Is it really hard to see what took them years for this game? 450 stages and 300 character-heads don't make it obvious from the get-go?
All the cute lttle battle animations, Co-Op actions, detailed hub areas, multiplayer match types, and the level editor don't sway the perception just a bit?
I just played the trial today (Expect to buy tomorrow), but I could see this sitting alongside Spelunky as a fantastic Couch Co-Op XBLA Experience. I love how The Behemoth can make a game like this, but actually have characters that DO things; It's one of the things I dislike most about games like N+, Super Meat Boy, or Braid; the characters have memorable base deigns, and are iconic for their games, but they don't DO anything.
These little guys here are full of emotion; even looking through the XBLA screenshots shows a wide variety of expressions and reactions to their surroundings. The Behemoth is masterful at making even the most mundane, "Line and 2 Dots" faces look like there is some personality behind their stares.
It's something you rarely see from Smaller developers (who are just happy to get everything working in the game in the first place!), and calls back to the old Arcade era (where the most insignificant characters still had theme music, memorable death / extra life motions, and at least 1 unique, memorable gameplay mechanic.)
While this isn't a BEU like C-Crashers, I can say The Behemoth delivered very well in one way to me, from the very start: They made a game that is stupid-full of content! I loved that about CC; So many Characters, so many unique stages, Weapons, Pet Familiars, memorable battles... it's one of their trademarks at this point.
I look forward to getting into the game, and seeing how everything else works out!
All the cute lttle battle animations, Co-Op actions, detailed hub areas, multiplayer match types, and the level editor don't sway the perception just a bit?
I just played the trial today (Expect to buy tomorrow), but I could see this sitting alongside Spelunky as a fantastic Couch Co-Op XBLA Experience. I love how The Behemoth can make a game like this, but actually have characters that DO things; It's one of the things I dislike most about games like N+, Super Meat Boy, or Braid; the characters have memorable base deigns, and are iconic for their games, but they don't DO anything.
These little guys here are full of emotion; even looking through the XBLA screenshots shows a wide variety of expressions and reactions to their surroundings. The Behemoth is masterful at making even the most mundane, "Line and 2 Dots" faces look like there is some personality behind their stares.
It's something you rarely see from Smaller developers (who are just happy to get everything working in the game in the first place!), and calls back to the old Arcade era (where the most insignificant characters still had theme music, memorable death / extra life motions, and at least 1 unique, memorable gameplay mechanic.)
While this isn't a BEU like C-Crashers, I can say The Behemoth delivered very well in one way to me, from the very start: They made a game that is stupid-full of content! I loved that about CC; So many Characters, so many unique stages, Weapons, Pet Familiars, memorable battles... it's one of their trademarks at this point.
I look forward to getting into the game, and seeing how everything else works out!