weak willed? Anyone who picks up container hearts in Wind Waker? That game was too easy but let's just blame the players for using the items offered, not the developer for dumbing down the game. Right? Fuck.
This, my friend, is a strawman. I was saying that someone is weak-willed if they literally use (the optional) detective mode for its advantages throughout the entire game
despite being annoyed that they can do this. By doing that, you're essentially making yourself an annoyance... to yourself, optionally. That's a pretty weak will. Someone who uses detective mode the entire game, or whenever, and are
not annoyed by the fact that they can do this are not weak-willed at all. They are simply playing their game the way they want to, and that's exactly what it's all about.
If you want to make a Sagat analogy, it would be if someone picks Sagat in SF4 after continually complaining that they think he's a cheap, overpowered character that should be nerfed. Stick to your guns, have some balls, and don't pick him. Pick someone else and whoop his ass. Don't abuse detective mode and whoop some ass. Nothing is stopping you but yourself.
Rummy Bunnz said:
One line about combat. The rest was about moving through the environment. Which IS awfully automated. You can't fail. Even if hard makes the combat and stealth sections more difficult you still have the automated platforming and shallow puzzles and exploration, which makes up most of the game.
I took his comments about grappling to things as mostly relating to the stealth combat, since that's when you're often using the feature, other than simply getting to a higher spot to progress. I'm not sure what needs to be all that more difficult. The only way they could have effectively done that would be to allow you to grapple anywhere to make it more versatile, which would probably have added significantly to the development time.
The fact that you are restricted to automated, specific spots to grapple to means it'll inherently be easy, and they weren't trying to do anything overly complicated there. No matter what you think about it, they
are trying to make you feel like Batman, and the guy doesn't tend to struggle much when he's grappling to things. He points, shoots, and flies. Grappling anywhere may be reserved for the next game, who knows. That's what I'd rather see, not some added arbitrary difficulty.
Papercuts said:
I agree with you, but I still see where he's coming from. This game actually reminds me of Assassin's Creed is some aspects, especially the combat. You could use the same weak will argument against that, since a lot of people seemed to just counter the whole time. It's possible, sure, but not fun so I don't see why you would do it. I had a lot of fun with the combat there, same here. You can still counter everything, or even abuse evade rolls and standard attacks. But that's not fun, using all of the moves and countering right after a takedown is fun.
I'm at the
boss on hard, so I'm nearing the end. I don't really agree with what you said about the stealth or combat, the timing on counters sees the same, but the lack of that counter symbol hides it well. And on the stealth side, I've only been caught on a gargoyle once, and it was in the most recent room I cleared(and I was hanging upside down). They typically don't really look, and this is especailly apparent in the predator rooms. If you go for the best times, it basically shows how they can completely miss seeing you despite hooking up onto a gargoyle and whizzing right past them.
Whether or not that annoys the player is up to them, I'm personally fine with it. I also love Hitman despite the AI in that being annoying at times.
Did you play it at all on normal, though? I played it for two hours on normal and had to restart the game on hard, because it was honestly too easy. Combat against thugs on normal difficulty is pretty much solely about getting that combo meter up - there's never any point where you're worried about your own survival.
Hard difficulty to me is where the real game lies. Enemies aren't nearly as hesitant to attack you when someone else is attacking you, and they also hit a lot harder, which is why you can't really button-mash to near the same effectiveness as on normal. Various people keep saying they die in the first fight on hard difficulty, and that's because you have to time things more carefully due to the goons' added aggressiveness and power.