GreyOcelot
Member
I thought that too at first but I believe hes the only one who can see the hologram cause his eyes go completely white when he uses it.
yeup. it's definitely a hologram that only he can see (well...and us)
I thought that too at first but I believe hes the only one who can see the hologram cause his eyes go completely white when he uses it.
Ya, it's really been bugging me too. Pretty lame if all are locked behind DLC.Man that is fucked. All I wanna do right now is beat up waves of thugs like the old days
sogood.gif
Okay so I need help. Again. %80 done?I'm in the part where I'm underground in the subway looking for Ivys tree and there are a shitton of tanks and I have the remote hacking device. How do I get passed this? Where do I press a switch to get the Batmobile through
Everyone
Above all else the presentation in this game is fucking nuts. The camera work, visual trickery, etc. that is constantly happening is incredibly well done.
Every time I find one of the vents you can grapnel into....5 minutes wasted going in and out. The camerawork in this game is so far past anything I've seen in games in real time. In an open-world game on top of that. ON UNREAL ENGINE 3
It's probably like the inFamous universe which has Empire City, New Marais, and Seattle.
And I play with headphones, so the sound was extra loud.
I was like what the fuck was that?
Missed me!
I lost my shit in terror and excitement.
This fucking game.
So I got the white Batmobile and somehow switched back to the black one. How do I switch to the white one when I want to?
I want to know as well. Didn't know there was away to switch.So I got the white Batmobile and somehow switched back to the black one. How do I switch to the white one when I want to?
I think you can from the showcase menu.
Yeah I jizzed in this part
( ͠° ͟ʖ ͡°)I was so relieved to hear that it wasn't.Troy Baker
I'd just like to ask something -- are all of you who are SOOOOOO disappointed in this game even fans of open world Batman (Arkham City), or all of you either newcomers to the series and people who still amusingly think Asylum hasn't been toppled and never will? Seriously, I want to know.
Every time I find one of the vents you can grapnel into....5 minutes wasted going in and out. The camerawork in this game is so far past anything I've seen in games in real time. In an open-world game on top of that. ON UNREAL ENGINE 3
Friend was telling me to play the Harley stuff firs before the main gamet because it comes first in the storyline but what about the Red Hood DLC or the PS4 Scarecrow stuff?
Scarecrow's stuff can be done whenever in the game. Red Hood's DLC story really isn't connected to the story at all so you can play it whenever.Friend was telling me to play the Harley stuff firs before the main gamet because it comes first in the storyline but what about the Red Hood DLC or the PS4 Scarecrow stuff?
Missed me!
I lost my shit in terror and excitement.
This fucking game.
Friend was telling me to play the Harley stuff firs before the main gamet because it comes first in the storyline but what about the Red Hood DLC or the PS4 Scarecrow stuff?
My reation was
rolleyes
But nowi'm enjoying his company.
I can't get over how BIG it all is, for all the animations to be so top-notch, to have alllll these individually made hand-crafted art assets, to write and perform a million lines of dialog, I can see why this could take the better part of 4 years to make. Usually these kind of big open world games have some jank to go along with all that size, but its about as polished(the PS4 version natch) as any more linear AAA title.
And more cinematic, too. The framing and zooms the camera does, the unbroken shots, the use of dutch angles, distortion, lighting, depth of field, slow motion, JUMP SCARES, sound design...and it all just flows very naturally, you almost take it all for granted. Even walking in buildings doesn't have a load screen anymore.
So how do I access the Harley Quinn DLC? I have no idea what I'm missing here but I can't find it.
Arkham City is probably one of my top 5 games ever, I absolutely adore it. I'm not 'soooo' disappointed with Knight, but I am disappointed. The ludicrous over-use of Batmobile tank battles at every point in the story and side missions is my main problem, as they simply aren't enjoyable after a few repetitions and they don't evolve the way the normal combat and predator stuff does. It's the same thing every time, watch the lines and shoot the turrets; the first tank battle in the game is the same as the last one, except by the end you're facing more enemies. I honestly do love most uses of the Batmobile, from chases to puzzle-solving to just bombing around the city, but half as many tank battles would have been so much more palatable. A quarter, even. There's a fucking lot of them.
I feel like there's a dearth of long in-door segments, too, with most of the story missions taking place either in the open world or close enough to it that you can still shoot some stuff with your car. Theare really the only extended 'dungeons' where that old Asylum/City feeling comes back into play. For all their talk of Gotham's villains having taken over the city, you never actually visit any villain's 'lairs' the way you did in City; they're all confined to dull, repetitive side-missions. Here's Firefly: chase him three times, then watch Batman beat him and take him to the GCPD in a cutscene. Here's Two-Face: stealth his goons three times and take him to the GCPD. Here's Penguin: tail his van a few times, etc etc.Zeppelin and Movie Studios
Where are the bossfights? Where's the Mr Freeze 2.0 that turns my expectations of Batman gameplay upside-down? It feels like Rocksteady just gave up on trying to evolve the 'fight guys, stealth guys, solve puzzles in between' formula, and branched off in a different direction with the Batmobile, but I just find it so bizarre that they thought people would enjoy so many tank battles. At the end there are even two distinct moments where they psych you out, try to trick you into thinking you won't have to fight all these bloody tanks again (), and then you do anyway both times!after catching Barbara and on the GCPD roof
Arkham Episodes on the main menu
Every time I talk to Lucius I keep expecting him to call me "sweet pea".
Arkham City is probably one of my top 5 games ever, I absolutely adore it. I'm not 'soooo' disappointed with Knight, but I am disappointed. The ludicrous over-use of Batmobile tank battles at every point in the story and side missions is my main problem, as they simply aren't enjoyable after a few repetitions and they don't evolve the way the normal combat and predator stuff does. It's the same thing every time, watch the lines and shoot the turrets; the first tank battle in the game is the same as the last one, except by the end you're facing more enemies. I honestly do love most uses of the Batmobile, from chases to puzzle-solving to just bombing around the city, but half as many tank battles would have been so much more palatable. A quarter, even. There's a fucking lot of them. And there's a tank boss battle towards the end that was so bad (and so uncharacteristically 'messy' for a Rocksteady game) that it's discouraging me from even starting New Game Plus because I just don't want to do it again.
I feel like there's a dearth of long in-door segments, too, with most of the story missions taking place either in the open world or close enough to it that you can still shoot some stuff with your car. Theare really the only extended 'dungeons' where that old Asylum/City feeling comes back into play. For all their talk of Gotham's villains having taken over the city, you never actually visit any villain's 'lairs' the way you did in City; they're all confined to dull, repetitive side-missions. Here's Firefly: chase him three times, then watch Batman beat him and take him to the GCPD in a cutscene. Here's Two-Face: stealth his goons three times and take him to the GCPD. Here's Penguin: tail his van a few times, etc etc.Zeppelin and Movie Studios
Where are the bossfights? Where's the Mr Freeze 2.0 that turns my expectations of Batman gameplay upside-down? It feels like Rocksteady just gave up on trying to evolve the 'fight guys, stealth guys, solve puzzles in between' formula, and branched off in a different direction with the Batmobile, but I just find it so bizarre that they thought people would enjoy so many tank battles. At the end there are even two distinct moments where they psych you out, try to trick you into thinking you won't have to fight all these bloody tanks again (), and then you do anyway both times!after catching Barbara and on the GCPD roof
Every time I talk to Lucius I keep expecting him to call me "sweet pea".
Is he really voiced by Lee?
"Keep your hair short Bruce."
Let me preface. This game is fantastic.
I don't know how to feel though. This game is missing the dungeon-esque charm of the other three games as well as more common thug fights and predator sections. I miss that dearly and I wish there was more of it. But on the other hand, I remember playing Origins and thiking just how similar it was to the other two and wishing for something new. With Arkham Knight, the game feels very new and introduces a lot of cool stuff. I love the batmobile and everything. I'm glad this game is different, but I guess only time will tell if I think this is the best batman game or not.
That you can seamlessly glide right intoat any time (after a certain point) like it's nothin' still blows my mind.the airship
I'm enjoying the overall world design the more I think about it. Instead of being one huge dungeon like Asylum, or a hub for smaller dungeons like City, AK's Gotham is like a big dungeon itself. I've glided headfirst into a ton of story-related predator sections that I wasn't expecting at all. And a lot of the encounter-based most wanted missions (watchtowers and firefighter rescues, specifically) have offered varied, interesting, and challenging encounters despite taking place in the open world. Gotham's scale is also fantastic, with both gliding and driving from one given point to another taking just the right amount of time. The dungeons are more sparse in AK, but the city gameplay is much more compelling than in, well...Arkham City imo.
Weird, it's greyed out for me...hmm, I'll try to redownload the DLC and see if that fixes it.
- brutes replaced armoured dudes, they seem to sort of ignore timing and have a bunch more reach on attacks, so you have to be quicker on hitting counter/evade. same point, not sure if they changed the counter window or not or just because brutes swing just as fast as regular thugs