It was a challenging (on NG+), unique spin on a combat room, which puts it on the same level as most Origins bosses, above every Asylum boss, but below City's.
Here's hoping the villain DLC brings some good boss fights. I often see people mention Origins as having great ones, so that shouldn't be that hard to match, hopefully.
Huh, yeah, I guess nothing the series ever throws out again will beat Mr Freeze. I would put the one in this discussion in the top three, though.
My hopes for the DLC saving anything in this game are drowning. Except the 1992 skin, but even that might be limited in some way.
I didn't think it was a good boss fight at all, imo.
I was glad to see a more traditional one but even then I'd rank it below Grundy.
I actually had to struggle to remember Grundy when you said this, and the same goes for most of the other bosses in City. Mr Freeze is the exception - that was a masterpiece boss on Metal Gear Solid levels of quality. But Grundy and Clayface etc they were decently designed but I didn't like the implementation. They were always bit fiddly and the execution never felt right, like the strike mechanics were slightly at odds with your moveset.
The Riddler Machine