- What is Battleborn? Why it's: "FPS; hobby-grade coop campaign; genre-blended, multi-mode competitive e-sports; meta-growth, choice + epic Battleborn Heroes!"
Recommended specs for PC:
OS: Windows 7 x64-Bit or Later
Processor: Intel Core2 Extreme CPU Q6850/ AMD A8-3870k (Quad Core CPUs)
Memory: 6 GB
Hard Disk Space: 10 GB free
Video Memory: 2 GB
Video Card: AMD HD 7700/ NVIDIA GeForce GTX 660 or better, PhysX support
Sound: DirectX 11 Compliant - Release date of May 3rd, 2016
- Battleborn has gone gold
- Post-release content plans available: HERE
- Pre-Order Bonus - Golden Skins for five characters: https://battleborn.com/en/news/view/get-exclusive-gold-hero-skins-when-you-pre-order-battleborn/
Open Beta starts 8th April for PS4, 13th April for PC and Xbox One. Preloads available a couple of days before it starts: DETAILS HERE - Hero/Skill/Team Combinations Infographic: https://battleborn.com/en/news/view/thats-a-lot-of-battleborn-in-numbers/
- Single-Player video of Phoebe from GhostRobo: http://youtu.be/ryZZhg9cMAA
- Video of Miko from GhostRobo: http://youtu.be/-YWIzUmKBus
- Gameplay video of Oscar Mike: http://t.co/hjaQemiw6g
- Full Meltdown mode match video: https://www.youtube.com/watch?v=zbwdH6BlefI
- IGN Stream 7th August: http://uk.ign.com/videos/2015/08/07/battleborn-new-character-footage-ign-live-gamescom-2015
-Art Director of Borderlands 2 working on environments
-All the stars in the universe have 'gone out'. Characters/factions battling over the last star
-Some characters more integral to the story than others, but all 25 can be played during the course of the campaign
-Primary antagonist in Story Mode is selling out what remains of the universe, causes factions to team up
-Michel Gagné (The Iron Giant, Ratatouille) on animation
-Pitchford would like lore of the game to expand out beyond the main game, similar to Borderlands with comics/side-games
-Campaign is full co-op, up to 5 players
-Jump into online scenarios without need to grind/be a certain level
-PvP scenarios range from tight to expansive maps
-PvE focuses on large maps
-Weapon/gear rarity is in, but not as looty as Borderlands
-Basic power upgrades etc. reset each scenario, like a MOBA
-Gear gets linked to your account for permanent upgrades
-Gear can be swapped between characters - Verge Article from 11th August: http://www.theverge.com/2015/8/7/9115101/overwatch-battleborn-multiplayer-fps-gamescom-2015
- A tweet from the official Battleborn Twitter feed seems to be hinting at the game being set in the Borderlands universe, or at least having some sort of link to it: https://twitter.com/battleborn/status/633277153547718657
- 27th August Verge Interview with Randy Pitchford: http://www.theverge.com/2015/8/27/9...ds-gearbox-software-randy-pitchford-interview
- 30th August Shacknews Q&A: http://www.shacknews.com/chatty?id=33899360
A few highlights of the session:
Q:Is the PC version going to be upgraded to Unreal Engine 4 or is it Unreal Engine 3 as well with the Borderlands engine?
A:I think very technically, we still call it Unreal 3. But it has whole chunks we have completely modified. There are some parts we brought in from Borderlands, but huge chunks that are newly crafted specifically for Battleborn.
Q:How have you tinkered with the Helix System over the course of development to get it to where it is now?
A:In a word: simplified.
In-match growth and choice (that kind of "rapid talent tree") was one of the first pillars of the game we wanted to make.
We learned, though, through a LOT of playtesting and iteration that when you're experiencing the game as a match-based FPS, your brain just doesn't have as many cycles for RPG decision making. So, we simplified.
We moved to something very similar to what you see now about a year and a half ago, and in that time we've even dropped the number of in-match levels a few times, originally at 20 down to the 10 we have now. They're better choices now (less simple numerical enhancements, and far more non-comparable tangible choices).
Q:Being a Shooter MOBA, what sort of target game length are you going for? Is the story going to be Quake 3?
A:The story is pretty ambitious. We're trying to tell how this group of badass heroes who spent years fighting each other came together with only one star left to try and save it from a joint venture of two seemingly unlimited foes. But really, we each ofthe 25 characters have their own background and stories to hear. Some, you'll learn a lot about. Some, you'll be able to dig around and uncover what they're about. I think it's going to feel different than what you've seen before.
Game length - 30 is our typical magic number. Especially in competitive, we find for a FPS if we go beyond that we start to wear down. Of the three Versus modes we have, though, they vary in range from about 10 minutes to a good 25-30 minute average. For Story Missions, they typically run 30-45 minutes, but that time depends a lot on your skill with the game.
Q:Are you guys concerned about a toxic community developing, as is common with competitive arena games? If so, what are your plans for managing the community?
A:I am, certainly. I played LOL heavily about 3-4 years ago, right at the time Riot was really digging into the problem and trying to find ways to address it.
I think that having single-player Story Missions is a big outlet here. You have a execellent way to play the game and experience the characters without having to get curb-stomped by squeakers. (I'm the father of a an ex-squeaker...I'm sorry!)
We have some of the typical bits .... you can mute chat and voice chat for teammates, and you can't chat with the enemy team during the match (at very least by default). There's a lot more to it than that, of course, and we're planning on supporting the community and the game post-launch to help caretake the community.
I'm as active as time allows on our Gearbox Battleborn forums right now, and I'm working pretty hard to be sure that core community is solid, inviting, and positive. SHOUT OUT GBX FORUM FOLKS!
Q:Can we expect any witty banter between characters?
A:Assloads. Every character recognizes a lot of other characters for spot/kill lines; we have conversations that invoke player characters in Story Mode, that kind of thing. Our master excel grid of VO is huge, and occasionally crashes Excel because it is /so jam-packed with obscene levels of oscar-worthy writing/. - 31st August Rooster Teeth Interview at PAX:
https://youtu.be/rSM4f2XXn4U?t=3h48m19s
-'Stealth assassin' character due to unveiled later on
-Wanted to bring back co-op atmosphere of Borderlands
-Oscar Mike is a comfortable beginner character as a typical gun-wielding marine
-Is 'space fantasy' in setting, mix of cultures like Star Wars/Guardians of The Galaxy
-Tried to design each character as though they could be the main character in their own game
-Typical archetypes present (Attack/support) but attempting to make each character feel unique from each other
-Post-game support for the competitive side of the game
Remember: rsvp.battleborn.com for the beta test
-Want to focus Beta on making sure the networking and multiplayer is polished
-Using colour palette and animations to make characters easy to differentiate from each other
-Art direction: "Somewhere between anime and Pixar"
-Characters still to be revealed, only 11-12 released so far
-Not all characters will be in the Beta
-Beta within the next couple of months
-No cross-platform play at launch, may look at it after balancing sorted
--Said the forbidden word "MOBA"
-Persistent growth confirmed - Character ranks unlock Skins/Taunts/Animations
-Alternate power selections also unlocked with rank
-49 Billion unique lootable-gear combinations
-All characters have to have some form of focused combat-capability due to the single-player campaign - 1st September Gearbox Panel at PAX:
http://www.twitch.tv/gearboxsoftware/v/13302696
-For the story: Wanted a high-stakes story, so went for the natural end of the universe with all but one star having gone out
-Still a focus on comedy al la Borderlands
-Find writing with a comedic bent plays to their strengths more
-Tried pitching a sombre ending at first as a story-swerve, but it failed
-Battleborn came from the idea of "How could we have Master Chief in a fight with Gandalf and still have it make sense?"
-Started off with players having identical physics, before branching out
-Melke based on Bioshock's mix of guns and plasmoids
-Approx. 17 hours of voice-overs recorded for characters
-Ambra based on Evil-Lynn from the He-Man universe
-Her ultimate power is a meteor that drops on a large area (most of?) of the battlefield, compares view as similar to the moon crashing in Majora's Mask
-Benedict started out model-wise as Axton from Borderlands 2 with a chicken-head
-Plays with a lot of rocket-jumps, accentuated with wings. Multiple rocket-types for attacks
-Each character in Battleborn has about 4x the skeletal constructs as a character from the Borderlands games
-'Mutations' unlocked as your character grows in ranks including 'Modifications'
-'Modifications' unlock new Helix-choices for the levelling up during a match
-6,375,600 possible team combinations
-7,776 ways to play a character
-Times them together and get 49,576,665,600 character and team combinations
-Helix binary choices focus on one of two different playstyles. Mix and match or focus on one for the match/level
-Allows you to play depending on what's required to sync with the rest of your team
-Level 10 on the Helix is the character's Ultimate ability
-Rath a 'laser sword wielding samurai vampire'
-Tried to emulate a melee-based approach similar to DMC/Bayonetta series but in first person
-Approx. one third of character roster is melee-based
-Counters long-range with a movement/agility-based side of their Helix
-Works best as an in-your-face aggro character - Sep. 23rd Gamespot interview with Creative Director Randy Varnell about Battleborn's main villain, featuring a fair bit of background lore: http://www.gamespot.com/articles/meet-the-villain-of-ps4-xbox-one-pc-shooter-battle/1100-6430814/
- Sep. 24th New trailer for the game starring Rendain, the main villain: https://youtu.be/h0KMARbTWps
- Sep. 28th EPN.tv interview with Randy Varnell; basic summary of the game so far: https://www.youtube.com/watch?t=1&v=8Fij5dmkCkc
- Oct. 27th Paris Games Week Trailer: https://www.youtube.com/watch?v=udTWFJb0xts
- Oct. 27th Super2bit Interview with Randy Varnell: https://www.youtube.com/watch?v=2vk6vGozioI
- Oct. 28th Impressions article from Polygon: http://www.polygon.com/2015/10/27/9617758/battleborn-impressions-moba-borderlands-gearbox-software
- Dec. 5th New character revealed at Playstation Experience: Toby: Toby The Destroyer - Announcement Video
- Dec. 29th Two new characters revealed at IGN: Ghalt and Deande: http://uk.ign.com/articles/2015/12/29/battleborn-2-new-playable-heroes-revealed-ign-first
- Jan. 19th - Lore on Eldrid culture revealed: https://battleborn.com/en/news/view/en-the-ancient-eldrid/
- Feb. 3rd - Galilea and Attikus revealed: http://blog.us.playstation.com/2016/02/03/battleborn-two-more-badasses-join-the-fight/
- Feb. 25th - Shayne/Aurox, Whiskey Foxtrot and Kelvin revealed: https://battleborn.com/en/news/view/en-battleborn-whiskey-foxtrot-kelvin-shayne-and-aurox-reveal/