| Praxis |
Banned
I honestly do not understand why they do this, or if they don't even realise the problem. It's no fun getting sniped from across the map as it is but not being able to even see players in front of you...now that's some bullshit. One can talk all about realism and camouflage but the point is the best playing games are the ones with easily recognisable enemies. TF2 and Overwatch go to great lengths to make enemy classes recognisable even from their silhouette. Granted the realistic look of the game they probably can't do it here (though Killzone 2 did it very well). Gears does this thing where character models far off start to glow (blue or red, depending on team) and the intensity depends on how far they are from you.
There are no audio cues to easily separate enemies from friendlies , no visual cues to separate enemies from friendlies, and no distinction in character model to make any character (friendlies or enemies) stand out from environment...and the new lighting model just makes it worse.
If I had my way, friendly fire would be turned on and there would be no names above your team. So I strongly disagree. Camouflage is an important mechanic, I guess it's just not for you.
Also, try playing in 4K, I haven't had an issue seeing anybody in front of me.