Mr. Luchador
Member
This game continues to blow me away even after I've finished it. So many secrets!
I finally finished the Natural Selection (Extreme) predator map.
Arkham-GAF: Is the Beat-Down (Cape Stun then mashing X) the only way to take down the armoured henchmen in the predator maps? And am I right in saying that it is impossible to do any kind of context sensitive Y-button takedown on these guys?
Anyway, my biggest problem with Natural Selection was the boom box medal.
And man, it seems like there are no good guides on the internet period for any of the predator maps. If you try to look up predator walkthroughs on youtube, every video is an obnoxious speed-run titled "walkthrough," rather than an actual hand-holding guide.
What's the boom box medal again?
As with the armored guys, you can freeze them, do one cape stun, and they will be unconscious, then do the take down.
Sonic Batarang works, as well as Batclaw pulling the guys over the ledge,
"Use Explosive Gel to stun a henchman getting a weapon from a weapons crate."
I think it's a completely bogus description anyway. I've stunned a thug numerous times when he was fiddling inside the weapons crate and received no medal. I found out that you have to trigger the explosion right before he dips his hands into the crate.
IIRC, inverted takedowns, grate takedowns and ledge takedowns (inverted or not) work against them.I finally finished the Natural Selection (Extreme) predator map.
Arkham-GAF: Is the Beat-Down (Cape Stun then mashing X) the only way to take down the armoured henchmen in the predator maps? And am I right in saying that it is impossible to do any kind of context sensitive Y-button takedown on these guys?
Yeah, shit description, you have to blow it before the guy grabs the gun.Anyway, my biggest problem with Natural Selection was the boom box medal.
Agreed. These videos can even be misleading because they rely on a specific astral alignment you'll miss if you're one second off.And man, it seems like there are no good guides on the internet period for any of the predator maps. If you try to look up predator walkthroughs on youtube, every video is an obnoxious speed-run titled "walkthrough," rather than an actual hand-holding guide.
IIRC, inverted takedowns, grate takedowns and ledge takedowns (inverted or not) work against them.
Knocking them off a railing (with the REC) works too.
Palette Swap said:Agreed. These videos can even be misleading because they rely on a specific astral alignment you'll miss if you're one second off.
Again, I'm pretty shit at Predator but I've somehow managed to do every Batman and Catwoman challenge so shoot away if you have questions about specific medals.
As with the armored guys, you can freeze them, do one cape stun, and they will be unconscious, then do the take down.
Right at the start jump down onto the walk way, you can kick the guy walking clockwise and theres a dude standing to the right by the elevator entrance you can kick..=D How should I approach "The Lost City Extreme" and its final medal? I can do the first two medals very easily (Knock a thug down a railing using a boosted remote batarang AND complete the challenge without taking damage). I can't figure out how to line launch kick one guy and then, before falling down, line launch kick another guy.
Right at the start jump down onto the walk way, you can kick the guy walking clockwise and theres a dude standing to the right by the elevator entrance you can kick..
Absolutely nothing happens.First of all, the game forces you to rescue Talia, not allowing you to complete any other side missions after leaving the tower. Batman seems to not give a single fuck that Strange, Talia, and Ra's are dead, nor that the League of Assassins is running wild in AC, or how they tied into Mayor Sharp. Batman pulls the Joker's body from the rubble (without even searching for Talia), and leaves AC out the front door looking like he's ready to cry. Then you're "treated" to 10 minutes of the slowest credits crawl ever, with no ending cinema to speak of, no teaser, no easter eggs other than Joker's song. None of the other villains are brought into custody, there's still thousands of inmates running wild in Strange's prison, but the Joker deserves a proper burial? And then, after the credits, you're forced to play the absolutely broken Catwoman vs. Two Face mission. If I was reviewing the game the ending alone would have cost it a full point.
That mission is not broken, not on Normal.You just need to focus on Two Face and beat him up a couple of times when his goons aren't close enough to kill you. The game even tells you that he'll keep summoning more henchman.
Can't believe this is a rated T game.
The story of Mad Hatter, Zhasz, and then the Riddlerwas pretty brutal. lolburning that guy alive
I would give the game a 93/100. The combat system is so damn good. My only gripes are I wish it were longer and I wish they revamped detective mode a little. Like AA, I find myself using it a bit much and can't enjoy the beautiful scenery. Other than that everything is absolutely brilliant.
I cleared it through bytaking the henchmen down silently and then attacking Two Face and the last henchman simultaneously.
Did youSame here.
I found a great strategy for any combat challenge that has the giant hammer/sickle character:
Get a 5x multiplier going and then approach the hammer/sickle thug using AA evades. Once you're near him, activate your bat swarm and it will stun everyone around you and the hammer/sickle thug too! Now start mashing X on the hammer/sickle thug and you'll immediately start a beat-down animation. You attack him so fast that you almost immediately add another 5x to your combo multiplier and earn the ability to use bat swarm again. So, use bat swarm again, and repeat over and over until the hammer/sickle guy dies. You can jump up 20,000 points just from this alone - though really I haven't counted exactly how much it gives you but it sure feels like it gives you 20,000!
I think its a side mission you will just miss if you do that.What happens if you try to get the cure from Joker, before getting tricked by Hatter?
I think its a side mission you will just miss if you do that.
So.. nothing.
I even did a Silent takedown on the goon withI cleared it through bytaking the henchmen down silently and then attacking Two Face and the last henchman simultaneously.
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Did yourush from one henchman to the next? I tried the same but there kept coming more henchmen and in the end I just went straight for Two Face and ignored the other guys.
What's up with some of the riddler trophies that require one or more pressure plates to be stepped on at the same time?
Played about an hour of this so far.
Game is REALLY overwhelming at the start. I'm playing like a chump right now and feel like I don't really know what's going on.
I'm enjoying it don't get me wrong but.. this is a huge change from Asylum.
Finally had some time to really dive into this game and finish those 400 Batman Riddler trophies. Got 20ish left for Catwoman, but I'm feeling good! Ending also was particularly awesome!
Beat it a few days ago.
Fantastic game, great design but missing the amazing atmosphere of Arkham Asylum; In that regard, I'd say it's similar to the comparisons of Dark Souls -> Demon's Souls.
Heh, I got to 439/440 and the last one I had left was the combat trophy of bataranging a fire extinguisher while it's still in an enemy's hand... and I went everywhere around the map looking for a dude who would pick up a fire extinguisher. I tried the museum, but the place was entirely cleared out (which makes sense, I had already been back there post-game as both Batman and Catwoman to get Riddler trophies). Eventually I found one lying on the side of the road and got a punk to pick it up. Hallelujah! Good luck!
I totally agree. I liked AC, but missed the atmosphere of AA, and its clearer path.
I'm on the opposite end. In comparison, I could never go back to AA. Not with what they've improved on here. Did not dig the backtracking and linearity. Maybe it's the backtracking more so, because the Uncharted series is one of my favorites this gen. Still, I'm fucking Batman. I wanna wreck fools in a city and glide around. AC gave me that.
Wait, goons on the streets outside respawn but fire extinguishers might not?Heh, I got to 439/440 and the last one I had left was the combat trophy of bataranging a fire extinguisher while it's still in an enemy's hand... and I went everywhere around the map looking for a dude who would pick up a fire extinguisher. I tried the museum, but the place was entirely cleared out (which makes sense, I had already been back there post-game as both Batman and Catwoman to get Riddler trophies). Eventually I found one lying on the side of the road and got a punk to pick it up. Hallelujah! Good luck!
Can someone help me with the Perfect Freeflow 2.0 achievement? It's the achievement where you have to do all of Batman's moves in one unbroken combo.
The guides I'm reading tell me you need to perform the following moves in one combo:
Strike (X)
Counter (Y)
Evade (AA)
Cape Stun (B)
Ultra Stun (BBB)
Aerial Attack (B->AA)
Special Combo Break/Disarm (X+Y)
Special Combo Takedown (B+Y)
Special Combo Multi-Takedown (B+A)
Special Combo Bat Swarm (X+A)
Ground Pound (RT+Y)
Beatdown (B->XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX)
I've done all of these moves in a single combo at least a DOZEN times, and I'm not getting the achievement. And whenever I'm doing Multi-Takedown, I do make sure that someone was on the ground before the move and that they get taken down after the move. I also make sure that the Break/Disarm move actually breaks a weapon. There has to be a move that is missing in the above list.
Except it never felt like a chore for me in this one. Never felt restricted in how I went back and there was a myriad of things to do on the way if I felt like it. AA was a great game, but AC is what I wanted for a Batman game. AA felt like I was a bird in a cage. On top of it all, I liked nearly every boss fight in this one. I liked very few in AA.I'm actually tempted to go back now, and see whether I still like the first one more.
As for backtracking, AC had its share of going back and forth as well, perhaps even more so.
Except it never felt like a chore for me in this one. Never felt restricted in how I went back and there was a myriad of things to do on the way if I felt like it. AA was a great game, but AC is what I wanted for a Batman game. AA felt like I was a bird in a cage. On top of it all, I liked nearly every boss fight in this one. I liked very few in AA.
Another nuisance in AC was, that when I went back to theto get some of the trophies I had missed the first time, I noticed that you can't glide back down from there. Instead, you have to go back the same way you went there.tower
As to going back and forth, different strokes. I loved gliding around. The upgrades included makes it easy to go from point A to point B and I never grew tired of dropping down on some fools for a detour beat down along the way. Also, the additions to the combat are just another in the long list of reasons I don't think I'd want to play AA again. AA genuinely surprised me in it's quality. AC upped that in nearly every way to me while adding what i really wanted from the get go. I'm not even a huge comic book fan or anything. Both games are solid.
If someone asked me which to start with, I'd still say AA, not just because of the story tie in, but because it deserves the play through.