iRAWRasaurus
Banned
Same. I think it's fine.I enjoy BF1's TTK. Hope it doesn't change too much.
Same. I think it's fine.I enjoy BF1's TTK. Hope it doesn't change too much.
God fucking dammit bf1's TTK is perfect and one of the reasons I prefer it vastly to BF4. Can they go one game without screwing things up. If people want low TTK then play hardcore. I'm mad.WTF, these weapon changes sound awful.
The devs are saying(via Reddit) that they want to move the overall TTK in the game down towards what it was in BF4, but BF4's TTK was terrible.
Next thing you know they'll announce tap-firing is back as a viable thing.
I don't really find shotguns an issue since you're giving up so much range especially on 64 player modes. The bigger problem with them is I still don't see a use for anything other than the model 10-a hunter.I guess the only "issue", if you can call it that, I have with BF1's TTK is the ease of 1-hit-kills with certain weapons in specific circumstances versus the higher TTK in normal conflicts. Shotguns and snipers really. But I don't see it as an issue anyway, and otherwise really like BF1's TTK with rifles, SMGs, and LMGs. I really don't think it needs to be any lower.
Yes my favorite gun just got better.I'm going to do terrible things with the AlwaysReloading 8 .35 given the extra 3 hit range and halved spread increase per shot. It's already filthy as it is.
I completely agree. The time it takes for me to kill with the Hellriegel is fine the way it is.I guess the only "issue", if you can call it that, I have with BF1's TTK is the ease of 1-hit-kills with certain weapons in specific circumstances versus the higher TTK in normal conflicts. Shotguns and snipers really. But I don't see it as an issue anyway, and otherwise really like BF1's TTK with rifles, SMGs, and LMGs. I really don't think it needs to be any lower.
I don't really find shotguns an issue since you're giving up so much range especially on 64 player modes. The bigger problem with them is I still don't see a use for anything other than the model 10-a hunter.
Yes my favorite gun just got better.
LevelCap likes these changes, so the game is probably ruined. RIP.
FuckLevelCap likes these changes, so the game is probably ruined. RIP.
Fair enoughIn theory the very limited range of the shotguns should keep them in check but the nature of objective play leads to a large portion of the important encounters being within the effective range of a shotgun anyway, even on some of the larger maps. Add slugs to the equation and it's even more interesting.
With that said I would suggest the one hit kill mechanic of the shotguns is annoying more than it is unbalanced. Same with sweet spot snipers. They're annoying rather than game breaking. Fun to use but not fun to have used against you.
So they are finally fixing conquest?
It only took them a year to figure it out.
LevelCap likes these changes, so the game is probably ruined. RIP.
It's easily already the most satisfying gun in the game to use. Nothing compares to getting a couple headshots on someone and then killing the next person with your last three bullets. You have to alter your playstyle to make sure you always have an exit when you reload every 3 seconds but it's no big deal.
Lol fuck
agreed. Well it's still a test so there's a chance it can be change. Gotta go argue in the Reddit CTE.Fuck
Like I can't believe they took a look at the smgs and thought they needed to do more damage.
Play fucking hardcore goddammit.
The game has been out for almost a year why would they completely change the damage model so far out?
Fair enough
I guess the only "issue", if you can call it that, I have with BF1's TTK is the ease of 1-hit-kills with certain weapons in specific circumstances versus the higher TTK in normal conflicts. Shotguns and snipers really. But I don't see it as an issue anyway, and otherwise really like BF1's TTK with rifles, SMGs, and LMGs. I really don't think it needs to be any lower.
LevelCap likes these changes, so the game is probably ruined. RIP.
This is honestly game ruining for me, especially on PS4 where the aim assist is so drastic. One of the reasons I preferred BF1 to BF4 is because the TTK was more in line with BFBC2 and I could cross an open area without getting sniped by an automatic. Now it seems they wanna do that with BF1 too. There's hardcore variants if people really want increased damage, and I know it isn't a perfect solution for those people but neither is completely altering the damage model to the base game almost a year after release.
Hopefully it gets reversed like the awful auto regen explosive change before it but since LevelCap seems to like it I won't hold my breath. Who in their right mind thought the hellreigal, automatico and BAR needed TTK buffs, even if they buff other weapons with them? As someone else said PTFO scouts really got screwed with this update.
They need to keep TTK as is, maybe reduce some bullet deviation for the SLRs and reduce aim assist for PS4. oh well, I'll always have Overwatch :///
Link? So I can post there as well.My only hope is they reverse it like the bullshit explosive auto-regen change before it, but I feel like if they made the changes this widespread they're intent on putting them in the base game.
Here's my post from Reddit
Incursions sounds like it's needs its own thread. No one outside of us will know about it on GAF otherwise.
Hands on impressions are glowing, but my worry is that it will be more of a Counter Strike/Seige clone than actual Battlefield.
Fixing what exactly?
https://www.reddit.com/r/battlefield_live/comments/6xftc8/comment/dmif4nzLink? So I can post there as well.
About time, hopefully this means they reduce the ticket count needed to win to compensate thoughYou'll have to own a majority of flags to gain tickets.
I heard they are reducing the aim assist on console
Please god, it is so shit that it makes the whole experience terrible
So theyre going to make the Sweeper worse?
Just read full patch notes, I'm now glad I didn't buy premium. Medics are getting fucked hard with these changes. I dont wanna be at mid range taking shots at snipers. I wanna be with my squad keeping them healthy and alive but FUCK that when I'm getting melted by the buffed Helreigels and LMGs. Jesus DICE just have no idea what to do with the medic class, arguably one of the most important classes in the damn game.
Lets give a class guns that are only viable mid range with gadgets that are best used on the front lines. DICE logic.
Still going after that cod money lol. It's over DICE, you've won, don't fuck it up now.I think someone on Reddit might've hit the nail on the head. With them trying to push incursions and competitive modes they might be trying to make cqc guns more powerful to force the game to be played that way.
It is seriously god awful changes lol. PTFO scouts and medics got a huge indirect nerf and for no fucking reason other than to make the rest of the game less fun.
Reducing aim assist and changing conquest would be nice if those go through.
God, way to deflate my hype for the new maps and weapons.
It really grinds my gears.
Have to hope they listen and withdraw from these changes. Why not just turn some major things around and maybe switch up class weapons for Assault and Medics?
Would people be opposed to that? Feel like assault should have the nade launchers anyway.
There isn't really any grinding in bf1 as there isn't much of a Progressive system.What do u guys think of the specializations? Im excited for the basic ones but think the class specific ones sound awful.
Also, do u guys agree that BF1 gets old fast compared to BF4? Seems like people REALLY enjoyed the shit ton of grinding in bf4.
I know DICE is adding the specs for that "Depth" criticism, but it makes me wonder what else they have planned
There isn't really any grinding in bf1 as there isn't much of a Progressive system.
Yes, but do u guys enjoy that?
Im just reading opinions and it seems people knock the game heavily for it
BF4 was way too much (needing to level up every itty bitty part of a gun to get a new part of a gun), but BF1 is not enough (random skins and about a 4-5 guns in each class in the entire game).
I'm fine with the depth, the gunplay is great, vehicles are solid and counters and stats are straight forward. BF4 was a parody of unlock systems that also completely fucked up the balance.What do u guys think of the specializations? Im excited for the basic ones but think the class specific ones sound awful.
Also, do u guys agree that BF1 gets old fast compared to BF4? Seems like people REALLY enjoyed the shit ton of grinding in bf4.
I know DICE is adding the specs for that "Depth" criticism, but it makes me wonder what else they have planned
Thought it was only semi-auto?I'm trying out the Autoloading gun for medic. Which firing mode is recommended?
I'm fine with the depth, the gunplay is great, vehicles are solid and counters and stats are straight forward. BF4 was a parody of unlock systems that also completely fucked up the balance.
I'm fine with adding specs but think the ones they floated are mostly awful for various reasons.
Thought it was only semi-auto?