matrixman92
Member
I like this game the more I see of it. Looking forward to it. I will be repping Caldarius
-Gear gets linked to your account for permanent upgrades
Sounds like something that came out of a buzzword generator.
Yeah.....I'm not playing this
I don't see anything negative that could be implied with that statement. Unless I'm missing something?
I love the art style.
And now that I know it has single player, I'm interested again.
Damn I'm always missing something, but yeah that makes sense hopefully it was an error if not they have some time to change it.If it is talking about multiplayer, you want level playing fields.
If it is talking about multiplayer, you want level playing fields.
Damn I'm always missing something, but yeah that makes sense hopefully it was an error if not they have some time to change it.
So what do we think? Next year's evolve? ;_;
So what do we think? Next year's evolve? ;_;
Q:Is the PC version going to be upgraded to Unreal Engine 4 or is it Unreal Engine 3 as well with the Borderlands engine?
A:I think very technically, we still call it Unreal 3. But it has whole chunks we have completely modified. There are some parts we brought in from Borderlands, but huge chunks that are newly crafted specifically for Battleborn.
Q:How have you tinkered with the Helix System over the course of development to get it to where it is now?
A:In a word: simplified.
In-match growth and choice (that kind of "rapid talent tree") was one of the first pillars of the game we wanted to make.
We learned, though, through a LOT of playtesting and iteration that when you're experiencing the game as a match-based FPS, your brain just doesn't have as many cycles for RPG decision making. So, we simplified.
We moved to something very similar to what you see now about a year and a half ago, and in that time we've even dropped the number of in-match levels a few times, originally at 20 down to the 10 we have now. They're better choices now (less simple numerical enhancements, and far more non-comparable tangible choices).
Q:Being a Shooter MOBA, what sort of target game length are you going for? Is the story going to be Quake 3?
A:The story is pretty ambitious. We're trying to tell how this group of badass heroes who spent years fighting each other came together with only one star left to try and save it from a joint venture of two seemingly unlimited foes. But really, we each ofthe 25 characters have their own background and stories to hear. Some, you'll learn a lot about. Some, you'll be able to dig around and uncover what they're about. I think it's going to feel different than what you've seen before.
Game length - 30 is our typical magic number. Especially in competitive, we find for a FPS if we go beyond that we start to wear down. Of the three Versus modes we have, though, they vary in range from about 10 minutes to a good 25-30 minute average. For Story Missions, they typically run 30-45 minutes, but that time depends a lot on your skill with the game.
Q:Are you guys concerned about a toxic community developing, as is common with competitive arena games? If so, what are your plans for managing the community?
A:I am, certainly. I played LOL heavily about 3-4 years ago, right at the time Riot was really digging into the problem and trying to find ways to address it.
I think that having single-player Story Missions is a big outlet here. You have a execellent way to play the game and experience the characters without having to get curb-stomped by squeakers. (I'm the father of a an ex-squeaker...I'm sorry!)
We have some of the typical bits .... you can mute chat and voice chat for teammates, and you can't chat with the enemy team during the match (at very least by default). There's a lot more to it than that, of course, and we're planning on supporting the community and the game post-launch to help caretake the community.
I'm as active as time allows on our Gearbox Battleborn forums right now, and I'm working pretty hard to be sure that core community is solid, inviting, and positive. SHOUT OUT GBX FORUM FOLKS!
Q:Can we expect any witty banter between characters?
A:Assloads. Every character recognizes a lot of other characters for spot/kill lines; we have conversations that invoke player characters in Story Mode, that kind of thing. Our master excel grid of VO is huge, and occasionally crashes Excel because it is /so jam-packed with obscene levels of oscar-worthy writing/.
Yeah.....I'm not playing this
Rooster Teeth talk to Battleborn's Creative Director at PAX:
https://youtu.be/rSM4f2XXn4U?t=3h48m19s
Not able to watch at the moment, so if anyone can transcribe the important bits, I'd be most thankful!
Menome, I think you could have spun off a couple of your posts as separate threads.
It's meta-growth! That's, like, the best growth!Sounds like something that came out of a buzzword generator.
Given the somewhat lukewarm reception the game's getting, I figured it was best keeping all the information in one place, rather than a bunch of 4-5 post threads.
No one has any idea this stuff is being posted here.
Given the somewhat lukewarm reception the game's getting, I figured it was best keeping all the information in one place, rather than a bunch of 4-5 post threads.
Looks boring as hell
Yeah.....I'm not playing this
You still need to contact a mod to get the title properly changed.